Cooking Pot: Difference between revisions
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<div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Drinks|Drinks]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | <div style="float: left;background: #CEF2E0;border: 1px solid #A3BFB1; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Consumables|Consumables]] -> [[:Category:Food|Food]] -> [[:Category:Drinks|Drinks]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | ||
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|image = Pot_Water.png | |image = Pot_Water.png |
Revision as of 23:15, 17 August 2018
A cooking pot with water is a cooking pot that has been filled with water using a faucet or an ingame water source.
The pot of water is drank automatically, just like the other containers of water. The pot of water is heavier than the traditional bottle of water, so it is somewhat less effective.
To refill a pot of water, one must right click on any device which supplies water (water fountains, taps etc.) and select "Fill pot". This item holds almost 25 mugs of water which can by transferred to other water containers via the context menu.
Tainted water which is stored in a pot from non-house sources can be cooked on a heat source to be purified.
Water cooked on a heat source can be used to sterilize bandages.
Code
item WaterPot IsWaterSource = TRUE, Weight = 3, CanStoreWater = TRUE, Type = Drainable, UseWhileEquipped = FALSE, UseDelta = 0.04, DisplayName = Cooking Pot with Water, ReplaceOnDeplete = Pot, ReplaceOnUseOn = WaterSource-WaterPot, Icon = Pot_Water, IsCookable = TRUE, RainFactor = 1, Tooltip = Tooltip_item_RainFromGround,