Strength: Difference between revisions
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{{Header|Project Zomboid|Game mechanics|Character|Skills}} | {{Header|Project Zomboid|Game mechanics|Character|Skills}} | ||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox skill | {{Infobox skill | ||
|name=Strength | |name=Strength | ||
|icon= | |icon=Trait stout.png | ||
|type=Passive | |type=Passive | ||
|modifies= | |modifies= | ||
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==Overview== | ==Overview== | ||
Strength experience is gained by performing [[Exercise|strength exercises]], carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees. | Strength experience is gained by performing [[Exercise|strength exercises]], carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees. | ||
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|20% | |20% | ||
|} | |} | ||
<nowiki>*</nowiki> | <nowiki>*</nowiki>Carry capacity is also affected by various [[moodles]], such as being [[hungry]] or [[injured]]. | ||
<nowiki>**</nowiki> These values shouldn't be possible in the base game without bugs or [[Debug mode|debug/admin mode]], as the respective [[Traits#Strength traits|traits for low or high strength]] levels should be automatically gained. | <nowiki>**</nowiki>These values shouldn't be possible in the base game without bugs or [[Debug mode|debug/admin mode]], as the respective [[Traits#Strength traits|traits for low or high strength]] levels should be automatically gained. | ||
''Note'': As a character gains levels in ''strength'' and ''fitness'', they will gain or lose certain [[traits]].<br> | |||
*A character with the [[Traits#Negatives|feeble]] trait will lose it upon reaching level 5 in strength.<br /> | |||
*A character without any strength-related traits will gain the [[Traits#Positives|stout]] trait upon reaching level 6 in strength. | |||
Players should note that the strength and fitness levels gained as a result of the [[Traits#Positives|stout, strong, fit, and athletic]] traits, as well as the strength and fitness levels lost as a result of the [[Traits#Negatives|feeble, weak, out of shape, and unfit]] traits, only affect the character's respective skill levels when they are selected during [[Player#Character creation|character creation]]. | |||
For example, if a character gains the [[Traits#Positives|strong]] trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon ([[File:trait_strong.png]]) in their traits list and the trait's boost to knockback power, but ''not'' the +4 to strength that the trait offered during character creation. | |||
{| class="wikitable theme-red" | |||
|- | |- | ||
! Strength/Fitness | ! Strength/Fitness | ||
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|Strong | |Strong | ||
|} | |} | ||
==See also== | ==See also== |
Latest revision as of 12:03, 25 April 2024
Strength is a passive skill.
Overview
Strength experience is gained by performing strength exercises, carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees.
Skill effects
Strength affects several of a character's physical abilities, including:
- Some combat elements, such as the player's melee damage, push knockback, and knockdown chance.
- The player's default maximum encumbrance.
- The chance to successfully force locked windows open.
- The chance to successfully climb tall fences.
Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Block chance | +0% | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% | +18% | +20% |
Carry capacity* | 6 | 7 | 8 | 9 | 11 | 12 | 14 | 15 | 16 | 18 | 20 |
Melee damage multiplier | 75% | 80% | 85% | 90% | 95% | 100% | 105% | 110% | 115% | 120% | 125% |
Push knockdown multiplier | 75%** | 80%** | 85% | 90% | 95% | 100% | 105% | 110% | 115% | 120%** | 125%** |
Actual push knockdown multiplier with Strong | - | - | - | - | - | - | - | - | - | 168% | 175% |
Actual push knockdown multiplier with Weak | 45% | 48% | - | - | - | - | - | - | - | - | - |
Chance to climb tall fences bonus multiplier | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% |
*Carry capacity is also affected by various moodles, such as being hungry or injured.
**These values shouldn't be possible in the base game without bugs or debug/admin mode, as the respective traits for low or high strength levels should be automatically gained.
Note: As a character gains levels in strength and fitness, they will gain or lose certain traits.
- A character with the feeble trait will lose it upon reaching level 5 in strength.
- A character without any strength-related traits will gain the stout trait upon reaching level 6 in strength.
Players should note that the strength and fitness levels gained as a result of the stout, strong, fit, and athletic traits, as well as the strength and fitness levels lost as a result of the feeble, weak, out of shape, and unfit traits, only affect the character's respective skill levels when they are selected during character creation.
For example, if a character gains the strong trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon () in their traits list and the trait's boost to knockback power, but not the +4 to strength that the trait offered during character creation.
Strength/Fitness | 0-1 | 2-4 | 5 | 6-8 | 9-10 |
---|---|---|---|---|---|
Trait | Weak | Feeble | None | Stout | Strong |