Banjo: Difference between revisions

From PZwiki
(Added the weapon code information from the project zomboid "item_weapons.txt")
 
(→‎Item: Adding basic weapon information and context)
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===Weapon===
The Banjo is a unique weapon since it is the only short blunt in the game that is actually used in 2 hands. It sadly doesn't have much else going for it. With a laughable crit chance and a high weight of therefore high endurance cost to use, the banjo ends up being a straining weapon to use without getting much damage out for the effort the player puts in.
===Item===
===Item===
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''

Revision as of 09:57, 20 October 2021

Weapon

The Banjo is a unique weapon since it is the only short blunt in the game that is actually used in 2 hands. It sadly doesn't have much else going for it. With a laughable crit chance and a high weight of therefore high endurance cost to use, the banjo ends up being a straining weapon to use without getting much damage out for the effort the player puts in.

Item

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55

    item Banjo
        MaxRange	=	1.25,
        WeaponSprite	=	Banjo,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	3,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Banjo,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Banjo,
        BreakSound  =   BanjoBreak,
        DoorHitSound = BanjoHit,
		HitSound = BanjoHit,
		HitFloorSound = BanjoHit,
		SwingSound = BanjoSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.6,
        BaseSpeed = 1.1,
        TwoHandWeapon = TRUE,
        AttachmentType = Guitar,
         {