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Biscuit

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Biscuit
Biscuit Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
3 days
Days until rotten
5 days
Nutrition
HungerUI Hunger.png
-5
CaloriesCalories
160
CarbohydratesCarbohydrates
22
ProteinsProteins
1
FatFat
8
Technical
Item ID
Base.Biscuit

Biscuit is a perishable food item.

Usage

Consumable properties

Biscuit can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Biscuit (Fresh) -5 - - -
Stale Biscuit (Stale) -4 +10 +10 -
Rotten Biscuit (Rotten) -2 +20 +20 100%

Crafting

Main article: Cooking

How to make

The player must first learn how to make biscuit before it is craftable. This can be done by either reading a Good Cooking Magazine (disambiguation), or starting with the chef occupation during character creation.

Product Ingredients Tools Requirements Workstation XP
Tray of Biscuits (Uncooked)
Tray of Biscuits (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margerine.png Margarine ×1
Each of:
Empty Bowl Empty Bowl ×1
Muffin Tray Muffin Tray ×1
WaterDrop.png Water ×1 unit(s)
Flour.png Flour ×1 unit(s)
Salt.png Salt ×1 unit(s)
BakingSoda.png Baking Soda ×1 unit(s)
none
Profession chef2.png
Chef
(or)
Trait cook.png
Cook
(or)
MagazineFood2.png
Good Cooking Magazine Vol. 2
none 0.75 Cooking
Biscuit.png
Biscuit ×6
Muffintray Batter.png Biscuit ×1 none none none 0.75 Cooking

Evolved recipes

Biscuit is a cooking ingredients.

Product Nutrition
PotFull.png
Soup
5
PotFull.png
Stew
5

Location

The loot distributions can be found in the table(s) below.

Biscuit distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
deepfry_kitchen restaurantdisplay 41.46%
deepfry_kitchen restaurantdisplay 23.67%
fishchipskitchen restaurantdisplay 41.46%
fishchipskitchen restaurantdisplay 23.67%
westernkitchen restaurantdisplay 41.46%
westernkitchen restaurantdisplay 23.67%

Biscuit is often found inside displays in restaurant.

History

Base.Biscuit

Version Description
41.65 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Biscuit
	{
		DisplayName = Biscuit,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Biscuit,
		EvolvedRecipe = Soup:5;Stew:5,
		FoodType = NoExplicit,
		DaysFresh = 3,
		DaysTotallyRotten = 5,
		HungerChange = -5,
		Calories = 160,
		Carbohydrates = 22,
		Lipids = 8,
		Proteins = 1,
		CustomEatSound = EatingCrispy,
		WorldStaticModel = Biscuit_Ground,
		Tags = FitsToaster,
	}