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A smashed bottle is a short blade weapon.
Usage
A smashed bottle is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack, which will instantly kill a zombie when attacking from close proximity. Other than improvised weapons, where the speed can't be improved by any skill, this is the only weapon that has the 1.4 base speed, making it the fastest weapon in-game when trained in short blade.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Smashed Bottle |
One of: Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 Empty Bottle (disambiguation) ×1 |
none | none | none | none |
Condition
The smashed bottle has a maximum condition of 3. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Short blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/1 (100%) | 3 |
0 | 4 | 1/3 (33%) | 9 |
0 | 8 | 1/5 (20%) | 15 |
4 | 0 | 1/5 (20%) | 15 |
8 | 0 | 1/9 (11%) | 27 |
4 | 4 | 1/7 (14%) | 21 |
4 | 8 | 1/9 (11%) | 27 |
8 | 8 | 1/13 (8%) | 39 |
10 | 10 | 1/15 (7%) | 45 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | - | DeepForest: 100 Farm: 100 FarmLand: 100 Forest: 100 Nav: 100 TownZone: 100 TrailerPark: 100 Vegitation: 100 |
- | - | - | - | - | - | - |
History
Base.SmashedBottle
Version | Description |
---|---|
Build 41.72 | Item tag added with value BrokenGlass . |
Build 41.65 | DisplayCategory added with value WeaponCrafted . |
Build 41.54 | BreakSound changed from BreakWoodItem to SmashedBottleBreak .DoorHitSound added with value SmashedBottleHit .HitFloorSound changed from BladeHit to SmashedBottleHit .HitSound changed from BladeHit to SmashedBottleHit .ImpactSound changed from BladeHit to SmashedBottleHit .SwingSound added with value SmashedBottleSwing . |
Build 41.35 | ConditionLowerChanceOneIn changed from 3 to 1 . |
Build 41.32 | MaxRange changed from 0.9 to 0.8 . |
Build 41.30 | CloseKillMove added with value Jaw_Stab .DoorDamage changed from 20 to 0 .HitFloorSound added with value BladeHit .HitSound added with value BladeHit .ImpactSound added with value BladeHit .MaxDamage changed from 0.6 to 0.5 .MinDamage changed from 0.3 to 0.2 .SubCategory changed from Swinging to Stab .SwingAnim changed from Bat to Stab .TreeDamage changed from 15 to 0 . |
Build 41.12 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item SmashedBottle
{
DisplayCategory = WeaponCrafted,
MaxRange = 0.8,
WeaponSprite = SmashedBottle,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 1,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Stab,
CloseKillMove = Jaw_Stab,
ConditionMax = 3,
MaxHitCount = 1,
DoorDamage = 0,
SwingAnim = Stab,
DisplayName = Smashed Bottle,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = BrokenBottle,
BreakSound = SmashedBottleBreak,
TreeDamage = 0,
CriticalChance = 5,
CritDmgMultiplier = 5,
MinDamage = 0.2,
MaxDamage = 0.5,
BaseSpeed = 1.4,
WeaponLength = 0.2,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = SmashedBottleHit,
ImpactSound = SmashedBottleHit,
DoorHitSound = SmashedBottleHit,
HitSound = SmashedBottleHit,
SwingSound = SmashedBottleSwing,
Tags = BrokenGlass,
}