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Laser

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Laser
Handgun Laser Model.png
General
Category
WeaponPart
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Used in
HandGun.png HandGun2.png HandGun3.png AssaultRifle2.png AssaultRifle.png
Part type
Canon
Properties
metal quantity
15
Performance
Accuracy
5
Encumbrance mod.
0.2
Technical
Item ID
Base.Laser
Weapon attachment. Increases firearm accuracy.
— In-game tooltip

A laser is a weapon mod.

Usage

Increases a pistols accuracy.

Can be added to a pistol using a screwdriver.

Compatible weapons

Location

The loot distributions can be found in the table(s) below.

Laser distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
garagestorage locker 15.1%
gunstore counter 15.1%

History

Base.Laser

Version Description
Build 41.65 DisplayCategory added with value WeaponPart.
Build 41.54 WorldStaticModel added with value Handgun_Laser_Ground.
Build 41.46 MountOn changed from Pistol to ['Pistol', 'Pistol2', 'Pistol3', 'AssaultRifle', 'AssaultRifle2'].
Build 35.25b MetalValue added with value 15.
Build 30.12 Tooltip changed from Increase hit chance to Tooltip_Laser.
Build 28 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Laser
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Laser,
        Icon = HandgunLaser,
        Weight = 0.2,
        WeightModifier = 0.2,
        HitChanceModifier = 5,
        MountOn = Pistol; Pistol2; Pistol3; AssaultRifle; AssaultRifle2,
        PartType = Canon,
        Tooltip = Tooltip_Laser,
        MetalValue = 15,
        WorldStaticModel = Handgun_Laser_Ground,
    }

See also