Hammer: Difference between revisions

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|weight = 7
|weight = 7
}}
}}
The [[hammer]] can be used either as a [[weapon]] or as a tool to build a [[barricade]] out of [[wooden board]]s and [[nails]]. The [[hammer]] usually requires two hits to kill a [[zombie]]. It can also be used to bash down [[door]]s.
The [[hammer]] can be used either as a [[weapon]] or as a tool to build a variety of different structures and items in game (see below). It's used primarily in combination with [[Wooden Plank]]s and [[Nails]] to create helpful barricades which increase the strength of [[doors]], [[windows]], etc.
 
When used as a weapon, the hammer usually requires two hits to kill a [[zombie]]. It can also be used to bash down doors or break windows.


== Crafting ==
== Crafting ==
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MinDamage = 1.0,
MinDamage = 1.0,
MaxRange = 0.7,
MaxRange = 0.7,
SwingAnim = Bat,
SwingAnim = Bat,
WeaponSprite = hammer,
WeaponSprite         = hammer,
Weight = 7,
Weight = 7,
WeaponWeight = 1.5,
WeaponWeight         = 1.5,
MinimumSwingTime = 20,
MinimumSwingTime         = 20,
DoorDamage = 10,
DoorDamage = 10,
SwingTime = 26,
SwingTime = 26,
SwingAmountBeforeImpact = 0.3,
SwingAmountBeforeImpact         =         0.3,
CanBarricade = true,
CanBarricade         = true,
MaxHitCount = 1,
MaxHitCount         = 1,
Categories = Blunt,
Categories = Blunt,
}</nowiki>
}</nowiki>

Revision as of 22:54, 29 March 2012


Template:Tools The hammer can be used either as a weapon or as a tool to build a variety of different structures and items in game (see below). It's used primarily in combination with Wooden Planks and Nails to create helpful barricades which increase the strength of doors, windows, etc.

When used as a weapon, the hammer usually requires two hits to kill a zombie. It can also be used to bash down doors or break windows.

Crafting

Name Recipe Description




























































Code

item Hammer
{
	Type				=			Weapon,
	DisplayName			=			Hammer,
	Icon				=			Hammer,
	MinAngle			=			0,
	MaxDamage			=			1.0,
	MinDamage			=			1.0,
	MaxRange 			= 			0.7,
	SwingAnim		 	=			Bat,
	WeaponSprite		        =			hammer,
	Weight				=			7,
	WeaponWeight		        =			1.5,
	MinimumSwingTime 	        = 			20,
	DoorDamage			=			10,
	SwingTime			=			26,
	SwingAmountBeforeImpact         = 		        0.3,
	CanBarricade 		        =			true,
	MaxHitCount 		        =			1,
	Categories 			=			Blunt,
}

Template:Navbox/Weapons