Trap Box

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Trap Box
BoxTrapAnim.gif
[[File:{{{icon2}}}|Trap Box|]]
[[File:{{{icon3}}}|Trap Box|]]
[[File:{{{icon4}}}|Trap Box|]]
[[File:{{{icon5}}}|Trap Box|]]
General
Category
Trapping
EncumbranceMoodle Icon HeavyLoad.png
1.0
Size
1 tile
Function
Catch animals
Properties
Health
50
Strength
15
Animals
Rabbit.png Squirrel.png
Crafting
Tool(s)
Ingredients
Plank × 4
Nails × 7
Destroy
Products
Technical
Item ID(s)
Base.TrapBox
Tile ID(s)
constructedobjects_01_4

A trap box is a medium sized trap used by apprentice trappers.

Usage

A trap box is one of several traps used in trapping to catch a variety of wildlife.

Trapping

Main article: Trapping

Trap boxes can be used to catch rabbits and squirrels.

Catch chance:
Rabbit 30%
Squirrel 25%

Crafting

To craft a trap box, the player must have picked either the "Park Ranger" occupation or "Hunter" trait during character creation. Otherwise it will be learnt after reaching trapping level 2 and carpentry level 1, or reading The Hunter Magazine Vol.3

Trapping

Main article: Trapping
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
TrapBox.png
Trap Box
1 Carpentry Carpentry 1
Trapping 2
The Hunter Magazine Vol. 3
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
Plank.png
Plank x4
(consumed)
Nails.png
Nails x7
(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item TrapBox
    {
        DisplayCategory = Trapping,
        Weight	=	1,
        Type	=	Normal,
        DisplayName	=	Trap Box,
        Icon	=	TrapBox,
        Trap    =   true,
    }

Tile

Source: ProjectZomboid\media\lua\server\Traps\TrapDefinition.lua

Retrieved: Build 41.78.16
local trapBox = {};
trapBox.type = "Base.TrapBox";
trapBox.sprite = "constructedobjects_01_4";
trapBox.northSprite = "constructedobjects_01_7";
trapBox.closedSprite = "constructedobjects_01_5";
trapBox.northClosedSprite = "constructedobjects_01_6";
trapBox.trapStrength = 15;
trapBox.destroyItem = { "Base.UnusableWood", "Base.Nails", "Base.Nails" };
table.insert(Traps, trapBox);

See also