Upcoming versions: Difference between revisions

From PZwiki
No edit summary
(Updated to latest info with images + updated opening sentence + last edited 'notice')
Line 1: Line 1:
{{Languages}}{{Notice|Future}}{{About|Project Zomboid's features that are confirmed and in development|planned features|planned features}}
{{Languages}}{{header|PZwiki|hidever=true}}{{Notice|Future}}{{About|Project Zomboid's features that are confirmed and in development|planned features|planned features}}
The details on this page are largely based on speculation with regards to what has been mentioned by the [[The Indie Stone]] on [https://projectzomboid.com/blog/ blog], the [https://theindiestone.com/forums/ forums], [https://www.reddit.com/r/projectzomboid/ Reddit], [https://steamcommunity.com/app/108600/discussions/ Steam], [https://twitter.com/theindiestone Twitter] and [https://discord.gg/0lGvMrCiUWbasJFh Discord].
[[File:Roadmap_Jan_22.png|thumb|Development roadmap towards full release as of [https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/ January 2022]]]The following '''upcoming versions''' contain a list of confirmed features, however some details may be based on speculation with regards to what has been mentioned by the [[The Indie Stone]] on their [https://projectzomboid.com/blog/ blog], [https://theindiestone.com/forums/ forums], [https://www.reddit.com/r/projectzomboid/ Reddit], [https://steamcommunity.com/app/108600/discussions/ Steam], [https://twitter.com/theindiestone Twitter] and [https://discord.gg/0lGvMrCiUWbasJFh Discord].


Remember that nothing is set in stone leading up to the release of a patch or release candidate.
Remember that nothing is set in stone leading up to the release of a patch or release candidate.


==[[Build 41]] - Animations==
{| class="pztable-com" style="text-align:center;"
! Last Updated
|-
|{{REVISIONDAY2:{{PAGENAME}}}}/{{REVISIONMONTH:{{PAGENAME}}}}/{{REVISIONYEAR:{{PAGENAME}}}}
|}
 
==[[Build 41]] - Animation Overhaul==
[[File:Zombie PoliceTrooper.png|thumb|200px|Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.]]
[[File:Zombie PoliceTrooper.png|thumb|200px|Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.]]
[[File:Clothing Mesh.gif|thumb|Clothing Mesh Demo from [https://www.youtube.com/watch?v=dhhjHrPQ0sg YouTube].]]
[[File:Clothing Mesh.gif|thumb|Clothing Mesh Demo from [https://www.youtube.com/watch?v=dhhjHrPQ0sg YouTube].]]
Line 10: Line 16:
;Date:IWBUMS: October 16, 2019
;Date:IWBUMS: October 16, 2019
:Stable: December 20, 2021
:Stable: December 20, 2021
'''Build 41''' is currently on the 'stable' build and updated to version {{Current version|stable}}. The below features list is a brief snapshot of what has been added. Patches for build 41 are still being worked on, focusing around: polish, balance, bug fixes and further multiplayer improvements.


'''Features'''
'''Features'''
Line 39: Line 47:
**Adjust button bindings.
**Adjust button bindings.
**'General info' tab for more specialist set-ups.
**'General info' tab for more specialist set-ups.
*New sound design by [https://thenoiseworks.com/ Noiseworks].<ref name="Noise Works">[https://projectzomboid.com/blog/news/2021/02/noise-works/ Noise Works (Dev Blog)]. Posted February 25, 2021.</ref>
{{clear}}
{{clear}}


==[[Build 42]] - Hunting==
==[[Build 42]] - Crafting Update==
[[File:Grazing teaser.gif|thumb|Deer grazing.]]
[[File:Grazing teaser.gif|thumb|Deer grazing.]]
[[File:Rabbit Model.png|thumb|Rabbits will roam the countryside.]]
[[File:Rabbit Model.png|thumb|Rabbits will roam the countryside.]]
;Date:IWBUMS: TBA
;Date:Unstable: TBA
:Stable: TBA
:Stable: TBA


