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M36 Revolver
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English |
Navigation: | Main>The Game World>Items>Weapons>Firearms>M36 Revolver | Page updated: Version 41.65 |
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M36 Revolver | |||
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General | |||
Category | Weapon | ||
Weight | 1.5 | ||
Equipped | One-handed | ||
Condition max. | 10 | ||
Skill | Gunshot | ||
Characteristics | |||
Ammo type | .38 Special Round | ||
Magazine size | 5 | ||
Noise radius | 30 tiles | ||
Recoil delay | 17 | ||
Reload time | 30 | ||
Aiming time | 10 | ||
Damage | |||
Type | Gunshot | ||
Range | 0.61–6 tiles | ||
Damage | 0.7–1.2 | ||
Accuracy | 65 | ||
Knockback | 0.3 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | Base.Revolver_Short | ||
The M36 Revolver is a handgun chambered in .38 Special Rounds. The weapon can be attached to a Holster or Double Holster for quick access and weight reduction.
Usage
Pros | Cons |
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Reloading
M36 revolvers can hold 5 bullets. Like other revolvers, the M36 is incapable of jamming. the revolver can be reloaded with R. To avoid using the contextual menu in the inventory, the revolver can be reloaded, racked or unloaded by holding R and selecting the desired action.
Special Ability: Drive-by Shooting
All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.
Condition
The M36 revolver is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2)
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Repairing
The M36 revolver requires a minimum of 3 aiming, and another M36 revolver. The aiming skill determines how much will be repaired and chance of being successful.
It should be noted that repairing the gun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
Buildings
- M36 revolvers can sometimes be found inside of houses, usually inside of a bedroom drawer or wardrobe.
- The best method of finding an M36 Revolver is to search a gun store, such as the one located in West Point, the shooting range, located in Valley Station, or the armory of a police station.
- The gun can also be found in overrun barricaded buildings.
Corpses
The revolver can be found on the corpses of suicide victims that can be found inside of bathrooms.
Zombies
- The M36 revolver can rarely be found on civilian zombies.
- Police zombies can occasionally have a M36 revolver attached to their holsters. Police zombies are usually found at police stations, police barricade vehicle stories, prison escapee survivor stories, in the vicinity of crashed police cars and occasionally in a crowd of zombies.
- Bandit zombies sometimes have the gun attached to their holsters. Bandit zombies can be found at the bandit ambush vehicle story.
- And can also be found in already reanimated motorcycle gang members
Trivia
- M36 Revolver is based off of Smith & Wesson's "Chief's special" Model 36 revolver that was a popular handgun among many US law enforcement agencies.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.73
item Revolver_Short { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 6, WeaponSprite = Revolver_Short, SoundVolume = 25, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M36 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 30, MinDamage = 0.7, MaxDamage = 1.2, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RevolverShort, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 65, AimingPerkHitChanceModifier = 8, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 17, SoundGain = 1.5, ReloadTime = 30, AimingTime = 10, BreakSound = M36Break, MetalValue = 30, AmmoBox = Bullets38Box, MaxAmmo = 5, BringToBearSound = M36BringToBear, SwingSound = M36Shoot, HitSound = BulletHitBody, ClickSound = M36Jam, EquipSound = M36Equip, UnequipSound = M36UnEquip, InsertAmmoSound = M36InsertAmmo, EjectAmmoSound = M36EjectAmmo, InsertAmmoStartSound = M36InsertAmmoStart, InsertAmmoStopSound = M36InsertAmmoStop, EjectAmmoStartSound = M36EjectAmmoStart, EjectAmmoStopSound = M36EjectAmmoStop, ShellFallSound = M36CartridgeFall, AmmoType = Base.Bullets38, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, ManuallyRemoveSpentRounds = TRUE, AttachmentType = Holster, StopPower = 5, }