Ice Pick

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Ice Pick
IcePick Model.png
General
Category
Cooking
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
10
Performance
Damage
0.6–0.9
Range
0.61–0.8
Knockback
0.3
Special ability
Jaw Stab
Technical
Item ID
Base.IcePick

An ice pick is a short blade melee weapon.

Usage

The ice pick is light, and in terms of durability, is better than the kitchen knife but worse than the hunting knife. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.

It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.

Its tree/door damage is negligible (2 tree, 1 door per attack).

Condition

The ice pick has a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/7 (14%)
0 4 1/9 (11%)
0 8 1/11 (9%)
4 0 1/11 (9%)
8 0 1/15 (7%)
4 4 1/13 (8%)
4 8 1/15 (7%)
8 8 1/19 (5%)
10 10 1/21 (5%)

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearIcePick.png
Spear with Ice Pick
0 XP none SpearStick.png
Crafted Spear
(consumed)
IcePick.png
Ice Pick
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
IcePick.png
Ice Pick
0 XP none SpearIcePick.png
Spear with Ice Pick
(consumed)


Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all dishescabinet 4 0.1
dishescabinet 4 0.1
dishescabinet 4 0.1
kitchen freezer 4 0.1
freezer 4 0.1
freezer 4 0.1

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item IcePick
	{
	    DisplayCategory = Cooking,
		MaxRange	=	0.8,
		WeaponSprite	=	IcePick,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	7,
		Weight	=	0.3,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Ice Pick,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	IcePick,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        BreakSound  =   IcePickBreak,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 5,
        MinDamage	=	0.6,
        MaxDamage	=	0.9,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	IcePickHit,
        ImpactSound	=	IcePickHit,
        DoorHitSound = IcePickHit,
		HitSound	=	IcePickHit,
		SwingSound = IcePickSwing,
		AttachmentType = Screwdriver,
    }

See also