'''Features'''
'''Features'''
*Wildlife roaming the countryside.<ref name="March to 1.0">[https://projectzomboid.com/blog/2014/06/march-to-1-0/ March to 1.0 (Dev Blog)]. Posted June 23, 2014.</ref><ref name="Where's The NPCs?">[https://steamcommunity.com/app/108600/discussions/0/405692224235441345/#c1652171126125786005 Where's The NPCs?]. Posted 25th May 2019.</ref>
*Workstations<ref name="Holy Cow">[https://projectzomboid.com/blog/news/2022/02/holy-cow/ Holy Cow (Dev Blog)]. Posted February 17, 2022.</ref>
*Ranged combat overhaul.
**Interactable [[Tiles|tile]] required in specific recipes
*Sneaking, improved sneaking animations and skills.
**Required to make item/subparts
**Upgradable to gain access to more and better items
**Workstations will be constructed by a carpenter/tinkerer
**Some workstations will be lootable, but also constructable
*[[Occupation|Professions]]<ref name="Holy Cow" />
**New post-apocalypse professions that’ll unlock as the apocalypse progresses.
**Pre-apocalypse professions will have an expiry date, and no longer selectable after a certain time period.
**Post-apoc professions:
***Butcher
***Leatherworker
***Herbalist
***Brewer
***Stoneworker
***Potter
***[[Carpenter]]
***Tinkerer
***[[Blacksmith]]
***Tailor
***[[Farmer]]
***[[Fisherman|Fisher]]
***Hunter
***Scavenger
***Militia
*Affinities<ref name="Holy Cow" />
**A [[Occupation|profession]] or [[Traits|trait]] may grant affinity with various other [[skills]] that tangentially relate to the profession chosen. Likely providing skill XP bonuses.
**Will only relate to crafting related skills
**Learning a skill that’s not the character’s affinity will suffer sever XP gain debuff.
**This will allow a character to perform several jobs within a community, however no one person will be max skill at everything.  
[[File:Cattle.png|thumb|In-game bovine entities. ]]
*Hunting and animal husbandry<ref name="Holy Cow" />
**[[Animals]] with basic AI (improved further in Build 43)
**Basic hunting mechanics (improved at a later date)
**Wild animals roaming the countryside
**Livestock that can be leashed and put in an enclosure
*[[Fishing]] minigame<ref name="Holy Cow" />
**Aim at a place to fish (RMB) then cast out (LMB).
**Control the fishing rod with RMB to pull/release, leading the float towards the player.
*Diminishing returns on modern technology
**Over time objects will no longer become usable, and break quicker the more it’s repaired, with the maximum condition slowly reducing. For example: [[Generator|generators]] can only be repaired so many times.  
*New [[Game Modes#Challenges|challenge map]]: 'Many Years Later'<ref name="Holy Cow" />
**A rundown village many years after the collapse of civilisation, requiring the player to utilise the new crafting systems in order to survive and thrive.
*Performance improvements<ref name="42 Techdoid">[https://projectzomboid.com/blog/news/2022/02/42-techdoid/ 42 Techdoid (Dev Blog)]. Posted February 17, 2022.</ref>
**Caching of pre-rendered chunks and storing as VRAM
**Utilising z-buffers
*Variable chunk heights
**Height limit defined per chunk, rather than globally.
**Height limits can be greater than 8 storeys.
*Four-way [[Stairs Piece|stairs]]<ref name="42 Techdoid" />
*Negative location coordinates, allowing for map expansion further North or West
*Light propagation<ref name="42 Techdoid" />
**Light will propagate into adjacent rooms
**Rooms in complete darkness possible (no windows)
[[File:ManyYearsLater Map.jpg|thumb|'Many Years Later' challenge map.]]
*Map improvements<ref name="42 Techdoid" />
**New locations: telecom tower
**Electricity pylons
*Soundscape improvements<ref name="42 Techdoid" />
**Ambience, to assist with knowing when electricity and water supply are shut off
*New [[CD]]s and [[VHS]] tapes. <ref name="42 Techdoid" />
*Improved fire graphics and mechanics.<ref name="Sunstar Snaps" />
*Improved fire graphics and mechanics.<ref name="Sunstar Snaps" />
{{clear}}


==[[Build 43]] - NPC Scenarios/Encounters==
==[[Build 43]] - NPC Stage 1 (Autonomous NPCs and groups)==
[[File:K&B Story.jpg|frame|The continuing adventures of Kate and Baldspot.]]
;Date:Unstable: TBA
;Date:IWBUMS: TBA
:Stable: TBA
:Stable: TBA


