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Zippo Model.png
Moodle Icon HeavyLoad.png
Fire starting
Light source
Lighter fluid
32 units
Light distance
2 tiles
Light strength
Item ID

A lighter is a drainable item with various uses.


A lighter can be used to light candles, Molotov cocktails, cigarettes, campfires, or antique ovens, burn corpses, or as a light source. In order to use a Molotov, a lighter must be equipped in the secondary slot of the inventory. Corpses can be burnt if a lighter is in the primary slot and a gas can is in the secondary slot.

Light source

The light provided by a lighter is inferior to that of a flashlight, but will provide a ring of light around the player. If a flashlight isn't in the player's inventory, pressing the 'F' key (default) will equip a lighter and turn it on. Once equipped, pressing F will turn it on or off.


Product Ingredients Tools Requirements Workstation XP
One of:
Lighter.png Lighter ×1
Matches.png Matches ×1
Each of:
Candle.png Candle ×1
none none none none


The loot distributions can be found in the table(s) below.

Lighter distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room Container Effective chance
Bag_ALICEpack Large Backpack 1.01%
Bag_ALICEpack_Army Military Backpack 1.01%
Bag_BigHikingBag Big Hiking Bag 1.01%
Bag_Military Duffel Bag 1.01%
Bag_NormalHikingBag Hiking Bag 1.01%
Bag_Satchel Satchel 1.01%
Bag_Schoolbag School Bag 1.01%
Handbag Handbag 1.01%
Purse Purse 1.01%
all crate 2.81%
all desk 10.78%
all inventoryfemale 0.71%
all inventorymale 0.71%
all other 2.81%
armysurplus counter 23.28%
armysurplus metal_shelves 23.28%
armysurplus shelves 23.28%
bar counter 23.28%
barkitchen counter 23.28%
barstorage counter 23.28%
bedroom desk 10.78%
beergarden counter 23.28%
conveniencestore shelves 23.28%
conveniencestore shelves 41.14%
cornerstore shelves 23.28%
cornerstore shelves 41.14%
drugshack counter 10.78%
empty crate 10.78%
fossoil counter 23.28%
fossoil counter 41.14%
fossoil shelves 23.28%
fossoil shelves 41.14%
gasstorage counter 10.78%
gasstorage crate 23.28%
gasstorage metal_shelves 23.28%
gasstore counter 23.28%
gasstore counter 41.14%
gasstore shelves 23.28%
gasstore shelves 41.14%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage counter 23.28%
generalstorestorage counter 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
hall counter 10.78%
janitor counter 10.78%
jewelrystore counter 10.78%
kitchen counter 10.78%
liquorstore counter 23.28%
liquorstore counter 41.14%
livingroom counter 10.78%
lobby counter 10.78%
office desk 10.78%
plazastore1 counter 10.78%
policestorage counter 10.78%
prisoncells wardrobe 10.78%
schoolstorage counter 10.78%
zippeestorage counter 10.78%
zippeestorage crate 23.28%
zippeestorage metal_shelves 23.28%
zippeestore shelves 23.28%
zippeestore shelves 41.14%
Type Container Effective chance
Ambulance Glove Box 10.78%
Carpenter Glove Box 10.78%
Construction Worker Glove Box 10.78%
Distillery Glove Box 10.78%
Doctor Glove Box 10.78%
Electrician Glove Box 10.78%
Farmer Glove Box 10.78%
Fire Glove Box 10.78%
Fisherman Glove Box 10.78%
Fossoil Glove Box 10.78%
All Glove Box 10.78%
Golf Glove Box 10.78%
Heralds Glove Box 10.78%
Hunter Glove Box 10.78%
Mass Gen Fac Glove Box 10.78%
McCoy Glove Box 10.78%
Metal Welder Glove Box 10.78%
Painter Glove Box 10.78%
Police Glove Box 10.78%
Postal Glove Box 10.78%
Radio Glove Box 10.78%
Ranger Glove Box 10.78%
Spiffo Glove Box 10.78%
Survivalist Glove Box 10.78%
Taxi Glove Box 10.78%
Transit Glove Box 10.78%


Profession Container Rolls Chance
All Glove Box 1 5
Car Seat 1 1



Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Lighter
	    DisplayCategory = LightSource,
		LightDistance	=	2,
		Weight	=	0.1,
		Type	=	Drainable,
		UseWhileEquipped	=	TRUE,
		TorchCone	=	FALSE,
		LightStrength	=	0.4,
		DisplayName	=	Lighter,
		ActivatedItem	=	TRUE,
		Icon	=	Lighter,
		MetalValue = 1,
		cantBeConsolided = TRUE,
		StaticModel = Zippo,
		WorldStaticModel = ZippoGround,
		ticksPerEquipUse = 110,
		Tags = StartFire;Lighter,


RC 2.9 Added to the game
Build 23
All light sources are a bit stronger
Build 28 Burn zombie corpses ! It'll need some petrol and a lighter/matches.
Build 35 Bug Fix: lighter can't be consolidated

See also