Exercise: Difference between revisions
(Under construction) |
(Added code for use in adding more information (such as XP mod)) |
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== Stiffness == | == Stiffness == | ||
'''TODO''' | '''TODO''' | ||
== Code == | |||
Editors note: This is just for ease of adding information - I don't think we need the code on this page in the final version. | |||
<pre> | |||
squats = { | |||
type = "squats", | |||
name=getText("IGUI_Squats"), | |||
tooltip=getText("IGUI_Squats_Tooltip"), | |||
stiffness="legs", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs) | |||
metabolics = Metabolics.Fitness, | |||
xpMod = 1, | |||
}; | |||
pushups = { | |||
type = "pushups", | |||
name=getText("IGUI_PushUps"), | |||
tooltip=getText("IGUI_PushUps_Tooltip"), | |||
stiffness="arms,chest", | |||
metabolics = Metabolics.Fitness, | |||
xpMod = 1, | |||
}; | |||
situp = { | |||
type = "situp", | |||
name=getText("IGUI_SitUps"), | |||
tooltip=getText("IGUI_SitUps_Tooltip"), | |||
stiffness="abs", | |||
metabolics = Metabolics.Fitness, | |||
xpMod = 1, | |||
}; | |||
burpees = { | |||
type = "burpees", | |||
name=getText("IGUI_Burpees"), | |||
tooltip=getText("IGUI_Burpees_Tooltip"), | |||
stiffness="legs,arms,chest", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs) | |||
metabolics = Metabolics.FitnessHeavy, | |||
xpMod = 0.8, -- few less xp as it gives xp for 3 body parts | |||
}; | |||
barbellcurl = { | |||
type = "barbellcurl", | |||
name=getText("IGUI_BarbellCurl"), | |||
tooltip=getText("IGUI_BarbellCurl_Tooltip"), | |||
item = "Base.BarBell", | |||
prop="twohands", -- prop is where we gonna put our item, 2 hand, primary or switch (one hand, then the other every X times) | |||
stiffness="arms,chest", | |||
metabolics = Metabolics.FitnessHeavy, | |||
xpMod = 1.2, | |||
}; | |||
dumbbellpress = { | |||
type = "dumbbellpress", | |||
name=getText("IGUI_DumbbellPress"), | |||
tooltip=getText("IGUI_PushUps_Tooltip"), | |||
item = "Base.DumbBell", | |||
prop="switch", | |||
stiffness="arms", | |||
metabolics = Metabolics.FitnessHeavy, | |||
xpMod = 1.8, | |||
}; | |||
bicepscurl = { | |||
type = "bicepscurl", | |||
name=getText("IGUI_BicepsCurl"), | |||
tooltip=getText("IGUI_PushUps_Tooltip"), | |||
item = "Base.DumbBell", | |||
prop="switch", -- switch is special, as i have 2 anim, one for left hand and one for right, i'll switch every X repeat the hand used | |||
stiffness="arms", | |||
metabolics = Metabolics.FitnessHeavy, | |||
xpMod = 1.8, | |||
}; | |||
</pre> |
Revision as of 22:49, 16 June 2021
{{Improve}}
. Last edit was 16/06/2021.Exercise is a gameplay mechanic in which the player can raise their passive skills, fitness and strength.
Exercises
Squats
Improves fitness when performed regularly.
Push-ups
Improves strength when performed regularly.
Test text that should appear next to the image (hopefully)
Sit-ups
Improves fitness when performed regularly.
Burpees
Improves strength and fitness when performed regularly. Will drain endurance a lot.
Barbell curls
Improves strength when performed regularly.
Dumbbell presses
Improves strength when performed regularly.
Stiffness
TODO
Code
Editors note: This is just for ease of adding information - I don't think we need the code on this page in the final version.
squats = { type = "squats", name=getText("IGUI_Squats"), tooltip=getText("IGUI_Squats_Tooltip"), stiffness="legs", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs) metabolics = Metabolics.Fitness, xpMod = 1, }; pushups = { type = "pushups", name=getText("IGUI_PushUps"), tooltip=getText("IGUI_PushUps_Tooltip"), stiffness="arms,chest", metabolics = Metabolics.Fitness, xpMod = 1, }; situp = { type = "situp", name=getText("IGUI_SitUps"), tooltip=getText("IGUI_SitUps_Tooltip"), stiffness="abs", metabolics = Metabolics.Fitness, xpMod = 1, }; burpees = { type = "burpees", name=getText("IGUI_Burpees"), tooltip=getText("IGUI_Burpees_Tooltip"), stiffness="legs,arms,chest", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs) metabolics = Metabolics.FitnessHeavy, xpMod = 0.8, -- few less xp as it gives xp for 3 body parts }; barbellcurl = { type = "barbellcurl", name=getText("IGUI_BarbellCurl"), tooltip=getText("IGUI_BarbellCurl_Tooltip"), item = "Base.BarBell", prop="twohands", -- prop is where we gonna put our item, 2 hand, primary or switch (one hand, then the other every X times) stiffness="arms,chest", metabolics = Metabolics.FitnessHeavy, xpMod = 1.2, }; dumbbellpress = { type = "dumbbellpress", name=getText("IGUI_DumbbellPress"), tooltip=getText("IGUI_PushUps_Tooltip"), item = "Base.DumbBell", prop="switch", stiffness="arms", metabolics = Metabolics.FitnessHeavy, xpMod = 1.8, }; bicepscurl = { type = "bicepscurl", name=getText("IGUI_BicepsCurl"), tooltip=getText("IGUI_PushUps_Tooltip"), item = "Base.DumbBell", prop="switch", -- switch is special, as i have 2 anim, one for left hand and one for right, i'll switch every X repeat the hand used stiffness="arms", metabolics = Metabolics.FitnessHeavy, xpMod = 1.8, };