'''Features'''
'''Features'''
*Non persistent NPC set pieces and events.<ref name="Where's The NPCs?" />
*[[Survivor]] [[NPC]]s that can play the game, group with player and be ordered around.<ref name="Where's The NPCs?">[https://steamcommunity.com/app/108600/discussions/0/405692224235441345/#c1652171126125786005 Where's The NPCs?]. Posted 25th May 2019.</ref>
**[[Kate]] and [[Bob]] reintroduced.
*Survivor stories
::Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels.<ref name="The Continuing Adventures Of..">[https://www.indiedb.com/games/project-zomboid/news/the-continuing-adventures-of The Continuing Adventures Of..]. Posted 28th Jan 2013.</ref>
*Events experienced by the NPC can be recounted later
*Incorporate new AI code into [[animals]]
{{clear}}
{{clear}}


==[[Build 44]] - Autonomous NPCs and groups==
==[[Build 44]] - Intermediate Update 1==
;Date:IWBUMS: TBA
;Date:Unstable: TBA
:Stable: TBA
:Stable: TBA


'''Features'''
'''Features'''
*NPCs that can play the game, group with player and be ordered around.<ref name="Where's The NPCs?" />
*''No features currently hinted for this version, see the [[planned features]] for a list of features that may be included in this version''
{{clear}}


==[[Build 45]] - NPC Group/Faction mechanics==
==[[Build 45]] - NPC Stage 2 (NPC Group/Faction mechanics)==
;Date:IWBUMS: TBA
;Date:Unstable: TBA
:Stable: TBA
:Stable: TBA


Line 83: Line 152:
{{clear}}
{{clear}}


==Version 1.0 - NPCs==
==[[Build 46]] - Intermediate Update 2==
;Date:Unstable: TBA
:Stable: TBA
 
'''Features'''
*''No features currently confirmed for this version, see the [[planned features]] for a list of features that may be included in this version''
{{clear}}
 
==[[Build 47]] - NPC Stage 3 (NPC Scenarios/Encounters)==
[[File:K&B Story.jpg|frame|The continuing adventures of Kate and Baldspot.]]
;Date:Unstable: TBA
:Stable: TBA
 
'''Features'''
*Non persistent NPC set pieces and events.<ref name="Where's The NPCs?" />
**[[Kate]] and [[Bob]] reintroduced.
::Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels.<ref name="The Continuing Adventures Of..">[https://www.indiedb.com/games/project-zomboid/news/the-continuing-adventures-of The Continuing Adventures Of..]. Posted 28th Jan 2013.</ref>
{{clear}}
 
==Build 48 - Version 1.0==
[[File:Knox_County_Prospect_Map.jpg|thumb|link={{filepath:Knox_County_Prospect_Map.jpg}}|Prospect map for Project Zomboid (''click to enlarge'')]]
[[File:Knox_County_Prospect_Map.jpg|thumb|link={{filepath:Knox_County_Prospect_Map.jpg}}|Prospect map for Project Zomboid (''click to enlarge'')]]
;Date:IWBUMS: TBA
;Date:Unstable: TBA
:Stable: TBA
:Stable: TBA


