Occupation: Difference between revisions

From PZwiki
(Re-wrote/reworded some parts +removed mechanic tag +moved blacksmith to future occupations +other minor stuff)
(moved icons +renamed non-implemented occupations)
Line 2: Line 2:
{{header|Gameplay|Player|type=Neutral|version=Version 39|incver=66.3}}
{{header|Gameplay|Player|type=Neutral|version=Version 39|incver=66.3}}
[[File:Character_creation_2.png|300px|thumb|right|Occupations]]
[[File:Character_creation_2.png|300px|thumb|right|Occupations]]
'''Occupation''', previously known as ''profession'', is the [[player]]'s previous line of work prior to the beginning of the [[Knox Event]] and is chosen during [[Player#Character Creation|character creation]] — choosing a name, occupation and selecting certain traits, which can be both positive and negative.
'''Occupation''', previously known as ''profession'', is the [[player]]'s line of work prior to the beginning of the [[Knox Event]] and is chosen during [[Player#Character Creation|character creation]] — choosing a name, occupation and traits, which can be both positive and negative.


Each occupation gives different advantages to the player which will allow them to excel in certain [[skills]] more so than others. Since [[Build 31]] this has became much more relevant as only characters who start with some previous experience in a skill will gain an experience boost, allowing them to level up that skill at a much faster rate. For example: a [[#Carpenter|Carpenter]] will pick up [[carpentry]] much faster than a [[#Farmer|Farmer]] for example, unless that Farmer also had a [[Traits#Hobby|hobby]] that involved carpentry.
Each occupation gives different advantages to the player which will allow them to excel in certain [[skills]] more so than others. Since [[Build 31]] this has became much more relevant as only characters who start with some previous experience in a skill will gain an experience boost, allowing them to level up that skill at a much faster rate. For example: a [[#Carpenter|Carpenter]] will pick up [[carpentry]] much faster than a [[#Farmer|Farmer]] for example, unless that Farmer also had a [[Traits#Hobby|hobby]] that involved carpentry.


'''Starting Skill Level and Experience Boost:'''
'''Starting Skill Level and Experience Boost:'''
*Level 0 - 0.25% - Default for all skills
*Level 0 - 25% (Default for all skills)
*Level 1 - 75%
*Level 1 - 75%
*Level 2 - 100%
*Level 2 - 100%
*Level 3+ - 125%
*Level 3+ - 125%


Major skill boosts can also be attained by taking certain "Hobby" [[traits]].
Major skill boosts can also be obtained by taking certain "Hobby" [[traits]].


''Note that some Occupations put the player into negative starting points, requiring them to take negative traits, whereas others have points left to spend on positive traits.''
''Note that some Occupations put the player into negative starting points, requiring them to take negative traits, whereas others have points left to spend on positive traits.''
Line 19: Line 19:


===Unemployed===
===Unemployed===
:A blank canvas with no previous experience. Ideal starting occupation for someone wanting to create their own completely custom character.


A blank canvas with no previous experience. Ideal starting occupation for someone wanting to create their own completely custom character.
:'''Starting Skills:'''
::Fitness: 5
::Strength: 5


'''Major Skills:'''
:'''Starting Points:''' 8
:Fitness: 5
:Strength: 5


'''Starting Points:''' 8


===[[File:Fire_Officer.png‎|The Fire Officer icon, as it appears on the character creation menu.]]Fire Officer===
:Fire Officers can carry more and run faster for longer periods of time.


===Fire Officer===
:'''Starting Skills:'''
[[File: Fire Officer.png‎|thumb|right|alt=This trait belongs to.|The Fire Officer icon, as it appears on the character creation menu.]]
::Fitness: 6
::Strength: 6
::Sprinting: 1


Fire Officers can carry more and run faster for longer periods of time.
:'''Starting Points:''' 0


'''Major Skills:'''
:Fitness: 6
:Strength: 6
:Sprinting: 1


'''Starting Points:''' 0
===[[File:Police_Officer.png‎|The Police Officer icon, as it appears on the character creation menu.]]Police Officer===
:Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead Guns Blazin'.


:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::Aiming: 3
::Reloading: 2
::Nimble: 1


===Police Officer===
:'''Starting Points:''' -4
[[File: Police Officer.png‎|thumb|alt=This trait belongs to.|The Police Officer icon, as it appears on the character creation menu.]]


Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead Guns Blazin'.


