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Table Leg

From PZwiki
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This page has been revised for the current stable version (41.78.16).
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Table Leg
TableLeg Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Properties
Max condition
4
Performance
Damage
0.5–0.9
Door damage
5
Range
0.61–1
Attack speed
1
Knockback
0.3
Technical
Item ID
Base.TableLeg

A table leg is a short blunt weapon.

Usage

A table leg functions as an improvised weapon with low durability and damage. It deals moderate damage to doors, however.

Condition

The table leg has a maximum condition of 4. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance level Short blunt level Condition lower chance Average condition
0 0 1/3 (33%) 12
0 4 1/5 (20%) 20
0 8 1/7 (14%) 28
4 0 1/7 (14%) 28
8 0 1/11 (9%) 44
4 4 1/9 (11%) 36
4 8 1/11 (9%) 44
8 8 1/15 (7%) 60
10 10 1/17 (6%) 68

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item TableLeg
    {
        DisplayCategory = WeaponCrafted,
        MaxRange	=	1,
        WeaponSprite	=	TableLeg,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Table Leg,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	TableLeg,
        BreakSound  =   TableLegBreak,
        DoorHitSound = TableLegHit,
		HitSound = TableLegHit,
		HitFloorSound = TableLegHit,
		SwingSound = TableLegSwing,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	0.9,
        BaseSpeed = 1,
    }

See also