Strength: Difference between revisions

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({{Header|Project Zomboid|Game mechanics|Character|Skills}})
(Info dump)
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{{Page version|41.78.16}}
{{Page version|41.78.16}}
{{Infobox skill
{{Infobox skill
|name=XYZ
|name=Strength
|icon=XYZ.png
|icon=XYZ.png
|type=
|type=Passive
|modifies=
|modifies=
}}
}}
'''XYZ''' is a XYZ [[skill]].
'''Strength''' is a passive [[skill]].


==Overview==
==Overview==
{{Quote|text=''"XYZ."''}}
{{Quote|text=''"XYZ."''}}
This [[skill]] XYZ.
This [[skill]] XYZ.
Strength experience is gained by performing [[Exercise|strength exercises]], carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees.


==Skill effects==
==Skill effects==
Strength affects several of a character's physical abilities, including:
*Some combat elements, such as the player's melee damage, push knockback, and knockdown chance.
*The player's default maximum encumbrance.
*The chance to successfully force locked windows open.
*The chance to successfully climb tall fences.
{| class="wikitable theme-red"
|-
! Strength
|0
|1
|2
|3
|4
|5
|6
|7
|8
|9
|10
|-
! Block chance
| +0%
| +2%
| +4%
| +6%
| +8%
| +10%
| +12%
| +14%
| +16%
| +18%
| +20%
|-
!Carry capacity*
|6
|7
|8
|9
|11
|12
|14
|15
|16
|18
|20
|-
!Melee damage multiplier
|75%
|80%
|85%
|90%
|95%
|100%
|105%
|110%
|115%
|120%
|125%
|-
!Push knockdown multiplier
|75%**
|80%**
|85%
|90%
|95%
|100%
|105%
|110%
|115%
|120%**
|125%**
|-
!Actual push knockdown multiplier with Strong
| -
| -
| -
| -
| -
| -
| -
| -
| -
|168%
|175%
|-
!Actual push knockdown multiplier with Weak
|45%
|48%
| -
| -
| -
| -
| -
| -
| -
| -
| -
|-
!Chance to climb tall fences bonus multiplier
|0%
|2%
|4%
|6%
|8%
|10%
|12%
|14%
|16%
|18%
|20%
|}
<nowiki>*</nowiki> Note that carry capacity is also affected by various [[moodles]], such as being [[Hungry|hungry]] or [[Injured|injured]].
<nowiki>**</nowiki> These values shouldn't be possible in the base game without bugs or [[Debug mode|debug/admin mode]], as the respective [[Traits#Strength traits|traits for low or high strength]] levels should be automatically gained.
<div style="background-color: lightgrey">
'''Note''': As a character gains levels in ''strength'' and ''fitness'', they will gain or lose certain [[traits]].<br />
::'''Ex.''' A character with the [[Traits#Negatives|feeble]] trait will lose it upon reaching level 5 in strength.<br />
::'''Ex 2.''' A character without any strength-related traits will gain the [[Traits#Positives|stout]] trait upon reaching level 6 in strength.
::Players should note that the strength and fitness levels gained as a result of the [[Traits#Positives|stout, strong, fit, and athletic]] traits, as well as the strength and fitness levels lost as a result of the [[Traits#Negatives|feeble, weak, out of shape, and unfit]] traits, only affect the character's respective skill levels when they are selected during [[Player#Character creation|character creation]].
::For example, if a character gains the [[Traits#Positives|strong]] trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon ([[File:trait_strong.png]]) in their traits list and the trait's boost to knockback power, but ''not'' the +4 to strength that the trait offered during character creation.
::{| class="wikitable theme-red"
|-
! Strength/Fitness
|0-1
|2-4
|5
|6-8
|9-10
|-
!Trait
|Weak
|Feeble
|None
|Stout
|Strong
|}
</div>


==See also==
==See also==
*[[
*[[Skills]]
*[[
*[[Fitness]]
*[[


{{Navbox stats|skills}}
{{Navbox stats|skills}}

Revision as of 04:11, 16 April 2024

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Strength
General
Type
Passive

Strength is a passive skill.

Overview

"XYZ."

This skill XYZ. Strength experience is gained by performing strength exercises, carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees.

Skill effects

Strength affects several of a character's physical abilities, including:

  • Some combat elements, such as the player's melee damage, push knockback, and knockdown chance.
  • The player's default maximum encumbrance.
  • The chance to successfully force locked windows open.
  • The chance to successfully climb tall fences.
Strength 0 1 2 3 4 5 6 7 8 9 10
Block chance +0% +2% +4% +6% +8% +10% +12% +14% +16% +18% +20%
Carry capacity* 6 7 8 9 11 12 14 15 16 18 20
Melee damage multiplier 75% 80% 85% 90% 95% 100% 105% 110% 115% 120% 125%
Push knockdown multiplier 75%** 80%** 85% 90% 95% 100% 105% 110% 115% 120%** 125%**
Actual push knockdown multiplier with Strong - - - - - - - - - 168% 175%
Actual push knockdown multiplier with Weak 45% 48% - - - - - - - - -
Chance to climb tall fences bonus multiplier 0% 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%

* Note that carry capacity is also affected by various moodles, such as being hungry or injured.

** These values shouldn't be possible in the base game without bugs or debug/admin mode, as the respective traits for low or high strength levels should be automatically gained.

Note: As a character gains levels in strength and fitness, they will gain or lose certain traits.

Ex. A character with the feeble trait will lose it upon reaching level 5 in strength.
Ex 2. A character without any strength-related traits will gain the stout trait upon reaching level 6 in strength.
Players should note that the strength and fitness levels gained as a result of the stout, strong, fit, and athletic traits, as well as the strength and fitness levels lost as a result of the feeble, weak, out of shape, and unfit traits, only affect the character's respective skill levels when they are selected during character creation.
For example, if a character gains the strong trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon (Trait strong.png) in their traits list and the trait's boost to knockback power, but not the +4 to strength that the trait offered during character creation.
Strength/Fitness 0-1 2-4 5 6-8 9-10
Trait Weak Feeble None Stout Strong

See also