'''Major Skills:'''
===[[File:Park_Ranger.png‎|The Park Ranger icon, as it appears on the character creation menu.]]Park Ranger===
:Fitness: 5
:Park Rangers, thanks to their skill boost are great for players who are looking to survive away from any town, deep in the wilderness. Park Rangers have a huge boost to speed while walking through forests.
:Strength: 5
:Aiming: 3
:Reloading: 2
:Nimble: 1


'''Starting Points:''' -4
:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::Foraging: 2
::Trapping: 2
::Carpentry: 1


:'''Starting Points:''' -4


===Park Ranger===
[[File: Park Ranger.png‎|thumb|right|alt=This trait belongs to.|The Park Ranger icon, as it appears on the character creation menu.]]


Park Rangers, thanks to their skill boost are great for players who are looking to survive away from any town, deep in the wilderness. Park Rangers have a huge boost to speed while walking through forests.
===[[File:Construction_Worker.png‎|The Construction Worker icon, as it appears on the character creation menu.]]Construction Worker===
:While Construction Worker is no longer the best choice for those who want to build their own base, this profession definitely is the one to go with if you like fighting zombies with Blunt weapons.


'''Major Skills:'''
:'''Starting Skills:'''
:Fitness: 5
::Fitness: 5
:Strength: 5
::Strength: 5
:Foraging: 2
::Blunt Accuracy: 3
:Trapping: 2
::Carpentry: 1
:Carpentry: 1


'''Starting Points:''' -4
:'''Starting Points:''' -2


===Construction Worker===
[[File: Construction Worker.png‎|thumb|right|alt=This trait belongs to.|The Construction Worker icon, as it appears on the character creation menu.]]


While Construction Worker is no longer the best choice for those who want to build their own base, this profession definitely is the one to go with if you like fighting zombies with Blunt weapons.
===[[File:Security_Guard.png‎|The Security Guard icon, as it appears on the character creation menu.]]Security Guard===
:Security Guard is a good choice for those who enjoy moving from place to place without clearing the entire area. Characters with this profession need less sleep and stay more alert when they do. They can also evacuate much faster should things go south.


'''Major Skills:'''
:'''Starting Skills:'''
:Fitness: 5
::Fitness: 5
:Strength: 5
::Strength: 5
:Blunt Accuracy: 3
::Sprinting: 2
:Carpentry: 1
::Lightfooted: 1


'''Starting Points:''' -2
:'''Trait:''' [[File:TraitNightOwl.png|link=Traits#Hobies|Requires little sleep. Stays extra alert when sleeping]] Night Owl


:'''Starting Points:''' -2


===Security Guard===
[[File: Security Guard.png‎|thumb|right|alt=This trait belongs to.|The Security Guard icon, as it appears on the character creation menu.]]


Security Guard is a good choice for those who enjoy moving from place to place without clearing the entire area. Characters with this profession need less sleep and stay more alert when they do. They can also evacuate much faster should things go south.
===[[File:Carpenter.png|The Carpenter icon, as it appears on the character creation menu.]]Carpenter===
:This occupation is great for those who are looking to build their own base. And nothing else.


'''Major Skills:'''
:'''Starting Skills:'''
:Fitness: 5
::Fitness: 5
:Strength: 5
::Strength: 5
:Sprinting: 2
::Carpentry: 3
:Lightfooted: 1


'''Trait:''' [[File:TraitNightOwl.png]] Night Owl
:'''Starting Points:''' 2


'''Starting Points:''' -2


===[[File:Burglar.png|The Burglar icon, as it appears on the character creation menu.]]Burglar===
:Burglars are the best choice for those who prefer to sneak past zombies rather than fight them.


===Carpenter===
:'''Starting Skills:'''
[[File:Carpenter.png|thumb|right|alt=This trait belongs to.|The Carpenter icon, as it appears on the character creation menu.]]
::Fitness: 5
::Strength: 5
::Sneaking: 2
::Lightfooted: 2
::Nimble: 2


This occupation is great for those who are looking to build their own base. And nothing else.
:'''Starting Points:''' -6


'''Major Skills:'''
:Fitness: 5
:Strength: 5
:Carpentry: 3


'''Starting Points:''' 2
===[[File:Chef.png|The Chef icon, as it appears on the character creation menu.]]Chef===
:Chefs are very good at handling various kitchenware and stabbing\cutting things with their kitchen knives. Choosing this profession ensures that you'll eat well even after the apocalypse.


:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::Blade Accuracy: 1
::Blade Maintenance: 1
::Cooking: 3


===Burglar===
:'''Trait:''' [[File:TraitCook.png|link=Traits#Hobbies|Know cooking]] Cook
[[File:burglar.png|thumb|right|alt=This trait belongs to.|The Burglar icon, as it appears on the character creation menu.]]


Burglars are the best choice for those who prefer to sneak past zombies rather than fight them.
:'''Starting Points:'''  -4


'''Major Skills:'''
:Fitness: 5
:Strength: 5
:Sneaking: 2
:Lightfooted: 2
:Nimble: 2


'''Starting Points:''' -6
===[[File:Repairman.png|The Repairman icon, as it appears on the character creation menu.]]Repairman===
:Repairman is a profession for those who want to use their tools for a little longer without them breaking and even then be able to repair them easily, if they have the right kind of glue or some duct tape.


:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::Blunt Maintenance: 2
::Blade Maintenance: 2
::Carpentry: 1


===Chef===
:'''Starting Points:''' -4
[[File:Chef.png|thumb|right|alt=This trait belongs to.|The Chef icon, as it appears on the character creation menu.]]


Chefs are very good at handling various kitchenware and stabbing\cutting things with their kitchen knives. Choosing this profession ensures that you'll eat well even after the apocalypse.


'''Major Skills:'''
===[[File:Farmer.png|The Farmer icon, as it appears on the character creation menu.]]Farmer===
:Fitness: 5
:Profession of choice for those who don't want to starve once the last can of tuna and pack of crisps are nothing but a memory.
:Strength: 5
:Blade Accuracy: 1
:Blade Maintenance: 1
:Cooking: 3


'''Trait:''' [[File:TraitCook.png]] Cook
:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::Farming: 3


'''Starting Points:''' -4
:'''Starting Points:''' 2




===Repairman===
===[[File:Fisherman.png|The Fisherman icon, as it appears on the character creation menu.]]Fisherman===
[[File:Repairman.png|thumb|right|alt=This trait belongs to.|The Repairman icon, as it appears on the character creation menu.]]
:Good starting profession for those who choose surviving in West Point as there isn't much water in Muldraugh.


Repairman is a profession for those who want to use their tools for a little longer without them breaking and even then be able to repair them easily, if they have the right kind of glue or some duct tape.
:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::Fishing: 3
::Foraging: 1


'''Major Skills:'''
:'''Starting Points:''' -2
:Fitness: 5
:Strength: 5
:Blunt Maintenance: 2
:Blade Maintenance: 2
:Carpentry: 1


'''Starting Points:''' -4


===[[File:Doctor.png|The Doctor icon, as it appears on the character creation menu.]]Doctor===
:Doctors are much better at treating injuries than other people but are not too useful in a world where a single scratch from a zombie can mean death.


===Farmer===
:'''Starting Skills:'''
[[File:Farmer.png|thumb|right|alt=This trait belongs to.|The Farmer icon, as it appears on the character creation menu.]]
::Fitness: 5
::Strength: 5
::First Aid: 3


Profession of choice for those who don't want to starve once the last can of tuna and pack of crisps are nothing but a memory.
:'''Starting Points:''' 2


'''Major Skills:'''
:Fitness: 5
:Strength: 5
:Farming: 3


'''Starting Points:''' 2
===[[File:Veteran.png|The Veteran icon, as it appears on the character creation menu.]]Veteran===
:Veterans never panic, no matter how bad it is they can stand their ground and deal out headshots to any zombies that made the mistake of trying to scare them.


:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::Aiming: 2
::Reloading: 2


===Fisherman===
:'''Trait:''' [[File:TraitDesensitized.png|link=Traits#Hobbies|Does not reach states of panic]] Desensitized
[[File:Fisherman.png|thumb|right|alt=This trait belongs to.|The Fisherman icon, as it appears on the character creation menu.]]


Good starting profession for those who choose surviving in West Point as there isn't much water in Muldraugh.
:'''Starting Points:''' -8


'''Major Skills:'''
:Fitness: 5
:Strength: 5
:Fishing: 3
:Foraging: 1


'''Starting Points:''' -2
===[[File:Nurse.png|The Nurse icon, as it appears on the character creation menu.]]Nurse===
:Like the Doctors, Nurses are good at treating injuries but that's it.


:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::First Aid: 2
::Lightfooted: 1


===Doctor===
:'''Starting Points:''' 2
[[File:Doctor.png|thumb|right|alt=This trait belongs to.|The Doctor icon, as it appears on the character creation menu.]]


Doctors are much better at treating injuries than other people but are not too useful in a world where a single scratch from a zombie can mean death.


'''Major Skills:'''
===[[File:Lumberjack.png‎|The Fitness Lumberjack icon, as it appears on the character creation menu.]]Lumberjack===
:Fitness: 5
:Lumberjacks are very effective with an axe. No matter if they're hacking away at a tree or a zombie. Lumberjacks have a minor boost to speed while walking through forests (Build 35.26).
:Strength: 5
:First Aid: 3


'''Starting Points:''' 2
:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::Blade Accuracy: 2
::Strength: 1


:'''Trait:''' [[File:TraitAxeman.png|link=Traits#Hobbies|Better at chopping trees. Faster axe swing.]] Axe Man


===Veteran===
:'''Starting Points:''' 0
[[File:veteran.png|thumb|right|alt=This trait belongs to.|The Veteran icon, as it appears on the character creation menu.]]


Veterans never panic, no matter how bad it is they can stand their ground and deal out headshots to any zombies that made the mistake of trying to scare them.


'''Major Skills:'''
===[[File:FitnessInstructor.png‎|The Fitness Instructor icon, as it appears on the character creation menu.]]Fitness Instructor===
:Fitness: 5
:Fitness Instructors are very effective at running which means zombies usually aren't going to be a big problem for them.
:Strength: 5
:Aiming: 2
:Reloading: 2


'''Trait:''' [[File:TraitDesensitized.png]] Desensitized
:'''Starting Skills:'''
::Fitness: 5
::Strength: 5
::Sprinting: 2
::Fitness: 3


'''Starting Points:''' -8
:'''Trait:''' [[File:TraitNutritionist.png|link=Traits#Hobbies|Can see the nutritional values of any food.]] Nutritionist


:'''Starting Points:''' -6


===Nurse===
[[File:Nurse.png|thumb|right|alt=This trait belongs to.|The Nurse icon, as it appears on the character creation menu.]]


Like the Doctors, Nurses are good at treating injuries but that's it.
===[[File:BurgerFlipper.png‎|The Burger Flipper icon, as it appears on the character creation menu.]]Burger Flipper===
:Good for those who want to eat well and play with sharp objects.


'''Major Skills:'''
:'''Starting Skills:'''
:Fitness: 5
::Fitness: 5
:Strength: 5
::Strength: 5
:First Aid: 2
::Blade Accuracy: 1
:Lightfooted: 1
::Cooking: 2


'''Starting Points:''' 2
:'''Trait:''' [[File:TraitCook.png|link=Traits#Hobbies|Know cooking]] Cook


:'''Starting Points:'''  2


===Lumberjack===
[[File:Lumberjack.png‎|thumb|right|alt=This trait belongs to.|The Fitness Lumberjack icon, as it appears on the character creation menu.]]


Lumberjacks are very effective with an axe. No matter if they're hacking away at a tree or a zombie. Lumberjacks have a minor boost to speed while walking through forests (Build 35.26).
===[[File:Electrician.png‎|The Electrician icon, as it appears on the character creation menu.]]Electrician===
:This profession will allow the player to use generators and maintain them by default.


'''Major Skills:'''
:'''Starting Skills'''
:Fitness: 5
::Fitness: 5
:Strength: 5
::Strength: 5
:Blade Accuracy: 2
::Electrical: 3
:Strength: 1


'''Trait:''' [[File:TraitAxeman.png]] Axe Man
:'''Starting Points:''' -4


'''Starting Points:''' 0


===Fitness Instructor===
===[[File:Engineer.png‎|The Engineer icon, as it appears on the character creation menu.]]Engineer===
[[File:FitnessInstructor.png‎|thumb|right|alt=This trait belongs to.|The Fitness Instructor icon, as it appears on the character creation menu.]]
:The Engineer is able to craft different kinds of traps and powerful explosives, even some that cannot be learnt through [[Recipe Magazines|recipe magazines]].


