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Nails are components used in crafting and carpentry.
Usage
Carpentry
Nails are a required component for most carpentry recipes, most of which also require a hammer.
They are required for barricading doors and windows, and to hang sheet ropes.
Weapons
Both the baseball bat and plank can be improved by combining with nails, making them deal slightly more damage and turning them into the spiked baseball bat and spiked plank respectively. These can then also be repaired with more nails when they break.
Boxes
100 nails can be consolidated into a box of nails, which is helpful for organizational purposes, and reduces the stack weight by 70% (0.3 for x100 nails vs 1.0 unboxed). The nails must be unboxed in order to be used.
Crafting
Nails can be used in the following recipes:
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Nails ×100 |
Box of Nails ×1 | none | none | none | none |
Box of Nails |
Nails ×100 | none | none | none | none |
Carpentry
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Drawer |
Plank ×1 Doorknob ×1 Nails ×1 |
Hammer (tag) |
none | none | 0.25 Carpentry |
Barrier
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Barricade |
One of: Door ×1 Window ×1 Each of: Plank ×1 Nails ×2 |
Hammer (tag) |
none | none | 0.75 Carpentry |
Wooden Stake |
Plank ×1 Nails ×2 |
Hammer (tag) |
Carpentry 5 | none | 1.25 Carpentry |
Wooden Fence |
Plank ×2 Nails ×3 |
Hammer (tag) |
Carpentry 2 | none | 1.25 Carpentry |
Furniture
Miscellaneous
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Lamp on Pillar |
Plank ×2 Nails ×4 Rope ×1 Flashlight ×1 |
Hammer (tag) |
Carpentry 4 | none | 1.25 Carpentry |
Sheet Rope |
One of: Sheet Rope ×1 Rope ×1 Nails ×1 |
Hammer (tag) |
none | none | none |
Wooden Cross |
Plank ×2 Nails ×2 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Wooden Sign |
Plank ×3 Nails ×3 |
Hammer (tag) |
Carpentry 1 | none | 0.75 Carpentry |
Structure
Weapons
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spiked Baseball Bat |
Baseball Bat ×1 Nails ×5 |
Hammer (tag) |
none | none | none |
Spiked Plank |
Plank ×1 Nails ×5 |
Hammer (tag) |
none | none | 0.25 Carpentry |
Trapping and Fishing
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Trap Box |
Plank ×4 Nails ×7 |
Saw (tag) |
Carpentry 1 (and) Trapping 2 |
none | 1 Carpentry |
Trap Crate |
Plank ×3 Nails ×5 |
Saw (tag) |
Park Ranger (or) Hunter (or) The Hunter Magazine Vol. 2 |
none | 0.75 Carpentry |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol. 1 |
none | none |
Fishing Rod |
One of: Hunting Knife ×1 Kitchen Knife ×1 Machete ×1 Meat Cleaver ×1 Stone Knife ×1 One of: Fishing Line ×1 Twine ×2 unit(s) One of: Nails ×1 Paperclip ×1 Each of: Sturdy Stick ×1 |
none | Angler USA Magazine Vol. 1 |
none | none |
Location
Nails can be found in hardware stores, factories (specifically logging factories), tool sheds, garages, and various other storage locations.
Nails can be obtained by dismantling various wooden furniture. The amount of nails obtained is dependent on your carpentry level and which item of furniture is being dismantled. Different pieces of furniture require different tools to dismantle.
The loot distributions for nail boxes can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | Construction Worker (male outfit) | 6.53% |
all | Mc Coys (male outfit) | 6.53% |
all | metal_shelves | 11.21% |
ToolsCache1 | counter | 41.46% |
ToolsCache1 | counter | 23.67% |
ToolsCache1 | ToolsBox | 41.46% |
ToolsCache1 | ToolsBox | 23.67% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 100 Farm: 100 FarmLand: 100 Forest: 100 Nav: 100 TownZone: 100 TrailerPark: 100 Vegitation: 100 |
- | - | - | - | - | - | - |
History
Base.Nails
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Material . |
Build 41.51 | WorldStaticModel added with value Nails . |
Build 41.40 | Weight changed from 0.003 to 0.01 . |
Build 41.23 | SurvivalGear added with value TRUE . |
Build 35.25b | MetalValue added with value 1 . |
Build 14 | Weight changed from 0.1 to 0.003 . |
RC2.9 - Build 0007 | AlwaysWelcomeGift changed from true to TRUE . |
0.2.0a | AlwaysWelcomeGift added with value true . |
0.1.5d | Released on or before this version. |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Nails
{
DisplayCategory = Material,
Count = 5,
Weight = 0.01,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Nails,
Icon = Nails,
MetalValue = 1,
SurvivalGear = TRUE,
WorldStaticModel = Nails,
}