M36 Revolver

From PZwiki
Jump to: navigation, search
Engineer.png
This article/section is about an item or mechanic that is currently in testing and not part of the stable version of the game.
This feature can be accessed via the testing branch for Build 41.
Language policy Language: English
M36 Revolver
M36 Revolver
M36 Revolver (Icon) .38 Special Bullets
General
Category Weapon
Weight
Heavy Load
2
Equipped One-handed
Condition max. 10
Characteristics
Ammo type .38 Special Bullets
Clip size 6
Noise radius 30 tiles
Recoil delay 10
Reload time 30
Aiming time 10
Damage
Type Gunshot
Range 0.61–10 tiles
Damage 0.7–1.2
Accuracy 45
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Pistol

The M36 Revolver is a handgun chambered in .38 Special Bullets.

Usage

The M36 revolver is the most quiet firearm in the game which makes it perfect for those not wanting to make too much noise. The M36 Revolver like all other revolvers cannot jam and don't require magazines. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.

Distribution

The M36 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. The gun can rarely be found attached to the holster of a police officer zombie or the holster of a bandit zombie.

The best method of finding an M36 Revolver is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.

Trivia

Gallery

Code

    item Revolver_Short
    {
        ImpactSound	=	null,
        MaxRange	=	6,
        WeaponSprite	=	Revolver_Short,
        SoundVolume	=	25,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M36 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	30,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverShort,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 65,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets38Box,
        MaxAmmo = 6,
        SwingSound	=	stormyRevolverFire,
        InsertAmmoSound = stormyRevolverInsertRound,
        EjectAmmoSound = stormyRevolverSpin,
        RackSound = stormyRevolverClick,
        AmmoType = Base.Bullets38,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        AttachmentType = Holster,
    }