Fitness Instructors are very effective at running which means zombies usually aren't going to be a big problem for them.
:'''Starting Skills'''
::Fitness: 5
::Strength: 5
::Electrical: 1
::Carpentry: 1


'''Major Skills:'''
:'''Starting Points''' -4
:Fitness: 5
:Strength: 5
:Sprinting: 2
:Fitness: 3


'''Trait:''' [[File:TraitNutritionist.png]] Nutritionist


'''Starting Points:''' -6
===[[File:Metalworker.png‎|The Metalworker icon, as it appears on the character creation menu.]]Metalworker===
:The Metalworker is able to craft metal structures and furniture.


:'''Starting Skills'''
::Fitness: 5
::Strength: 5
::Metalworking: 3


===Burger Flipper===
:'''Starting Points''' -6
[[File:BurgerFlipper.png‎|thumb|right|alt=This trait belongs to.|The Burger Flipper icon, as it appears on the character creation menu.]]


Good for those who want to eat well and play with sharp objects.


'''Major Skills:'''
===[[File:Mechanic.png‎||The Mechanic icon, as it appears on the character creation menu.]]Mechanic===
:Fitness: 5
:The Mechanic can perform maintenance and repair on all vehicle models.
:Strength: 5
:Blade Accuracy: 1
:Cooking: 2


'''Trait:''' [[File:TraitCook.png]] Cook
:'''Starting Skills'''
::Fitness: 5
::Strength: 5
::Mechanics: 3


'''Starting Points:''' 2
:'''Trait:''' [[File:TraitAmateurMechanic.png|link=Traits#Hobbies|Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky]] Amateur Mechanic


:'''Starting Points''' -4


===Electrician===
[[File:Electrician.png‎|thumb|right|alt=This trait belongs to.|The Electrician icon, as it appears on the character creation menu.]]


This profession will allow the player to use generators and maintain them by default.
==Removed/Future Occupations==
===[[File:Blacksmith.png‎|The Blacksmith icon, as it appeared on the character creation menu.]]Blacksmith===
:The Blacksmith can make a range of metallic tools.


'''Major Skills'''
:'''Starting Skills'''
:Fitness: 5
::Fitness: 5
:Strength: 5
::Strength: 5
:Electrical: 3
::Blacksmith: 3


'''Starting Points:''' -4
:'''Trait:''' [[File:TraitBlacksmith.png|link=Traits#Hobbies|Use an anvil to create metal items]] Blacksmith


:'''Starting Points''' -4


===Engineer===
[[File:Engineer.png‎|thumb|right|alt=This trait belongs to.|The Engineer icon, as it appears on the character creation menu.]]
The Engineer is able to craft different kinds of traps and powerful explosives, even some that cannot be learnt through [[Recipe Magazines|recipe magazines]].
'''Major Skills'''
:Fitness: 5
:Strength: 5
:Electrical: 1
:Carpentry: 1
'''Starting Points'''  -4
===Metalworker===
[[File:Metalworker.png‎|thumb|right|alt=This trait belongs to.|The Metalworker icon, as it appears on the character creation menu.]]
The Metalworker is able to craft metal structures and furniture.
'''Major Skills'''
:Fitness: 5
:Strength: 5
:Metalworking: 3
'''Starting Points''' -6
===Mechanic===
[[File:Mechanic.png‎|thumb|right|alt=This trait belongs to.|The Mechanic icon, as it appears on the character creation menu.]]
The Mechanic can perform maintenance and repair on all vehicle models.
'''Major Skills'''
:Fitness: 5
:Strength: 5
:Mechanics: 3
'''Trait:''' [[File:TraitAmateurMechanic.png]] Amateur Mechanic
'''Starting Points''' -4


===Potential Occupations===
There are several more occupations in the game files that are not yet implemented, however they may be occupations exclusively for the upcoming [[NPCs]].


==Non-Implemented Occupations==
{{Notice|Future}}
===Blacksmith <span style="color:red"><sup>'''''Removed'''''</sup></span>===
[[File:Blacksmith.png‎|thumb|right|alt=This trait belongs to.|The Blacksmith icon, as it appeared on the character creation menu.]]
The Blacksmith can make a range of metallic tools.
'''Major Skills'''
:Fitness: 5
:Strength: 5
:Blacksmith: 3
'''Trait:''' [[File:TraitBlacksmith.png]] Blacksmith
'''Starting Points''' -4
===Potential Occupations===
There are several more occupations in the game files that are not yet implemented, however they may be occupations exclusively for the upcoming [[NPCs]]. They are:
'''''Found within Professions.lua (Project Zomboid directory/media/lua/server/Professions)'''''
'''''Found within Professions.lua (Project Zomboid directory/media/lua/server/Professions)'''''
* Military Soldier
* Military Soldier

Revision as of 08:25, 8 June 2018

GameplayPlayerOccupation
Occupations

Occupation, previously known as profession, is the player's line of work prior to the beginning of the Knox Event and is chosen during character creation — choosing a name, occupation and traits, which can be both positive and negative.

