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Ice Pick

From PZwiki
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Ice Pick
IcePick Model.png
General
Category
Cooking
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
10
Performance
Damage
0.6–0.9
Range
0.61–0.8
Knockback
0.3
Special ability
Jaw Stab
Technical
Item ID
Base.IcePick

An ice pick is a short blade melee weapon.

Usage

The ice pick is light, and in terms of durability, is better than the kitchen knife but worse than the hunting knife. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.

It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.

Its tree/door damage is negligible (2 tree, 1 door per attack).

Condition

The ice pick has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance level Short blade level Condition lower chance Average condition
0 0 1/7 (14%) 70
0 4 1/9 (11%) 90
0 8 1/11 (9%) 110
4 0 1/11 (9%) 110
8 0 1/15 (7%) 150
4 4 1/13 (8%) 130
4 8 1/15 (7%) 150
8 8 1/19 (5%) 190
10 10 1/21 (5%) 210

Crafting

Product Ingredients Tools Requirements Workstation XP
SpearIcePick.png
Spear with Ice Pick
SpearStick.png Crafted Spear ×1
IcePick.png Ice Pick ×1
DuctTape.png Duct Tape ×2 unit(s)
none none none none
IcePick.png
Ice Pick
SpearIcePick.png Spear with Ice Pick ×1 none none none none

Location

The loot distributions can be found in the table(s) below.

Icepick distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item IcePick
	{
	    DisplayCategory = Cooking,
		MaxRange	=	0.8,
		WeaponSprite	=	IcePick,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	7,
		Weight	=	0.3,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Ice Pick,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	IcePick,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        BreakSound  =   IcePickBreak,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 5,
        MinDamage	=	0.6,
        MaxDamage	=	0.9,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	IcePickHit,
        ImpactSound	=	IcePickHit,
        DoorHitSound = IcePickHit,
		HitSound	=	IcePickHit,
		SwingSound = IcePickSwing,
		AttachmentType = Screwdriver,
    }

See also