Sneaking: Difference between revisions

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{{Header|Project Zomboid|Game mechanics|Occupations}}
{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Underconstruction}}
{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox skill
{{Infobox skill
|name=XYZ
|name=Sneaking
|icon=XYZ.png
|icon=Trait clumsy.png
|type=
|type=Agility
|modifies=
|modifies=
}}
}}
'''XYZ''' is a XYZ [[skill]].
'''Sneaking''' is an agility [[skill]].


==Overview==
==Overview==
{{Quote|text=''"XYZ."''}}
Experience is gained by sneaking (pressing {{Key|C}}) near zombies while undetected.
This [[skill]] XYZ.
 
Walking/running while sneaking has a default 20% sound radius multiplier, and a 40% detection chance multiplier. For example, at level 0 in the sneaking skill, the base 20% sneak sound radius multiplier will be multiplied by the level 0 sneaking skill multiplier of 120%, leading to an effective footstep sound radius of 24% while sneaking. (20% * 120% = 24%)


==Skill effects==
==Skill effects==
The sneaking skill affects how loud a character's footsteps are when sneaking, and how likely zombies are to spot them.
{| class="wikitable theme-red"
|-
! Sneaking level
|0
|1
|2
|3
|4
|5
|6
|7
|8
|9
|10
|-
! Sneaking skill level footstep sound radius multiplier
|120%
|90%
|80%
|75%
|70%
|65%
|60%
|55%
|50%
|45%
|40%
|-
! Effective total sneaking footstep sound radius multiplier
|24%
|18%
|16%
|15%
|14%
|13%
|12%
|11%
|10%
|9%
|8%
|-
! Detection chance multiplier while sneaking
|114%
|108%
|96%
|90%
|84%
|78%
|72%
|66%
|60%
|54%
|48%
|}


==See also==
==See also==
*[[
*[[Skills]]
*[[
*[[Sprinting]]
*[[


{{Navbox stats|skills}}
{{Navbox stats|skills}}

Latest revision as of 01:47, 20 April 2024

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This page has been revised for the current stable version (41.78.16).
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Sneaking
Sneaking
General
Type
Agility

Sneaking is an agility skill.

Overview

Experience is gained by sneaking (pressing C) near zombies while undetected.

Walking/running while sneaking has a default 20% sound radius multiplier, and a 40% detection chance multiplier. For example, at level 0 in the sneaking skill, the base 20% sneak sound radius multiplier will be multiplied by the level 0 sneaking skill multiplier of 120%, leading to an effective footstep sound radius of 24% while sneaking. (20% * 120% = 24%)

Skill effects

The sneaking skill affects how loud a character's footsteps are when sneaking, and how likely zombies are to spot them.

Sneaking level 0 1 2 3 4 5 6 7 8 9 10
Sneaking skill level footstep sound radius multiplier 120% 90% 80% 75% 70% 65% 60% 55% 50% 45% 40%
Effective total sneaking footstep sound radius multiplier 24% 18% 16% 15% 14% 13% 12% 11% 10% 9% 8%
Detection chance multiplier while sneaking 114% 108% 96% 90% 84% 78% 72% 66% 60% 54% 48%

See also