Rope: Difference between revisions
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item Rope | item Rope | ||
{ | { | ||
DisplayCategory = Material, | |||
Weight = 0.3, | |||
Type = Normal, | |||
DisplayName = Rope, | |||
Icon = Rope, | |||
SurvivalGear = TRUE, | |||
WorldStaticModel = Rope, | |||
Tags = Rope, | |||
} | } | ||
}} | |||
}} | }} | ||
Revision as of 11:25, 26 March 2024
Rope is an item used in crafting.
Usage
Rope is used to craft a lamp on pillar and log wall.
It can also be used as a means of transporting logs. Using two ropes, the player can stack two to four logs to reduce the carry weight by two-thirds. Unstacking the logs will return the ropes to the player.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Logs Stack |
0 XP | none | Log x2 (consumed) |
(consumed) |
|||
Logs Stack |
0 XP | none | Log x3 (consumed) |
(consumed) |
|||
Logs Stack |
0 XP | none | Log x4 (consumed) |
(consumed) |
|||
Lamp on Pillar |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x4 (consumed) |
Rope x1 (consumed) | |
Log Wall |
1.25 Carpentry | none | Hammer (tag) (keep) |
Log x4 (consumed) |
(consumed) |
Distribution
Rope is often found in hardware stores, warehouses, and sheds. The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | toolcabinet | 4 | 8 |
armyhanger | counter | 4 | 8 |
armysurplus | counter | 4 | 1 |
counter | 4 | 2 | |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
closet | crate | 4 | 8 |
crate | 4 | 8 | |
crate | 4 | 8 | |
metal_shelves | 4 | 8 | |
drugshack | counter | 4 | 8 |
firestorage | metal_shelves | 4 | 8 |
garagestorage | counter | 4 | 8 |
counter | 4 | 8 | |
generalstore | metal_shelves | 4 | 8 |
toolstore | counter | 4 | 1 |
counter | 4 | 1 |
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Rope
{
DisplayCategory = Material,
Weight = 0.3,
Type = Normal,
DisplayName = Rope,
Icon = Rope,
SurvivalGear = TRUE,
WorldStaticModel = Rope,
Tags = Rope,
}