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A lighter is a drainable item with various uses.
Usage
A lighter can be used to light candles, Molotov cocktails, cigarettes, campfires, or antique ovens, burn corpses, or as a light source. In order to use a Molotov, a lighter must be equipped in the secondary slot of the inventory. Corpses can be burnt if a lighter is in the primary slot and a gas can is in the secondary slot.
Light source
The light provided by a lighter is inferior to that of a flashlight, but will provide a ring of light around the player. If a flashlight isn't in the player's inventory, pressing the F key (default) will equip a lighter and turn it on. Once equipped, pressing F will turn it on or off.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Candle |
One of: Lighter ×1 Matches ×1 Each of: Candle ×1 |
none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 2.93% |
all | desk | 11.21% |
all | inventoryfemale | 0.83% |
all | inventorymale | 0.83% |
all | other | 2.93% |
armysurplus | counter | 23.67% |
armysurplus | metal_shelves | 23.67% |
armysurplus | shelves | 23.67% |
bar | counter | 23.67% |
barkitchen | counter | 23.67% |
barstorage | counter | 23.67% |
bedroom | desk | 11.21% |
beergarden | counter | 23.67% |
conveniencestore | shelves | 41.46% |
conveniencestore | shelves | 23.67% |
cornerstore | shelves | 41.46% |
cornerstore | shelves | 23.67% |
drugshack | counter | 11.21% |
empty | crate | 11.21% |
fossoil | counter | 41.46% |
fossoil | counter | 23.67% |
fossoil | shelves | 41.46% |
fossoil | shelves | 23.67% |
gasstorage | counter | 11.21% |
gasstorage | crate | 23.67% |
gasstorage | metal_shelves | 23.67% |
gasstore | counter | 41.46% |
gasstore | counter | 23.67% |
gasstore | shelves | 41.46% |
gasstore | shelves | 23.67% |
generalstore | shelves | 41.46% |
generalstore | shelves | 23.67% |
generalstorestorage | counter | 41.46% |
generalstorestorage | counter | 23.67% |
generalstorestorage | shelves | 41.46% |
generalstorestorage | shelves | 23.67% |
hall | counter | 11.21% |
janitor | counter | 11.21% |
jewelrystore | counter | 11.21% |
kitchen | counter | 11.21% |
liquorstore | counter | 41.46% |
liquorstore | counter | 23.67% |
livingroom | counter | 11.21% |
lobby | counter | 11.21% |
office | desk | 11.21% |
plazastore1 | counter | 11.21% |
policestorage | counter | 11.21% |
prisoncells | wardrobe | 11.21% |
schoolstorage | counter | 11.21% |
zippeestorage | counter | 11.21% |
zippeestorage | crate | 23.67% |
zippeestorage | metal_shelves | 23.67% |
zippeestore | shelves | 41.46% |
zippeestore | shelves | 23.67% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 2.93% |
Ambulance | Glove Box | 2.93% |
Carpenter | Glove Box | 2.93% |
Construction Worker | Glove Box | 2.93% |
Distillery | Glove Box | 2.93% |
Doctor | Glove Box | 2.93% |
Electrician | Glove Box | 2.93% |
Farmer | Glove Box | 2.93% |
Fire | Glove Box | 2.93% |
Fisherman | Glove Box | 2.93% |
Fossoil | Glove Box | 2.93% |
Golf | Glove Box | 2.93% |
Heralds | Glove Box | 2.93% |
Hunter | Glove Box | 2.93% |
Mass Gen Fac | Glove Box | 2.93% |
McCoy | Glove Box | 2.93% |
Metal Welder | Glove Box | 2.93% |
Painter | Glove Box | 2.93% |
Police | Glove Box | 2.93% |
Postal | Glove Box | 2.93% |
Radio | Glove Box | 2.93% |
Ranger | Glove Box | 2.93% |
Spiffo | Glove Box | 2.93% |
Survivalist | Glove Box | 2.93% |
Taxi | Glove Box | 2.93% |
Transit | Glove Box | 2.93% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | - | DeepForest: 15 Farm: 15 FarmLand: 15 Forest: 15 Nav: 15 TownZone: 15 TrailerPark: 15 Vegitation: 15 |
- | - | - | - | - | - | - |
Vehicles
Profession | Container | Rolls | Chance |
---|---|---|---|
All | Glove Box | 1 | 5 |
Car Seat | 1 | 1 |
Trivia
- The icon has similarities to that of a Zippo lighter which is a popular lighter in the U.S.A and founded in Pennsylvania. It became increasingly popular during World War II and the Vietnam War.
History
Base.Lighter
Version | Description |
---|---|
Build 41.78 | Item tag changed from StartFire to ['StartFire', 'Lighter'] . |
Build 41.69 | Item tag added with value StartFire . |
Build 41.65 | DisplayCategory added with value LightSource . |
Build 41.54 | WorldStaticModel added with value ZippoGround . |
Build 41.22 | UseWhileEquipped changed from FALSE to TRUE .ticksPerEquipUse added with value 110 . |
Build 41.12 | StaticModel added with value Zippo . |
Build 35.25b | MetalValue added with value 1 .cantBeConsolided added with value TRUE . |
Build 24 | LightDistance changed from 5 to 2 .LightStrength changed from 0.5 to 0.4 . |
Build 23 | LightDistance changed from 2 to 5 .LightStrength changed from 0.4 to 0.5 . |
RC2.9 - Build 0007 | ActivatedItem added with value TRUE .LightDistance added with value 2 .LightStrength added with value 0.4 .TorchCone added with value FALSE .UseWhileEquipped changed from false to FALSE .Weight changed from 0.5 to 0.1 . |
0.2.0f | Weight changed from 0.2 to 0.5 . |
0.2.0e | Weight changed from 0.5 to 0.2 . |
0.2.0b | Weight changed from 0.2 to 0.5 . |
0.2.0a | Weight changed from 0.5 to 0.2 . |
0.1.5d | Released on or before this version. |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Lighter
{
DisplayCategory = LightSource,
LightDistance = 2,
Weight = 0.1,
Type = Drainable,
UseWhileEquipped = TRUE,
TorchCone = FALSE,
LightStrength = 0.4,
DisplayName = Lighter,
ActivatedItem = TRUE,
Icon = Lighter,
MetalValue = 1,
cantBeConsolided = TRUE,
StaticModel = Zippo,
WorldStaticModel = ZippoGround,
ticksPerEquipUse = 110,
Tags = StartFire;Lighter,
}