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Spiffo 2.0 Plushie

A limited edition of Spiffo 2.0 plushie is live to order until July 30, 2024 on Makeship now, as a part of TimeWarp 2024 event – a recreation of the original Spiffo plushie with a 2nd ed stamp and bonus stickers!

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Biscuit

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Biscuit
BiscuitModel.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
3 days
Days until rotten
5 days
Nutrition
HungerUI Hunger.png
-5
CaloriesCalories
160
CarbohydratesCarbohydrates
22
ProteinsProteins
1
FatFat
8
Technical
Item ID
Base.Biscuit

Biscuit is a perishable food item.

Usage

Consumable properties

Biscuit can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Biscuit.png
Hunger: -5


Biscuit.png
Hunger: -3
Boredom: +10
Unhappiness: +10

Biscuit.png
Hunger: -2
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

How to make

The player must first learn how to make biscuit before it is craftable. This can be done by either reading a Good Cooking Magazine, or starting with the chef occupation during character creation.

Product Ingredients Tools Requirements Workstation XP
Muffintray Batter.png
Tray of Biscuits (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margerine.png Margarine ×1
Each of:
Bowl.png Empty Bowl ×1
Muffintray.png Muffin Tray ×1
WaterDrop.png Water ×1 unit(s)
Flour.png Flour ×1 unit(s)
Salt.png Salt ×1 unit(s)
BakingSoda.png Baking Soda ×1 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood2.png
Good Cooking Magazine Vol.2
none 0.75 Cooking
Biscuit.png
Biscuit ×6
Muffintray Batter.png Biscuit ×1 none none none 0.75 Cooking

Evolved recipes

Biscuit is a cooking ingredients.

Product Nutrition
Soup
Soup
5
Stew
Stew
5

Location

The loot distributions can be found in the table(s) below.

Biscuit distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
deepfry_kitchen restaurantdisplay 23.28%
deepfry_kitchen restaurantdisplay 41.14%
fishchipskitchen restaurantdisplay 23.28%
fishchipskitchen restaurantdisplay 41.14%
westernkitchen restaurantdisplay 23.28%
westernkitchen restaurantdisplay 41.14%

Biscuit is often found inside displays in restaurant.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Biscuit
	{
		DisplayName = Biscuit,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Biscuit,
		EvolvedRecipe = Soup:5;Stew:5,
		FoodType = NoExplicit,
		DaysFresh = 3,
		DaysTotallyRotten = 5,
		HungerChange = -5,
		Calories = 160,
		Carbohydrates = 22,
		Lipids = 8,
		Proteins = 1,
		CustomEatSound = EatingCrispy,
		WorldStaticModel = Biscuit_Ground,
		Tags = FitsToaster,
	}