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Smashed Bottle

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Smashed Bottle
SmashedBottle Model.png
General
Category
Weapon - Crafted
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Skill
Properties
Max condition
3
Condition lower chance
1
Performance
Damage type
Slash
Damage
0.2–0.5
Door damage
0
Tree damage
0
Range
0.61–0.8
Attack speed
1.4
Knockback
0.3
Crit chance
5%
Special ability
Jaw stab
Technical
Tags
BrokenGlass
Item ID
Base.SmashedBottle

A smashed bottle is a short blade weapon.

Usage

A smashed bottle is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack, which will instantly kill a zombie when attacking from close proximity. Other than improvised weapons, where the speed can't be improved by any skill, this is the only weapon that has the 1.4 base speed, making it the fastest weapon in-game when trained in short blade.

Crafting

Product Ingredients Tools Requirements Workstation XP
BrokenBottle.png
Smashed Bottle
One of:
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
BeerBottle.png Empty Bottle (disambiguation) ×1
none none none none

Condition

The smashed bottle has a maximum condition of 3. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Short blade level Condition lower chance Average condition
0 0 1/1 (100%) 3
0 4 1/3 (33%) 9
0 8 1/5 (20%) 15
4 0 1/5 (20%) 15
8 0 1/9 (11%) 27
4 4 1/7 (14%) 21
4 8 1/9 (11%) 27
8 8 1/13 (8%) 39
10 10 1/15 (7%) 45

Location

The loot distributions can be found in the table(s) below.

SmashedBottle distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all bin 4.44%
bar bin 11.21%
barkitchen bin 11.21%
barstorage bin 11.21%
beergarden bin 11.21%
motelroomoccupied bin 4.44%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - DeepForest: 100
Farm: 100
FarmLand: 100
Forest: 100
Nav: 100
TownZone: 100
TrailerPark: 100
Vegitation: 100
- - - - - - -

History

Base.SmashedBottle

Version Description
Build 41.72 Item tag added with value BrokenGlass.
Build 41.65 DisplayCategory added with value WeaponCrafted.
Build 41.54 BreakSound changed from BreakWoodItem to SmashedBottleBreak.
DoorHitSound added with value SmashedBottleHit.
HitFloorSound changed from BladeHit to SmashedBottleHit.
HitSound changed from BladeHit to SmashedBottleHit.
ImpactSound changed from BladeHit to SmashedBottleHit.
SwingSound added with value SmashedBottleSwing.
Build 41.35 ConditionLowerChanceOneIn changed from 3 to 1.
Build 41.32 MaxRange changed from 0.9 to 0.8.
Build 41.30 CloseKillMove added with value Jaw_Stab.
DoorDamage changed from 20 to 0.
HitFloorSound added with value BladeHit.
HitSound added with value BladeHit.
ImpactSound added with value BladeHit.
MaxDamage changed from 0.6 to 0.5.
MinDamage changed from 0.3 to 0.2.
SubCategory changed from Swinging to Stab.
SwingAnim changed from Bat to Stab.
TreeDamage changed from 15 to 0.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item SmashedBottle
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	0.8,
		WeaponSprite	=	SmashedBottle,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	1,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
		ConditionMax	=	3,
		MaxHitCount	=	1,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Smashed Bottle,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BrokenBottle,
        BreakSound  =   SmashedBottleBreak,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 5,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.4,
      	WeaponLength = 0.2,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	SmashedBottleHit,
        ImpactSound	=	SmashedBottleHit,
        DoorHitSound = SmashedBottleHit,
        HitSound	=	SmashedBottleHit,
		SwingSound = SmashedBottleSwing,
		Tags = BrokenGlass,
  	}

See also