Biscuit

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Biscuit
BiscuitModel.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
3 days
Days until rotten
5 days
Nutrition
HungerMoodle Icon Hungry.png
-5
CaloriesCalories
160
CarbohydratesCarbohydrates
22
ProteinsProteins
1
FatFat
8
Technical
Item ID
Base.Biscuit

Biscuit is a perishable food item.

Usage

Consumable properties

Biscuit can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Biscuit.png
Hunger: -5
Biscuit.png
Hunger: -3
Boredom: +10
Unhappiness: +10
Biscuit.png
Hunger: -2
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

How to make

The player must first learn how to make biscuit before it is craftable. This can be done by either reading a Good Cooking Magazine, or starting with the chef occupation during character creation.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5 Ingredient 6 Ingredient 7 Ingredient 8
Muffintray Batter.png
Tray of Biscuits (Uncooked)
0.75 Cooking none Chef
OR
Cook (trait)
OR
Good Cooking Magazine Vol. 2
Bowl.png
Empty Bowl
(keep)

(keep)
Muffin Tray
Muffin Tray
(consumed)
Water.png
Water
(1 unit)

(consumed)
Flour.png
Flour
(1 unit)

(consumed)
Salt.png
Salt
(1 unit)

(consumed)
BakingSoda.png
Baking Soda
(1 unit)

(consumed)

(consumed)
Biscuit.png
Biscuit x6
0.75 Cooking none Tray of Biscuits (Cooked)
Tray of Biscuits (Cooked)
(consumed)







Evolved recipes

Biscuit is a cooking ingredients.

Product Nutrition
Soup
Soup
5
Stew
Stew
5

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
deepfry_kitchen restaurantdisplay 4 1
restaurantdisplay 4 1
restaurantdisplay 4 2
restaurantdisplay 4 2

Biscuit is often found inside displays in restaurant.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.73
item Biscuit
{
  DisplayName          = Biscuit,
  DisplayCategory      = Food,
  Type                 = Food,
  Weight               = 0.1,
  Icon                 = Biscuit,
  EvolvedRecipe        = Soup:5;Stew:5,
  FoodType             = NoExplicit,
  DaysFresh            = 3,
  DaysTotallyRotten    = 5,
  HungerChange         = -5,
  Calories             = 160,
  Carbohydrates        = 22,
  Lipids               = 8,
  Proteins             = 1,
  CustomEatSound       = EatingCrispy,
  WorldStaticModel     = Biscuit_Ground,
  Tags                 = FitsToaster,
}