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Smashed Bottle

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Smashed Bottle
SmashedBottle Model.png
General
Category
Weapon - Crafted
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Skill
Properties
Max condition
3
Condition lower chance
1
Performance
Damage type
Slash
Damage
0.2–0.5
Range
0.61–0.8
Attack speed
1.4
Knockback
0.3
Special ability
Jaw Stab
Technical
Tags
BrokenGlass
Item ID
Base.SmashedBottle

A smashed bottle is a short blade weapon.

Usage

A smashed bottle is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack, which will instantly kill a zombie when attacking from close proximity. Other than improvised weapons, where the speed can't be improved by any skill, this is the only weapon that has the 1.4 base speed, making it the fastest weapon in-game when trained in short blade.

Crafting

Product Ingredients Tools Requirements Workstation XP
BrokenBottle.png
Smashed Bottle
One of:
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
BeerBottle.png Empty Bottle (disambiguation) ×1
none none none none

Condition

The smashed bottle has a maximum condition of 3. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance level Short blade level Condition lower chance Average condition
0 0 1/1 (100%) 3
0 4 1/3 (33%) 9
0 8 1/5 (20%) 15
4 0 1/5 (20%) 15
8 0 1/9 (11%) 27
4 4 1/7 (14%) 21
4 8 1/9 (11%) 27
8 8 1/13 (8%) 39
10 10 1/15 (7%) 45

Distribution

The loot distributions can be found in the table(s) below.

SmashedBottle distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all bin 3.98%
bar bin 10.78%
barkitchen bin 10.78%
barstorage bin 10.78%
beergarden bin 10.78%
motelroomoccupied bin 3.98%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item SmashedBottle
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	0.8,
		WeaponSprite	=	SmashedBottle,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	1,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
		ConditionMax	=	3,
		MaxHitCount	=	1,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Smashed Bottle,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BrokenBottle,
        BreakSound  =   SmashedBottleBreak,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 5,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.4,
      	WeaponLength = 0.2,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	SmashedBottleHit,
        ImpactSound	=	SmashedBottleHit,
        DoorHitSound = SmashedBottleHit,
        HitSound	=	SmashedBottleHit,
		SwingSound = SmashedBottleSwing,
		Tags = BrokenGlass,
  	}

See also