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Lead Pipe
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English |
Navigation: | Main>The Game World>Items>Weapons>Melee weapons>Lead Pipe | Page updated: Version 41.73 |
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Lead Pipe | ||
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General | ||
Category | Weapon | |
Weight | 1.5 | |
Equipped | Two-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.15 tiles | |
Damage | 0.7–1.2 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.LeadPipe | |
A lead pipe is a short blunt melee weapon. The weapon can be attached to the Back slot for quick access and weight reduction.
Usage
Pros | Cons |
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Distribution
(info needed)
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.73
item LeadPipe { DisplayCategory = Weapon, MaxRange = 1.15, WeaponSprite = LeadPipe, MinAngle = 0.7, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 20, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Lead Pipe, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pipe, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = LeadPipeBreak, DoorHitSound = LeadPipeHit, HitSound = LeadPipeHit, HitFloorSound = LeadPipeHit, SwingSound = LeadPipeSwing, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.7, MaxDamage = 1.2, BaseSpeed = 0.93, WeaponLength = 0.35, AttachmentType = BigWeapon, }