'''Features'''
'''Features'''
*[[NPC]]s.<ref name="March to 1.0" />
*[[NPC]]s.<ref name="March to 1.0">[https://projectzomboid.com/blog/2014/06/march-to-1-0/ March to 1.0 (Dev Blog)]. Posted June 23, 2014.</ref>
**[[Kate]] and [[Bob Smith|Bob]]'s [['Til Death Us Do Part|story/tutorial]].
**[[Kate]] and [[Bob Smith|Bob]]'s [['Til Death Us Do Part|story/tutorial]].
*New locations.<ref name="March to 1.0" />
*New locations.<ref name="March to 1.0" />
Line 100: Line 188:
*More intuitive User Interface.<ref name="UI revamp">[https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/ Any chance on a UI revamp again?]. Posted 17 Jul, 2018.</ref><ref name="Reloaded">[https://projectzomboid.com/blog/news/2019/07/reloaded/ Reloaded (Dev Blog)]. Posted July 11, 2019.</ref>
*More intuitive User Interface.<ref name="UI revamp">[https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/ Any chance on a UI revamp again?]. Posted 17 Jul, 2018.</ref><ref name="Reloaded">[https://projectzomboid.com/blog/news/2019/07/reloaded/ Reloaded (Dev Blog)]. Posted July 11, 2019.</ref>
*[[Farming]] improvements/overhaul.<ref name="Kitchen Sink Drama">[https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/ Kitchen Sink Drama (Dev Blog)]. Posted April 19, 2018.</ref>
*[[Farming]] improvements/overhaul.<ref name="Kitchen Sink Drama">[https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/ Kitchen Sink Drama (Dev Blog)]. Posted April 19, 2018.</ref>
*New sound design by [https://thenoiseworks.com/ Noiseworks].<ref name="Noise Works">[https://projectzomboid.com/blog/news/2021/02/noise-works/ Noise Works (Dev Blog)]. Posted February 25, 2021.</ref>
{{clear}}
{{clear}}



Revision as of 13:21, 16 March 2022

PZwikiUpcoming versions
PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PlushSpiffo.pngThis article is about Project Zomboid's features that are confirmed and in development. For planned features, see planned features.
Development roadmap towards full release as of January 2022

The following upcoming versions contain a list of confirmed features, however some details may be based on speculation with regards to what has been mentioned by the The Indie Stone on their blog, forums, Reddit, Steam, Twitter and Discord.

Remember that nothing is set in stone leading up to the release of a patch or release candidate.

Last Updated
16/03/2022

Build 41 - Animation Overhaul

Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.
Clothing Mesh Demo from YouTube.
Sim-style wall cutaways.
Date
IWBUMS: October 16, 2019
Stable: December 20, 2021

Build 41 is currently on the 'stable' build and updated to version 41.78.16. The below features list is a brief snapshot of what has been added. Patches for build 41 are still being worked on, focusing around: polish, balance, bug fixes and further multiplayer improvements.

Features

  • Completely new animations system.[1]
    • AnimZed tool.
  • More clothing variations and meshes.
  • Blood and dirt will be visualised on clothing, including tears and player damage[2] as well as vehicles.
  • New weapons.
    • New weapon meshes.
    • New skills to reflect new weapons.
    • Weapon attachments shown on weapons.[3]
  • Improved combat system.
  • "Reflective" and animated water.[4]
  • Sim-style cutaways for interior walls.[5]
  • New music.
  • Openable garage doors.[6]
  • New zombie audio and SFX.[7]
  • New tutorial.
  • Optimized multiplayer.
    • PvP stealth mechanics.
    • Item icons in chat.
    • Improved chat menu.[8]
  • Translation fixes and English (UK).
  • New loot distributions.
  • Minor farming improvements.
  • Gamepad/controller improvements.[9][10]
    • Playable on various controller types (including DS).
    • Ability to test it's working in options.
    • Adjust button bindings.
    • 'General info' tab for more specialist set-ups.
  • New sound design by Noiseworks.[11]

