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Snail

From PZwiki
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This page has been revised for the current stable version (41.78.16).
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Snail
Snail Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Can boil water
True
Nutrition
HungerUI Hunger.png
-5
CaloriesCalories
90
CarbohydratesCarbohydrates
2.11
ProteinsProteins
17.41
FatFat
1.9
Effect
UnhappinessUI Unhappy.png
20
Cooking
Time until cooked
5 minutes
Time until burned
25 minutes
Dangerous uncooked
True
Technical
Item ID
Base.Snail

A snail is an insect and non-perishable food item.

Usage

Fishing

Main article: Fishing

Snails can technically be used as bait for fishing. However, current fish only respond to Little Bait Fish, Worm, Cricket, Grasshopper, Cockroach and Maggots as bait, so doing so is not advised.

Consumable properties

Snails can be consumed, reducing hunger at the cost of a lot of unhappiness, and with a chance of sickening the player when uncooked. They can be cooked to reduce more hunger and make safe for consumption, however the unhappiness effect will remain.

State Icon Hunger Boredom Unhappiness Sickness chance
Uncooked Snail (Uncooked) -5 - +20 75%
Cooked Snail (Cooked) -7 - +20 -
Burned Snail (Burned) -2 +20 +40 100%

Location

Foraging

Main article: Foraging

When foraging, snails can be found on certain natural_exterior tiles, such as grass, sand, or gravel, and are more likely to be found during the rain and at night. They are most common in Forest, Deep Forest, and Vegetation, but can also be found in Farms and Farmland terrains.

Snails can be found in all seasons but Winter, March through November. However, while forageable in Spring they are less likely to be found in March and April than other months.

Snails are part of the "Animals" loot category, and require a tier 3 foraging skill to be found. Having the fisherman occupation or angler trait will increase the player's ability to find snails.

Snail distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 3 DeepForest: 5
Farm: 2
FarmLand: 2
Forest: 5
Nav: 0
TownZone: 0
TrailerPark: 0
Vegitation: 5
-100 100 -50 50 March to November - March to April

History

Base.Snail

Version Description
Build 41.69 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Snail.png Base.Snail
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Snail
	{
		DisplayName = Snail,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Snail,
		DangerousUncooked = TRUE,
		FishingLure = true,
		IsCookable = TRUE,
		MinutesToCook = 5,
		MinutesToBurn = 25,
		HungerChange = -5,
		UnhappyChange = 20,
		Calories = 90,
		Carbohydrates = 2.11,
		Lipids = 1.9,
		Proteins = 17.41,
		WorldStaticModel = Snail_Ground,
	}

See also