M625 Revolver

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Project ZomboidItemsWeaponsFirearmsM625 Revolver
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M625 Revolver
Revolver Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.75
Equipped
One-handed
Slot attached
Holster
Skill
Ammunition
Magazine size
6
Properties
Max condition
10
Performance
Damage
1–1.6
Door damage
5
Range
0.61–9
Accuracy
30
Recoil
20
Noise radius
70
Knockback
0.3
Knockdown
2
Aiming time
25
Reload time
30
Technical
Item ID
Base.Revolver

The M625 revolver is a pistol-caliber handgun chambered in .45 Auto rounds, fed by a 6 round cylinder. The weapon can be attached to a holster or double holster for quick access and encumbrance reduction.

Usage

Pros Cons
  • Cannot jam.
  • Doesn't require magazines.
  • Deals higher damage than most handguns.
  • Slower reload than a gun that uses magazines.
  • Low round capacity compared to the semi-automatic pistols.
  • While not extremely loud, zombies with default hearing are able to hear it from up to 70 tiles away.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Distribution

The loot distributions can be found in the table(s) below.

Revolver distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced PlankStashGun 4 8.0
SafehouseLoot counter 4 8.0
all Bag_WeaponBag 2 8.0
all GunBox 4 8.0
all Outfit_Biker 1 6.0
all RevolverCase1 1 200.0
all dresser 4 0.05
armysurplus displaycase 4 8.0
bedroom desk 4 0.05
bedroom dresser 4 0.05
bedroom sidetable 4 0.05
closet crate 4 8.0
druglab metal_shelves 4 8.0
drugshack crate 4 8.0
garagestorage locker 4 8.0
kitchen counter 4 0.05
pawnshop displaycase 4 8.0
security locker 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
SurvivalistGlovebox 1 6

The M625 revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.

The best method of finding an M625 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Gallery

Trivia

  • The M625 replicates the specifications and characteristics of the Smith & Wesson Model 625, highly esteemed for its stopping power, robust composition and reliability, being chambered in .45 Colt for the period the game is set in.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Revolver
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	9,
        WeaponSprite	=	Revolver,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.75,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        MaxDamage	=	1.6,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M625 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	50,
        MinDamage	=	1,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Revolver,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 30,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 25,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound = M625Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 6,
		BringToBearSound = M625BringToBear,
        SwingSound = M625Shoot,
        HitSound = BulletHitBody,
		ClickSound = M625Jam,
		EquipSound = M625Equip,
		UnequipSound = M625UnEquip,
        InsertAmmoSound = M625InsertAmmo,
        EjectAmmoSound = M625EjectAmmo,
		InsertAmmoStartSound = M625InsertAmmoStart,
		InsertAmmoStopSound = M625InsertAmmoStop,
		EjectAmmoStartSound = M625EjectAmmoStart,
		EjectAmmoStopSound = M625EjectAmmoStop,
        ShellFallSound = M625CartridgeFall,
        AmmoType = Base.Bullets45,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 9,
    }

See also