Lead Pipe

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This article/section is about an item or mechanic that is currently in testing and not part of the stable version of the game.
This feature can be accessed via the testing branch for Build 41.
Lead Pipe
Lead Pipe
Pipe.png
General
Category Weapon
Weight
Heavy Load
1.5
Equipped Two-handed
Condition max. 15
Damage
Type Blunt
Swing time 2
Range 0.61–1.15 tiles
Damage 0.7–1.2
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.LeadPipe

A lead pipe is a blunt melee weapon.

Usage

Weapon

The lead pipe is a strong weapon. Due to it's high weight the lead pipe takes a long time to swing.

Code

    item LeadPipe
    {
        MaxRange	=	1.15,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.7,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Lead Pipe,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pipe,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        BaseSpeed = 0.93,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
    }