Each occupation gives different advantages to the player which will allow them to excel in certain skills more so than others. Since Build 31 this has became much more relevant as only characters who start with some previous experience in a skill will gain an experience boost, allowing them to level up that skill at a much faster rate. For example: a Carpenter will pick up carpentry much faster than a Farmer for example, unless that Farmer also had a hobby that involved carpentry.

Starting Skill Level and Experience Boost:

  • Level 0 - 25% (Default for all skills)
  • Level 1 - 75%
  • Level 2 - 100%
  • Level 3+ - 125%

Major skill boosts can also be obtained by taking certain "Hobby" traits.

Note that some Occupations put the player into negative starting points, requiring them to take negative traits, whereas others have points left to spend on positive traits.

List of Occupations

Unemployed

A blank canvas with no previous experience. Ideal starting occupation for someone wanting to create their own completely custom character.
Starting Skills:
Fitness: 5
Strength: 5
Starting Points: 8


The Fire Officer icon, as it appears on the character creation menu.Fire Officer

Fire Officers can carry more and run faster for longer periods of time.
Starting Skills:
Fitness: 6
Strength: 6
Sprinting: 1
Starting Points: 0


The Police Officer icon, as it appears on the character creation menu.Police Officer

Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead Guns Blazin'.
Starting Skills:
Fitness: 5
Strength: 5
Aiming: 3
Reloading: 2
Nimble: 1
Starting Points: -4


The Park Ranger icon, as it appears on the character creation menu.Park Ranger

Park Rangers, thanks to their skill boost are great for players who are looking to survive away from any town, deep in the wilderness. Park Rangers have a huge boost to speed while walking through forests.
Starting Skills:
Fitness: 5
Strength: 5
Foraging: 2
Trapping: 2
Carpentry: 1
Starting Points: -4


The Construction Worker icon, as it appears on the character creation menu.Construction Worker

While Construction Worker is no longer the best choice for those who want to build their own base, this profession definitely is the one to go with if you like fighting zombies with Blunt weapons.
Starting Skills:
Fitness: 5
Strength: 5
Blunt Accuracy: 3
Carpentry: 1
Starting Points: -2


The Security Guard icon, as it appears on the character creation menu.Security Guard

Security Guard is a good choice for those who enjoy moving from place to place without clearing the entire area. Characters with this profession need less sleep and stay more alert when they do. They can also evacuate much faster should things go south.
Starting Skills:
Fitness: 5
Strength: 5
Sprinting: 2
Lightfooted: 1
Trait: Requires little sleep. Stays extra alert when sleeping Night Owl
Starting Points: -2


The Carpenter icon, as it appears on the character creation menu.Carpenter

This occupation is great for those who are looking to build their own base. And nothing else.
Starting Skills:
Fitness: 5
Strength: 5
Carpentry: 3
Starting Points: 2


The Burglar icon, as it appears on the character creation menu.Burglar

Burglars are the best choice for those who prefer to sneak past zombies rather than fight them.
Starting Skills:
Fitness: 5
Strength: 5
Sneaking: 2
Lightfooted: 2
Nimble: 2
Starting Points: -6


The Chef icon, as it appears on the character creation menu.Chef

Chefs are very good at handling various kitchenware and stabbing\cutting things with their kitchen knives. Choosing this profession ensures that you'll eat well even after the apocalypse.
Starting Skills:
Fitness: 5
Strength: 5
Blade Accuracy: 1
Blade Maintenance: 1
Cooking: 3
Trait: Know cooking Cook
Starting Points: -4


The Repairman icon, as it appears on the character creation menu.Repairman

Repairman is a profession for those who want to use their tools for a little longer without them breaking and even then be able to repair them easily, if they have the right kind of glue or some duct tape.
Starting Skills:
Fitness: 5
Strength: 5
Blunt Maintenance: 2
Blade Maintenance: 2
Carpentry: 1
Starting Points: -4


