Occupation

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Revision as of 15:24, 4 June 2018 by Vaileasys (talk | contribs) (Re-wrote/reworded some parts +removed mechanic tag +moved blacksmith to future occupations +other minor stuff)
GameplayPlayerOccupation
Occupations

Occupation, previously known as profession, is the player's previous line of work prior to the beginning of the Knox Event and is chosen during character creation — choosing a name, occupation and selecting certain traits, which can be both positive and negative.

Each occupation gives different advantages to the player which will allow them to excel in certain skills more so than others. Since Build 31 this has became much more relevant as only characters who start with some previous experience in a skill will gain an experience boost, allowing them to level up that skill at a much faster rate. For example: a Carpenter will pick up carpentry much faster than a Farmer for example, unless that Farmer also had a hobby that involved carpentry.

Starting Skill Level and Experience Boost:

  • Level 0 - 0.25% - Default for all skills
  • Level 1 - 75%
  • Level 2 - 100%
  • Level 3+ - 125%

Major skill boosts can also be attained by taking certain "Hobby" traits.

Note that some Occupations put the player into negative starting points, requiring them to take negative traits, whereas others have points left to spend on positive traits.

List of Occupations

Unemployed

A blank canvas with no previous experience. Ideal starting occupation for someone wanting to create their own completely custom character.

Major Skills:

Fitness: 5
Strength: 5

Starting Points: 8


Fire Officer

File:Fire Officer.png
The Fire Officer icon, as it appears on the character creation menu.

Fire Officers can carry more and run faster for longer periods of time.

Major Skills:

Fitness: 6
Strength: 6
Sprinting: 1

Starting Points: 0


Police Officer

File:Police Officer.png
The Police Officer icon, as it appears on the character creation menu.

Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead Guns Blazin'.

Major Skills:

Fitness: 5
Strength: 5
Aiming: 3
Reloading: 2
Nimble: 1

Starting Points: -4


Park Ranger

File:Park Ranger.png
The Park Ranger icon, as it appears on the character creation menu.

Park Rangers, thanks to their skill boost are great for players who are looking to survive away from any town, deep in the wilderness. Park Rangers have a huge boost to speed while walking through forests.

Major Skills:

Fitness: 5
Strength: 5
Foraging: 2
Trapping: 2
Carpentry: 1

Starting Points: -4

Construction Worker

File:Construction Worker.png
The Construction Worker icon, as it appears on the character creation menu.

While Construction Worker is no longer the best choice for those who want to build their own base, this profession definitely is the one to go with if you like fighting zombies with Blunt weapons.

Major Skills:

Fitness: 5
Strength: 5
Blunt Accuracy: 3
Carpentry: 1

Starting Points: -2


Security Guard

File:Security Guard.png
The Security Guard icon, as it appears on the character creation menu.

Security Guard is a good choice for those who enjoy moving from place to place without clearing the entire area. Characters with this profession need less sleep and stay more alert when they do. They can also evacuate much faster should things go south.

Major Skills:

Fitness: 5
Strength: 5
Sprinting: 2
Lightfooted: 1

Trait: File:TraitNightOwl.png Night Owl

Starting Points: -2


Carpenter

File:Carpenter.png
The Carpenter icon, as it appears on the character creation menu.

This occupation is great for those who are looking to build their own base. And nothing else.

Major Skills:

Fitness: 5
Strength: 5
Carpentry: 3

Starting Points: 2


Burglar

File:Burglar.png
The Burglar icon, as it appears on the character creation menu.

Burglars are the best choice for those who prefer to sneak past zombies rather than fight them.

Major Skills:

Fitness: 5
Strength: 5
Sneaking: 2
Lightfooted: 2
Nimble: 2

Starting Points: -6


Chef

File:Chef.png
The Chef icon, as it appears on the character creation menu.

Chefs are very good at handling various kitchenware and stabbing\cutting things with their kitchen knives. Choosing this profession ensures that you'll eat well even after the apocalypse.

Major Skills:

Fitness: 5
Strength: 5
Blade Accuracy: 1
Blade Maintenance: 1
Cooking: 3

Trait: File:TraitCook.png Cook

Starting Points: -4


Repairman

File:Repairman.png
The Repairman icon, as it appears on the character creation menu.

Repairman is a profession for those who want to use their tools for a little longer without them breaking and even then be able to repair them easily, if they have the right kind of glue or some duct tape.

Major Skills:

Fitness: 5
Strength: 5
Blunt Maintenance: 2
Blade Maintenance: 2
Carpentry: 1

Starting Points: -4


Farmer

File:Farmer.png
The Farmer icon, as it appears on the character creation menu.

