Exercise: Difference between revisions

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(Under construction)
 
(Added code for use in adding more information (such as XP mod))
Line 57: Line 57:
== Stiffness ==
== Stiffness ==
'''TODO'''
'''TODO'''
== Code ==
Editors note: This is just for ease of adding information - I don't think we need the code on this page in the final version.
<pre>
squats = {
type = "squats",
name=getText("IGUI_Squats"),
tooltip=getText("IGUI_Squats_Tooltip"),
stiffness="legs", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs)
metabolics = Metabolics.Fitness,
xpMod = 1,
};
pushups = {
type = "pushups",
name=getText("IGUI_PushUps"),
tooltip=getText("IGUI_PushUps_Tooltip"),
stiffness="arms,chest",
metabolics = Metabolics.Fitness,
xpMod = 1,
};
situp = {
type = "situp",
name=getText("IGUI_SitUps"),
tooltip=getText("IGUI_SitUps_Tooltip"),
stiffness="abs",
metabolics = Metabolics.Fitness,
xpMod = 1,
};
burpees = {
type = "burpees",
name=getText("IGUI_Burpees"),
tooltip=getText("IGUI_Burpees_Tooltip"),
stiffness="legs,arms,chest", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs)
metabolics = Metabolics.FitnessHeavy,
xpMod = 0.8, -- few less xp as it gives xp for 3 body parts
};
barbellcurl = {
type = "barbellcurl",
name=getText("IGUI_BarbellCurl"),
tooltip=getText("IGUI_BarbellCurl_Tooltip"),
item = "Base.BarBell",
prop="twohands", -- prop is where we gonna put our item, 2 hand, primary or switch (one hand, then the other every X times)
stiffness="arms,chest",
metabolics = Metabolics.FitnessHeavy,
xpMod = 1.2,
};
dumbbellpress = {
type = "dumbbellpress",
name=getText("IGUI_DumbbellPress"),
tooltip=getText("IGUI_PushUps_Tooltip"),
item = "Base.DumbBell",
prop="switch",
stiffness="arms",
metabolics = Metabolics.FitnessHeavy,
xpMod = 1.8,
};
bicepscurl = {
type = "bicepscurl",
name=getText("IGUI_BicepsCurl"),
tooltip=getText("IGUI_PushUps_Tooltip"),
item = "Base.DumbBell",
prop="switch", -- switch is special, as i have 2 anim, one for left hand and one for right, i'll switch every X repeat the hand used
stiffness="arms",
metabolics = Metabolics.FitnessHeavy,
xpMod = 1.8,
};
</pre>

Revision as of 22:49, 16 June 2021

GameplayExercise
Hammer.png
This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with {{Improve}}. Last edit was 16/06/2021.

Exercise is a gameplay mechanic in which the player can raise their passive skills, fitness and strength.

Exercises

Squats

Improves fitness when performed regularly.

Push-ups

Improves strength when performed regularly.

Test text that should appear next to the image (hopefully)

Sit-ups

Improves fitness when performed regularly.

Burpees

Improves strength and fitness when performed regularly. Will drain endurance a lot.

Barbell curls

Improves strength when performed regularly.

Dumbbell presses

Improves strength when performed regularly.

Stiffness

TODO

Code

Editors note: This is just for ease of adding information - I don't think we need the code on this page in the final version.

squats = {
	type = "squats",
	name=getText("IGUI_Squats"),
	tooltip=getText("IGUI_Squats_Tooltip"),
	stiffness="legs", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs)
	metabolics = Metabolics.Fitness,
	xpMod = 1,
};
pushups = {
	type = "pushups",
	name=getText("IGUI_PushUps"),
	tooltip=getText("IGUI_PushUps_Tooltip"),
	stiffness="arms,chest",
	metabolics = Metabolics.Fitness,
	xpMod = 1,
};
situp = {
	type = "situp",
	name=getText("IGUI_SitUps"),
	tooltip=getText("IGUI_SitUps_Tooltip"),
	stiffness="abs",
	metabolics = Metabolics.Fitness,
	xpMod = 1,
};
burpees = {
	type = "burpees",
	name=getText("IGUI_Burpees"),
	tooltip=getText("IGUI_Burpees_Tooltip"),
	stiffness="legs,arms,chest", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs)
	metabolics = Metabolics.FitnessHeavy,
	xpMod = 0.8, -- few less xp as it gives xp for 3 body parts
};
barbellcurl = {
	type = "barbellcurl",
	name=getText("IGUI_BarbellCurl"),
	tooltip=getText("IGUI_BarbellCurl_Tooltip"),
	item = "Base.BarBell",
	prop="twohands", -- prop is where we gonna put our item, 2 hand, primary or switch (one hand, then the other every X times)
	stiffness="arms,chest",
	metabolics = Metabolics.FitnessHeavy,
	xpMod = 1.2,
};
dumbbellpress = {
	type = "dumbbellpress",
	name=getText("IGUI_DumbbellPress"),
	tooltip=getText("IGUI_PushUps_Tooltip"),
	item = "Base.DumbBell",
	prop="switch",
	stiffness="arms",
	metabolics = Metabolics.FitnessHeavy,
	xpMod = 1.8,
};
bicepscurl = {
	type = "bicepscurl",
	name=getText("IGUI_BicepsCurl"),
	tooltip=getText("IGUI_PushUps_Tooltip"),
	item = "Base.DumbBell",
	prop="switch", -- switch is special, as i have 2 anim, one for left hand and one for right, i'll switch every X repeat the hand used
	stiffness="arms",
	metabolics = Metabolics.FitnessHeavy,
	xpMod = 1.8,
};