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Lighter

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Lighter
Zippo Model.png
General
Category
LightSource
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
metal quantity
1
Contents
Lighter fluid
Capacity
32 units
Light distance
2 tiles
Light strength
0.4
Torch cone
False
Technical
Item ID
Base.Lighter

A lighter is a drainable item with various uses.

Usage

A lighter can be used to light candles, Molotov cocktails, cigarettes, campfires, or antique ovens, burn corpses, or as a light source. In order to use a Molotov, a lighter must be equipped in the secondary slot of the inventory. Corpses can be burnt if a lighter is in the primary slot and a gas can is in the secondary slot.

Light source

The light provided by a lighter is inferior to that of a flashlight, but will provide a ring of light around the player. If a flashlight isn't in the player's inventory, pressing the F key (default) will equip a lighter and turn it on. Once equipped, pressing F will turn it on or off.

Crafting

Product Ingredients Tools Requirements Workstation XP
CandleLit.png
Candle
One of:
Lighter.png Lighter ×1
Matches.png Matches ×1
Each of:
Candle.png Candle ×1
none none none none

Location

The loot distributions can be found in the table(s) below.

Lighter distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 2.93%
all desk 11.21%
all inventoryfemale 0.83%
all inventorymale 0.83%
all other 2.93%
armysurplus counter 23.67%
armysurplus metal_shelves 23.67%
armysurplus shelves 23.67%
bar counter 23.67%
barkitchen counter 23.67%
barstorage counter 23.67%
bedroom desk 11.21%
beergarden counter 23.67%
conveniencestore shelves 41.46%
conveniencestore shelves 23.67%
cornerstore shelves 41.46%
cornerstore shelves 23.67%
drugshack counter 11.21%
empty crate 11.21%
fossoil counter 41.46%
fossoil counter 23.67%
fossoil shelves 41.46%
fossoil shelves 23.67%
gasstorage counter 11.21%
gasstorage crate 23.67%
gasstorage metal_shelves 23.67%
gasstore counter 41.46%
gasstore counter 23.67%
gasstore shelves 41.46%
gasstore shelves 23.67%
generalstore shelves 41.46%
generalstore shelves 23.67%
generalstorestorage counter 41.46%
generalstorestorage counter 23.67%
generalstorestorage shelves 41.46%
generalstorestorage shelves 23.67%
hall counter 11.21%
janitor counter 11.21%
jewelrystore counter 11.21%
kitchen counter 11.21%
liquorstore counter 41.46%
liquorstore counter 23.67%
livingroom counter 11.21%
lobby counter 11.21%
office desk 11.21%
plazastore1 counter 11.21%
policestorage counter 11.21%
prisoncells wardrobe 11.21%
schoolstorage counter 11.21%
zippeestorage counter 11.21%
zippeestorage crate 23.67%
zippeestorage metal_shelves 23.67%
zippeestore shelves 41.46%
zippeestore shelves 23.67%
Vehicle
Type Container Effective chance
All Glove Box 2.93%
Ambulance Glove Box 2.93%
Carpenter Glove Box 2.93%
Construction Worker Glove Box 2.93%
Distillery Glove Box 2.93%
Doctor Glove Box 2.93%
Electrician Glove Box 2.93%
Farmer Glove Box 2.93%
Fire Glove Box 2.93%
Fisherman Glove Box 2.93%
Fossoil Glove Box 2.93%
Golf Glove Box 2.93%
Heralds Glove Box 2.93%
Hunter Glove Box 2.93%
Mass Gen Fac Glove Box 2.93%
McCoy Glove Box 2.93%
Metal Welder Glove Box 2.93%
Painter Glove Box 2.93%
Police Glove Box 2.93%
Postal Glove Box 2.93%
Radio Glove Box 2.93%
Ranger Glove Box 2.93%
Spiffo Glove Box 2.93%
Survivalist Glove Box 2.93%
Taxi Glove Box 2.93%
Transit Glove Box 2.93%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - DeepForest: 15
Farm: 15
FarmLand: 15
Forest: 15
Nav: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -

Vehicles

Profession Container Rolls Chance
All Glove Box 1 5
Car Seat 1 1

Trivia

History

Base.Lighter

Version Description
Build 41.78 Item tag changed from StartFire to ['StartFire', 'Lighter'].
Build 41.69 Item tag added with value StartFire.
Build 41.65 DisplayCategory added with value LightSource.
Build 41.54 WorldStaticModel added with value ZippoGround.
Build 41.22 UseWhileEquipped changed from FALSE to TRUE.
ticksPerEquipUse added with value 110.
Build 41.12 StaticModel added with value Zippo.
Build 35.25b MetalValue added with value 1.
cantBeConsolided added with value TRUE.
Build 24 LightDistance changed from 5 to 2.
LightStrength changed from 0.5 to 0.4.
Build 23 LightDistance changed from 2 to 5.
LightStrength changed from 0.4 to 0.5.
RC2.9 - Build 0007 ActivatedItem added with value TRUE.
LightDistance added with value 2.
LightStrength added with value 0.4.
TorchCone added with value FALSE.
UseWhileEquipped changed from false to FALSE.
Weight changed from 0.5 to 0.1.
0.2.0f Weight changed from 0.2 to 0.5.
0.2.0e Weight changed from 0.5 to 0.2.
0.2.0b Weight changed from 0.2 to 0.5.
0.2.0a Weight changed from 0.5 to 0.2.
0.1.5d Released on or before this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Lighter
	{
	    DisplayCategory = LightSource,
		LightDistance	=	2,
		Weight	=	0.1,
		Type	=	Drainable,
		UseWhileEquipped	=	TRUE,
		TorchCone	=	FALSE,
		LightStrength	=	0.4,
		DisplayName	=	Lighter,
		ActivatedItem	=	TRUE,
		Icon	=	Lighter,
		MetalValue = 1,
		cantBeConsolided = TRUE,
		StaticModel = Zippo,
		WorldStaticModel = ZippoGround,
		ticksPerEquipUse = 110,
		Tags = StartFire;Lighter,
	}

See also