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Base.Trousers_DefaultTEXTURE_HUE
Base.Trousers_DefaultTEXTURE_TINT
Jeans pants are an article of clothing equipable on the legs. Despite being called jeans in the texture, these are made from cotton.
Variants
Jeans pants have three variants, one being always blue, another always gray, and another with a random color, identical in parameters.
Pros | Cons |
---|---|
|
Usage
Pros and cons
Pros | Cons |
---|---|
• Can come in various colors. | • Low insulation and wind resistance. |
• Does not slow movement. | • No scratch or bite protection. |
• Can be torn down and reinforced. | • No water resistance. |
Crafting
White pants can be used to make ripped sheets or sheet ropes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ripped Sheets |
One of: Clothing (cotton) ×1 Sheet ×1 |
none | none | none | 0.25 Tailoring |
Sheet Rope |
One of: Sheet ×1 Clothing (cotton) ×1 |
none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | dresser | 6.29% |
all | locker | 6.29% |
all | wardrobe | 2.81% |
all | wardrobe | 6.29% |
bedroom | crate | 0.89% |
bedroom | crate | 19.27% |
bedroom | dresser | 6.29% |
bedroom | wardrobe | 2.81% |
bedroom | wardrobe | 6.29% |
closet | crate | 0.89% |
closet | crate | 19.27% |
clothingstorage | crate | 19.27% |
clothingstorage | metal_shelves | 19.27% |
clothingstore | clothingrack | 23.28% |
clothingstore | crate | 19.27% |
clothingstore | metal_shelves | 19.27% |
daycare | wardrobe | 6.29% |
departmentstorage | metal_shelves | 19.27% |
garagestorage | crate | 0.89% |
garagestorage | crate | 19.27% |
laundry | clothingdryer | 3.51% |
laundry | clothingdryer | 41.14% |
laundry | clothingdryerbasic | 3.51% |
laundry | clothingdryerbasic | 41.14% |
laundry | clothingwasher | 3.51% |
laundry | clothingwasher | 41.14% |
laundry | counter | 3.51% |
laundry | counter | 41.14% |
pawnshop | clothingrack | 19.27% |
pawnshop | crate | 19.27% |
pawnshop | metal_shelves | 19.27% |
shoestore | clothingrack | 23.28% |
storageunit | crate | 0.89% |
storageunit | crate | 19.27% |
storageunit | metal_shelves | 0.89% |
storageunit | metal_shelves | 19.27% |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | dresser | 6.29% |
all | locker | 6.29% |
all | wardrobe | 2.81% |
all | wardrobe | 6.29% |
bedroom | crate | 0.89% |
bedroom | crate | 19.27% |
bedroom | dresser | 6.29% |
bedroom | wardrobe | 2.81% |
bedroom | wardrobe | 6.29% |
closet | crate | 0.89% |
closet | crate | 19.27% |
clothingstorage | crate | 19.27% |
clothingstorage | metal_shelves | 19.27% |
clothingstore | clothingrack | 23.28% |
clothingstore | crate | 19.27% |
clothingstore | metal_shelves | 19.27% |
daycare | wardrobe | 6.29% |
departmentstorage | metal_shelves | 19.27% |
garagestorage | crate | 0.89% |
garagestorage | crate | 19.27% |
laundry | clothingdryer | 3.51% |
laundry | clothingdryer | 41.14% |
laundry | clothingdryerbasic | 3.51% |
laundry | clothingdryerbasic | 41.14% |
laundry | clothingwasher | 3.51% |
laundry | clothingwasher | 41.14% |
laundry | counter | 3.51% |
laundry | counter | 41.14% |
pawnshop | clothingrack | 19.27% |
pawnshop | crate | 19.27% |
pawnshop | metal_shelves | 19.27% |
shoestore | clothingrack | 23.28% |
storageunit | crate | 0.89% |
storageunit | crate | 19.27% |
storageunit | metal_shelves | 0.89% |
storageunit | metal_shelves | 19.27% |
Code
Base.Trousers_DefaultTEXTURE
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt
item Trousers_DefaultTEXTURE
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Pants,
ClothingItem = Trousers_DefaultTEXTURE,
BodyLocation = Pants,
Icon = TrousersDenimBlue,
BloodLocation = Trousers,
Insulation = 0.5,
WindResistance = 0.25,
FabricType = Cotton,
WorldStaticModel = Trousers_Ground,
}
Base.Trousers_DefaultTEXTURE_HUE
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt
item Trousers_DefaultTEXTURE_HUE
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Pants,
ClothingItem = Trousers_DefaultTEXTURE_HUE,
BodyLocation = Pants,
Icon = TrousersDenimBlack,
BloodLocation = Trousers,
Insulation = 0.5,
WindResistance = 0.25,
FabricType = Cotton,
WorldStaticModel = Trousers_Ground,
}
Base.Trousers_DefaultTEXTURE_TINT
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt
item Trousers_DefaultTEXTURE_TINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Pants,
ClothingItem = Trousers_DefaultTEXTURE_TINT,
BodyLocation = Pants,
Icon = TrousersDenimBlue,
BloodLocation = Trousers,
Insulation = 0.5,
WindResistance = 0.25,
FabricType = Cotton,
WorldStaticModel = Trousers_Ground,
}