The Farmer icon, as it appears on the character creation menu.Farmer

Profession of choice for those who don't want to starve once the last can of tuna and pack of crisps are nothing but a memory.
Starting Skills:
Fitness: 5
Strength: 5
Farming: 3
Starting Points: 2


The Fisherman icon, as it appears on the character creation menu.Fisherman

Good starting profession for those who choose surviving in West Point as there isn't much water in Muldraugh.
Starting Skills:
Fitness: 5
Strength: 5
Fishing: 3
Foraging: 1
Starting Points: -2


The Doctor icon, as it appears on the character creation menu.Doctor

Doctors are much better at treating injuries than other people but are not too useful in a world where a single scratch from a zombie can mean death.
Starting Skills:
Fitness: 5
Strength: 5
First Aid: 3
Starting Points: 2


The Veteran icon, as it appears on the character creation menu.Veteran

Veterans never panic, no matter how bad it is they can stand their ground and deal out headshots to any zombies that made the mistake of trying to scare them.
Starting Skills:
Fitness: 5
Strength: 5
Aiming: 2
Reloading: 2
Trait: Does not reach states of panic Desensitized
Starting Points: -8


The Nurse icon, as it appears on the character creation menu.Nurse

Like the Doctors, Nurses are good at treating injuries but that's it.
Starting Skills:
Fitness: 5
Strength: 5
First Aid: 2
Lightfooted: 1
Starting Points: 2


The Fitness Lumberjack icon, as it appears on the character creation menu.Lumberjack

Lumberjacks are very effective with an axe. No matter if they're hacking away at a tree or a zombie. Lumberjacks have a minor boost to speed while walking through forests (Build 35.26).
Starting Skills:
Fitness: 5
Strength: 5
Blade Accuracy: 2
Strength: 1
Trait: Better at chopping trees. Faster axe swing. Axe Man
Starting Points: 0


The Fitness Instructor icon, as it appears on the character creation menu.Fitness Instructor

Fitness Instructors are very effective at running which means zombies usually aren't going to be a big problem for them.
Starting Skills:
Fitness: 5
Strength: 5
Sprinting: 2
Fitness: 3
Trait: Can see the nutritional values of any food. Nutritionist
Starting Points: -6


The Burger Flipper icon, as it appears on the character creation menu.Burger Flipper

Good for those who want to eat well and play with sharp objects.
Starting Skills:
Fitness: 5
Strength: 5
Blade Accuracy: 1
Cooking: 2
Trait: Know cooking Cook
Starting Points: 2


The Electrician icon, as it appears on the character creation menu.Electrician

This profession will allow the player to use generators and maintain them by default.
Starting Skills
Fitness: 5
Strength: 5
Electrical: 3
Starting Points: -4


The Engineer icon, as it appears on the character creation menu.Engineer

The Engineer is able to craft different kinds of traps and powerful explosives, even some that cannot be learnt through recipe magazines.
Starting Skills
Fitness: 5
Strength: 5
Electrical: 1
Carpentry: 1
Starting Points -4


The Metalworker icon, as it appears on the character creation menu.Metalworker

The Metalworker is able to craft metal structures and furniture.
Starting Skills
Fitness: 5
Strength: 5
Metalworking: 3
Starting Points -6


The Mechanic icon, as it appears on the character creation menu.Mechanic

The Mechanic can perform maintenance and repair on all vehicle models.
Starting Skills
Fitness: 5
Strength: 5
Mechanics: 3
Trait: Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky Amateur Mechanic
Starting Points -4


Removed/Future Occupations

The Blacksmith icon, as it appeared on the character creation menu.Blacksmith

The Blacksmith can make a range of metallic tools.
Starting Skills
Fitness: 5
Strength: 5
Blacksmith: 3
Trait: Use an anvil to create metal items Blacksmith
Starting Points -4


Potential Occupations

There are several more occupations in the game files that are not yet implemented, however they may be occupations exclusively for the upcoming NPC.

Found within Professions.lua (Project Zomboid directory/media/lua/server/Professions)

  • Military Soldier
  • Military Officer
  • Salesperson
  • IT Worker
  • Office Worker
  • Truck Driver
  • Cashier
  • Shop Clerk
  • Drug Dealer
  • Waiter
  • Customer Service
  • Janitor
  • Secretary
  • Bookkeeper
  • Accountant
  • Teacher


See Also