Build 42 - Crafting Update

Deer grazing.
Rabbits will roam the countryside.
Date
Unstable: TBA
Stable: TBA

Features

  • Workstations[12]
    • Interactable tile required in specific recipes
    • Required to make item/subparts
    • Upgradable to gain access to more and better items
    • Workstations will be constructed by a carpenter/tinkerer
    • Some workstations will be lootable, but also constructable
  • Professions[12]
    • New post-apocalypse professions that’ll unlock as the apocalypse progresses.
    • Pre-apocalypse professions will have an expiry date, and no longer selectable after a certain time period.
    • Post-apoc professions:
  • Affinities[12]
    • A profession or trait may grant affinity with various other skills that tangentially relate to the profession chosen. Likely providing skill XP bonuses.
    • Will only relate to crafting related skills
    • Learning a skill that’s not the character’s affinity will suffer sever XP gain debuff.
    • This will allow a character to perform several jobs within a community, however no one person will be max skill at everything.
In-game bovine entities.
  • Hunting and animal husbandry[12]
    • Animal with basic AI (improved further in Build 43)
    • Basic hunting mechanics (improved at a later date)
    • Wild animals roaming the countryside
    • Livestock that can be leashed and put in an enclosure
  • Fishing minigame[12]
    • Aim at a place to fish (RMB) then cast out (LMB).
    • Control the fishing rod with RMB to pull/release, leading the float towards the player.
  • Diminishing returns on modern technology
    • Over time objects will no longer become usable, and break quicker the more it’s repaired, with the maximum condition slowly reducing. For example: generators can only be repaired so many times.
  • New challenge map: 'Many Years Later'[12]
    • A rundown village many years after the collapse of civilisation, requiring the player to utilise the new crafting systems in order to survive and thrive.
  • Performance improvements[13]
    • Caching of pre-rendered chunks and storing as VRAM
    • Utilising z-buffers
  • Variable chunk heights
    • Height limit defined per chunk, rather than globally.
    • Height limits can be greater than 8 storeys.
  • Four-way stairs[13]
  • Negative location coordinates, allowing for map expansion further North or West
  • Light propagation[13]
    • Light will propagate into adjacent rooms
    • Rooms in complete darkness possible (no windows)
'Many Years Later' challenge map.
  • Map improvements[13]
    • New locations: telecom tower
    • Electricity pylons
  • Soundscape improvements[13]
    • Ambience, to assist with knowing when electricity and water supply are shut off
  • New CDs and VHS tapes. [13]
  • Improved fire graphics and mechanics.[2]

Build 43 - NPC Stage 1 (Autonomous NPCs and groups)

Date
Unstable: TBA
Stable: TBA

Features

  • Survivor NPCs that can play the game, group with player and be ordered around.[14]
  • Survivor stories
  • Events experienced by the NPC can be recounted later
  • Incorporate new AI code into animals

Build 44 - Intermediate Update 1

Date
Unstable: TBA
Stable: TBA

Features

  • No features currently hinted for this version, see the planned features for a list of features that may be included in this version

Build 45 - NPC Stage 2 (NPC Group/Faction mechanics)

Date
Unstable: TBA
Stable: TBA

Features

  • Personalities.[14]
  • Group politics.
  • Inter-group conflicts.
  • Metagame.
  • Story interactions.

Build 46 - Intermediate Update 2

Date
Unstable: TBA
Stable: TBA

Features

  • No features currently confirmed for this version, see the planned features for a list of features that may be included in this version

Build 47 - NPC Stage 3 (NPC Scenarios/Encounters)

The continuing adventures of Kate and Baldspot.
Date
Unstable: TBA
Stable: TBA

Features

Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels.[15]

Build 48 - Version 1.0

Prospect map for Project Zomboid (click to enlarge)
Date
Unstable: TBA
Stable: TBA

Features

See also

External links

References

  1. Death Cab for Zombie (Dev Blog). Posted May 24, 2018.
  2. 2.0 2.1 Sunstar Snaps (Dev Blog). Posted March 28, 2019.
  3. Guns WIP (Video). Uploaded May 24, 2016.
  4. Nightzedding (Dev Blog). Posted December 6, 2018.
  5. Statedoid (Dev Blog). Posted January 17, 2019.
  6. Red Hand Gang (Dev Blog). Posted March 21, 2019.
  7. The Sound of Mucus (Dev Blog). Posted May 30, 2019.
  8. OwnerZhip (Dev Blog). Posted April 22, 2021.
  9. Dead of Night (Dev Blog). Posted April 12, 2018.
  10. Survivors in the Mist (Dev Blog). Posted October 11, 2018.
  11. Noise Works (Dev Blog). Posted February 25, 2021.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Holy Cow (Dev Blog). Posted February 17, 2022.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 42 Techdoid (Dev Blog). Posted February 17, 2022.
  14. 14.0 14.1 14.2 Where's The NPCs?. Posted 25th May 2019.
  15. The Continuing Adventures Of... Posted 28th Jan 2013.
  16. 16.0 16.1 March to 1.0 (Dev Blog). Posted June 23, 2014.
  17. APZDTISA II (Dev Blog). Posted 21 October, 2013
  18. Any chance on a UI revamp again?. Posted 17 Jul, 2018.
  19. Reloaded (Dev Blog). Posted July 11, 2019.
  20. Kitchen Sink Drama (Dev Blog). Posted April 19, 2018.