M14 Rifle

From PZwiki
Jump to navigation Jump to search
PZwiki:Language policy Language: English
M14 Rifle
M14 Rifle
M14 Rifle M14 Clip .308 Rounds
Category Weapon
Heavy Load
Equipped Two-handed
Condition max. 10
Attachment Back
Ammo type RifleAmmo308loose.png
Magazine size 20
Noise radius 70 tiles
Recoil delay 0
Reload time 25
Aiming time 25
Type Gunshot
Attack speed 0.5
Range 0.61–10 tiles
Damage 1.2–2
Accuracy 50
Knockback 0.5
Technical details
Base ID Base.AssaultRifle2

A M14 Rifle is a semi-automatic rifle. It is a two handed weapon and can be attached to the back of a character to reduce weight.



The M14 Rifle is a semi-automatic rifle, utilizing M14 (.308) Clips as ammo. It can only hit one target at a time and does not pierce through targets. Should the rifle jam on the player, pressing X will rack it and unjam it.

The M14 might not seem all that impressive statistically speaking, but compared to the bolt-action MSR700/788 rifles, it is much more effective against larger groups of enemies, with its 20 round clip and excellent hit chance, topped with decent damage and low jam chance. Unlike the bolt-action rifles, the M14 also does not need to be manually racked after firing, allowing for faster follow-up shots. The M14 excels in dispatching small packs of hordes at range. However, this is not a rifle for players with low level aiming, and to be used effectively it at least level 5+ aiming is recommended


The M14 Assault Rifle can be fitted with the following attachments with the use of a screwdriver:

  • Iron Sight ScopeIronSight.png: Increases maximum firing range by 3 tiles.
  • x2 Scope Scope2x.png: Increases minimum firing range by 6 tiles and maximum firing range by 7 tiles.
  • x4 Scope Scope4x.png: Increases minimum firing range by 8 tiles and maximum firing range by 13 tiles.
  • x8 Scope Scope8x.png: Increases minimum firing range by 10 tiles and maximum firing range by 20 tiles.
  • Laser HandgunLaser.png: Increases base hit chance by 5%.
  • Recoil Pad RifleRecoilPad.png: Reduces recoil.
  • Red Dot RedDot.png: Increases aiming speed.

To install these attachments, ensure that you have a screwdriver in your inventory, right click the M14 you want to modify, click on 'Upgrade' and pick the attachment you want to install.


The M14 Rifle is a firearm and, as such, the durability of the weapon is dependent on the player's aiming skill. This weapon's chance of losing durablity is: 1 in (60 + aiming x 2).


Requires level 5 Aiming and another M14 Rifle to repair with. The higher the aiming skill is, the chances of a better and successful repair go up. Remember that with each consective repair, the amount of durablity restored decreases.



The M14 can be found in police stations, military bases, gun shops, and in rare cases, in rifle cases in homes.


The M14 can also be found in the trunk of police cruisers as well.


  • The M14 was issued to replace the M1 Garand in the late 50s, but was in turn replaced by the M16 in the late 60s. It has remained in limited service for training, sharpshooter roles, and ceremonial use, amongst other purposes.
  • There are models and textures in the game hinting at the possibility of attaching a bayonet + flashlight and even improvised versions with a bayonet made from a kitchen knife and a simple flashlight taped under the barrel. However, none of this is in-game yet. A preview image can be seen in the gallery below.
  • Initially, the M14 rifle in game had a model based on the Ruger Mini-14 rifle, but the model has been altered later on. The old model can still be found in the game files.



From items_weapons.txt (Project Zomboid directory/media/scripts/)

Version 41.73
    item AssaultRifle2
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	M14,
        SoundVolume	=	30,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M14 Single Shot Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = M14Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	70,
        MinDamage	=	1.2,
        MaxDamage	=	2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifle2,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 0,
        AimingPerkCritModifier = 0,
        HitChance = 50,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 20,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.M14Clip,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 308Box,
        MaxAmmo = 20,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 2,


From fixing.txt (Project Zomboid directory/media/scripts/)

Version 41.65
    fixing Fix AssaultRifle2
       Require : AssaultRifle2,

       Fixer : AssaultRifle2; Aiming=5,

See also

Weapons vde
Axe Hand AxeStone AxeAxeWood AxePick Axe
Long Blunt Acoustic GuitarBadminton RacketBarbellBaseball BatBroomCanoe PaddleCanoe Paddle - Double-bladedChainsawCrowbarElectric BassElectric GuitarFishing RodFishing Rod (crafted)Fishing Rod without LineGarden HoeGolf ClubHockey StickIce Hockey StickKeytarLacrosse StickLeaf RakePlankPool CueRakeSaxophoneShovelSledgehammerSnow ShovelSpiked Baseball BatSpiked PlankTennis RacketTrumpet
Short Blunt Ball-peen HammerBanjoChair LegClub HammerDumbbellDrumstickFluteFrying PanGriddle PanHammerLead PipeMetal BarMetal PipeNightstickPlungerPipe WrenchPick Axe HandleRolling PinSaucepanSpiked Pick Axe HandleStone HammerTable LegViolinWooden MalletWrench
Long Blade MacheteKatana
Short Blade Butter KnifeBread KnifeForkHand ForkHand ScytheHunting KnifeIce PickLetter OpenerKitchen KnifeMeat CleaverScalpelScissorsScrewdriverSmashed BottleSpoonStakeStone Knife
Spear Closed UmbrellaCrafted SpearGarden ForkSpear with Bread KnifeSpear with Butter KnifeSpear with ForkSpear with Hand ForkSpear with Hunting KnifeSpear with Ice PickSpear with KnifeSpear with Letter OpenerSpear with MacheteSpear with ScalpelSpear with ScissorsSpear with ScrewdriverSpear with Spoon
Firearm D-E PistolDouble Barrel ShotgunJS-2000 ShotgunM14 RifleM16 Assault RifleM1911 PistolM36 RevolverM625 RevolverM9 PistolMagnumMSR700 RifleMSR788 RifleSawed-off Double Barrel ShotgunSawed-off JS-2000 Shotgun
Ammo .223 Round.308 Round.38 Special Round.44 Magnum Round.45 Auto Round5.56mm Round9mm RoundShotgun Shells
Weapon mods .223 Magazine.308 Magazine.44 Magazine.45 Auto Magazine5.56mm Magazine9mm MagazineAmmo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope
Throwable Aerosol BombAerosol Bomb with SensorAerosol Bomb with TimerFire BombFlame Trap with SensorFlame Trap with TimerMolotov CocktailNoise MakerNoise Maker with SensorNoise Maker with TimerPipe BombPipe Bomb with SensorPipe Bomb with TimerRemote Aerosol BombRemote Flame TrapRemote Noise MakerRemote Pipe BombRemote Smoke BombSmoke BombSmoke Bomb with SensorSmoke Bomb with Timer
Other Bare HandsBlue PenPenPencilRed Pen