Banjo: Difference between revisions
(Added the weapon code information from the project zomboid "item_weapons.txt") |
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===Weapon=== | |||
The Banjo is a unique weapon since it is the only short blunt in the game that is actually used in 2 hands. It sadly doesn't have much else going for it. With a laughable crit chance and a high weight of therefore high endurance cost to use, the banjo ends up being a straining weapon to use without getting much damage out for the effort the player puts in. | |||
===Item=== | ===Item=== | ||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items.txt (Project Zomboid directory/media/scripts/)''''' |
Revision as of 09:57, 20 October 2021
Weapon
The Banjo is a unique weapon since it is the only short blunt in the game that is actually used in 2 hands. It sadly doesn't have much else going for it. With a laughable crit chance and a high weight of therefore high endurance cost to use, the banjo ends up being a straining weapon to use without getting much damage out for the effort the player puts in.
Item
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item Banjo MaxRange = 1.25, WeaponSprite = Banjo, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 2, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 3, MaxHitCount = 3, DoorDamage = 5, SwingAnim = Bat, DisplayName = Banjo, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Banjo, BreakSound = BanjoBreak, DoorHitSound = BanjoHit, HitSound = BanjoHit, HitFloorSound = BanjoHit, SwingSound = BanjoSwing, TreeDamage = 0, CriticalChance = 5, CritDmgMultiplier = 2, MinDamage = 0.3, MaxDamage = 0.6, BaseSpeed = 1.1, TwoHandWeapon = TRUE, AttachmentType = Guitar, {