Toolbox

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Project ZomboidItemsBaggageToolbox

Toolbox
ToolBox Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
2 (empty)
8.8 (full)
10.5 (full & Trait organized.png)
Equipped
One-handed
Properties
Capacity
8
Run speed
97% (disabled)
Technical
Item ID
Base.Toolbox

A toolbox is a container item.

Usage

The toolbox is a small container item that can be used to hold items. It has a low capacity and encumbrance reduction. It cannot be equipped on the player's back.

Toolboxes can spawn with:

BallPeenHammer.png Ball-peen Hammer ClubHammer.png Club Hammer
Crowbar.png Crowbar DuctTape.png Duct Tape
Hacksaw.png Saw Hammer.png Hammer
Flashlight2.png Hand Torch Nails.png Nails
NailsBox.png Nails PipeWrench.png Pipe Wrench
Handsaw.png Garden Saw Screwdriver.png Screwdriver
ScrewsBox.png Screws Twine.png Twine
WoodMallet.png Wooden Mallet Woodglue.png Wood Glue
Wrench.png Wrench

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
armyhanger counter 4 2
carsupply clothingrack 4 2
counter 4 2
metal_shelves 4 2
metal_shelves 4 2
metal_shelves 4 2
shelves 4 2
closet crate 4 2
crate 4 2
metal_shelves 4 2
garagestorage counter 4 2
laundry counter 4 2
mechanic metal_shelves 4 2
metal_shelves 4 2
pawnshop metal_shelves 4 2

Toolboxes spawn most commonly in mechanics shops, closets, garages, janitor closets, and pawn shops.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Toolbox
	{
	    DisplayCategory = Container,
		WeightReduction	=	15,
		Weight	=	2,
		Type	=	Container,
		Capacity	=	8,
		DisplayName	=	Toolbox,
		Icon	=	Toolbox,
		RunSpeedModifier = 0.97,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
		ReplaceInSecondHand = Bag_Toolbox_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Toolbox_RHand holdingbagright,
        WorldStaticModel = ToolBox_Ground,
	}

See also