Profession of choice for those who don't want to starve once the last can of tuna and pack of crisps are nothing but a memory.

Major Skills:

Fitness: 5
Strength: 5
Farming: 3

Starting Points: 2


Fisherman

File:Fisherman.png
The Fisherman icon, as it appears on the character creation menu.

Good starting profession for those who choose surviving in West Point as there isn't much water in Muldraugh.

Major Skills:

Fitness: 5
Strength: 5
Fishing: 3
Foraging: 1

Starting Points: -2


Doctor

File:Doctor.png
The Doctor icon, as it appears on the character creation menu.

Doctors are much better at treating injuries than other people but are not too useful in a world where a single scratch from a zombie can mean death.

Major Skills:

Fitness: 5
Strength: 5
First Aid: 3

Starting Points: 2


Veteran

File:Veteran.png
The Veteran icon, as it appears on the character creation menu.

Veterans never panic, no matter how bad it is they can stand their ground and deal out headshots to any zombies that made the mistake of trying to scare them.

Major Skills:

Fitness: 5
Strength: 5
Aiming: 2
Reloading: 2

Trait: File:TraitDesensitized.png Desensitized

Starting Points: -8


Nurse

File:Nurse.png
The Nurse icon, as it appears on the character creation menu.

Like the Doctors, Nurses are good at treating injuries but that's it.

Major Skills:

Fitness: 5
Strength: 5
First Aid: 2
Lightfooted: 1

Starting Points: 2


Lumberjack

File:Lumberjack.png
The Fitness Lumberjack icon, as it appears on the character creation menu.

Lumberjacks are very effective with an axe. No matter if they're hacking away at a tree or a zombie. Lumberjacks have a minor boost to speed while walking through forests (Build 35.26).

Major Skills:

Fitness: 5
Strength: 5
Blade Accuracy: 2
Strength: 1

Trait: File:TraitAxeman.png Axe Man

Starting Points: 0

Fitness Instructor

File:FitnessInstructor.png
The Fitness Instructor icon, as it appears on the character creation menu.

Fitness Instructors are very effective at running which means zombies usually aren't going to be a big problem for them.

Major Skills:

Fitness: 5
Strength: 5
Sprinting: 2
Fitness: 3

Trait: File:TraitNutritionist.png Nutritionist

Starting Points: -6


Burger Flipper

File:BurgerFlipper.png
The Burger Flipper icon, as it appears on the character creation menu.

Good for those who want to eat well and play with sharp objects.

Major Skills:

Fitness: 5
Strength: 5
Blade Accuracy: 1
Cooking: 2

Trait: File:TraitCook.png Cook

Starting Points: 2


Electrician

File:Electrician.png
The Electrician icon, as it appears on the character creation menu.

This profession will allow the player to use generators and maintain them by default.

Major Skills

Fitness: 5
Strength: 5
Electrical: 3

Starting Points: -4


Engineer

File:Engineer.png
The Engineer icon, as it appears on the character creation menu.

The Engineer is able to craft different kinds of traps and powerful explosives, even some that cannot be learnt through recipe magazines.

Major Skills

Fitness: 5
Strength: 5
Electrical: 1
Carpentry: 1

Starting Points -4


Metalworker

File:Metalworker.png
The Metalworker icon, as it appears on the character creation menu.

The Metalworker is able to craft metal structures and furniture.

Major Skills

Fitness: 5
Strength: 5
Metalworking: 3

Starting Points -6


Mechanic

File:Mechanic.png
The Mechanic icon, as it appears on the character creation menu.

The Mechanic can perform maintenance and repair on all vehicle models.

Major Skills

Fitness: 5
Strength: 5
Mechanics: 3

Trait: File:TraitAmateurMechanic.png Amateur Mechanic

Starting Points -4


Non-Implemented Occupations

PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.

Blacksmith Removed

File:Blacksmith.png
The Blacksmith icon, as it appeared on the character creation menu.

The Blacksmith can make a range of metallic tools.

Major Skills

Fitness: 5
Strength: 5
Blacksmith: 3

Trait: File:TraitBlacksmith.png Blacksmith

Starting Points -4


Potential Occupations

There are several more occupations in the game files that are not yet implemented, however they may be occupations exclusively for the upcoming NPC. They are: Found within Professions.lua (Project Zomboid directory/media/lua/server/Professions)

  • Military Soldier
  • Military Officer
  • Salesperson
  • IT Worker
  • Office Worker
  • Truck Driver
  • Cashier
  • Shop Clerk
  • Drug Dealer
  • Waiter
  • Customer Service
  • Janitor
  • Secretary
  • Bookkeeper
  • Accountant
  • Teacher


See Also