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Weapon parts
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Navigation: | Main>The Game World>Items>Weapons>Weapon parts | Page updated: Version 41.78.16 |
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Weapon parts can be attached to certain firearms, modifying the weapon's stats.
Usage
“ | “You'll need a screwdriver to mount/unmount them, they'll increase or decrease some stats of your weapon” |
— Romain 'RJ' Johnson |
To attach a weapon part, a screwdriver, the appropriate weapon to modify and the weapon part, must all be in the player's main inventory. Upon RMC the weapon, an option to "Upgrade" will appear, showing all currently available weapon upgrades. Upon LMC the desired upgrade, the player will equip both the screwdriver and the weapon part, before attaching it to the weapon. To remove the weapon mod, simply follow the same steps, however choosing the option to "Remove Upgrade" followed by the desired upgrade to be removed.
Distribution
“ | “Those modifications will come with some luck directly mounted on the rifle, or you can find separated parts at a gunstore.” |
— Romain 'RJ' Johnson |
Weapon parts can be found either already attached to a weapon, or inside one of the various gun stores located throughout Knox Country.
Weapon parts
Canon
Icon | Name | ![]() |
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Function | Weapons | Base ID |
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BayonetFuture! | 0.2 | 0.2 | Currently not functional | ![]() ![]() |
Base.Bayonnet |
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Choke Tube - Full | 0.1 | 0.1 | Increases damage by 0.5 and reduces spread by 0.1 | ![]() |
Base.ChokeTubeFull |
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Choke Tube - Improved | 0.1 | 0.1 | Increases spread by 0.1 and reduces damage by 0.5 | ![]() |
Base.ChokeTubeImproved |
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Gun LightFuture! | 0.2 | 0.2 | Currently not functional | ![]() ![]() ![]() |
Base.GunLight |
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Laser | 0.2 | 0.2 | Increases hit chance by 5 | ![]() ![]() ![]() ![]() ![]() |
Base.Laser |
Recoil Pad
Icon | Name | ![]() |
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Function | Weapons | Base ID |
---|---|---|---|---|---|---|
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Recoil Pad | 0.1 | 0.1 | Reduces recoil by 5 | ![]() ![]() ![]() ![]() |
Base.RecoilPad |
Scope
Icon | Name | ![]() |
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Function | Weapons | Base ID |
---|---|---|---|---|---|---|
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x2 Scope | 0.3 | 0.3 | Increases min. range by 6 and max. range by 7 | ![]() ![]() ![]() ![]() |
Base.x2Scope |
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x4 Scope | 0.4 | 0.4 | Increases min. range by 8 and max. range by 13 | ![]() ![]() ![]() ![]() |
Base.x4Scope |
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x8 Scope | 0.8 | 0.8 | Increases min. range by 10 and max. range by 20 | ![]() ![]() ![]() ![]() |
Base.x8Scope |
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Iron Sight | 0.1 | 0.1 | Increases max. range by 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Base.IronSight |
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Red Dot | 0.2 | 0.2 | Increases aiming speed. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Base.RedDot |
Sling
Icon | Name | ![]() |
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Function | Weapons | Base ID |
---|---|---|---|---|---|---|
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Ammo Straps | 0.5 | 0.5 | Reduces reload time by 5 | ![]() ![]() ![]() |
Base.AmmoStraps |
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Sling | 0.5 | - 0.3 | Reduces encumbrance by 0.3 | ![]() ![]() ![]() |
Base.Sling |
Stock
Icon | Name | ![]() |
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Function | Weapons | Base ID |
---|---|---|---|---|---|---|
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Fiberglass Stock | 0.1 | - 0.5 | Reduces the encumbrance by 0.5 and increases hit chance by 8 | ![]() ![]() |
Base.FiberglassStock |