The M625 revolver is a pistol-caliber handgun chambered in .45 Auto rounds, fed by a 6 round cylinder. The weapon can be attached to a holster or double holster for quick access and encumbrance reduction.
Usage
Pros | Cons |
---|---|
|
|
Drive-by shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Attachments
- Iron Sight : Increases firing range by 3 tiles.
- Red Dot : Increases aiming speed.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_WeaponBag | Duffel Bag | 10.15% |
GunCache1 | Duffel Bag | 19.27% |
GunCache1 | GunBox | 19.27% |
GunCache1 | counter | 19.27% |
GunCache2 | Duffel Bag | 10.15% |
GunCache2 | GunBox | 19.27% |
RevolverCase1 | Gun Case | 120.41% |
SafehouseLoot | counter | 19.27% |
SafehouseLoot | crate | 19.27% |
SafehouseLoot | metal_shelves | 19.27% |
SafehouseLoot | wardrobe | 19.27% |
SurvivorCache1 | counter | 19.27% |
SurvivorCache2 | counter | 19.27% |
all | Outfit_Biker | 4.01% |
all | dresser | 1.75% |
armysurplus | displaycase | 19.27% |
bedroom | desk | 1.75% |
bedroom | dresser | 1.75% |
bedroom | sidetable | 1.75% |
closet | crate | 19.27% |
druglab | metal_shelves | 19.27% |
drugshack | crate | 19.27% |
garagestorage | crate | 19.27% |
garagestorage | locker | 19.27% |
gunstore | displaycase | 19.27% |
gunstorestorage | crate | 19.27% |
hunting | displaycase | 19.27% |
hunting | locker | 19.27% |
kitchen | counter | 1.75% |
livingroom | counter | 1.75% |
pawnshop | displaycase | 19.27% |
security | locker | 23.28% |
storageunit | crate | 19.27% |
Outfit | Days survived | Chance |
---|---|---|
Police PoliceState PoliceRiot PrisonGuard PrivateMilitia |
0 | 50 |
The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.
The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Gallery
Trivia
- The M625 replicates the specifications and characteristics of the Smith & Wesson Model 625, highly esteemed for its stopping power, robust composition and reliability, being chambered in .45 ACP for the period the game is set in.
History
Base.Revolver
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Revolver
{
DisplayCategory = Weapon,
ImpactSound = null,
MaxRange = 9,
WeaponSprite = Revolver,
SoundVolume = 50,
MinAngle = 0.95,
Type = Weapon,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
Weight = 1.75,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
MaxDamage = 1.6,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
DisplayName = M625 Revolver,
MinRange = 0.61,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
SoundRadius = 50,
MinDamage = 1,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = Revolver,
RunAnim = Run_Weapon2,
CriticalChance = 20,
CritDmgMultiplier = 4,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 30,
AimingPerkHitChanceModifier = 10,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 25,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 30,
AimingTime = 25,
BreakSound = M625Break,
MetalValue = 30,
AmmoBox = Bullets45Box,
MaxAmmo = 6,
BringToBearSound = M625BringToBear,
SwingSound = M625Shoot,
HitSound = BulletHitBody,
ClickSound = M625Jam,
EquipSound = M625Equip,
UnequipSound = M625UnEquip,
InsertAmmoSound = M625InsertAmmo,
EjectAmmoSound = M625EjectAmmo,
InsertAmmoStartSound = M625InsertAmmoStart,
InsertAmmoStopSound = M625InsertAmmoStop,
EjectAmmoStartSound = M625EjectAmmoStart,
EjectAmmoStopSound = M625EjectAmmoStop,
ShellFallSound = M625CartridgeFall,
AmmoType = Base.Bullets45,
WeaponReloadType = revolver,
JamGunChance = 0,
haveChamber = FALSE,
ManuallyRemoveSpentRounds = TRUE,
AttachmentType = Holster,
ModelWeaponPart = IronSight IronSight scope scope,
ModelWeaponPart = RedDot RedDot reddot reddot,
StopPower = 9,
}