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Taco Shell

From PZwiki
Project ZomboidItemsFoodGrainsTaco Shell
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
Taco Shell
TacoShell Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
15 days
Days until rotten
20 days
Nutrition
HungerUI Hunger.png
-5
CaloriesCalories
55
CarbohydratesCarbohydrates
8.4
ProteinsProteins
0.8
FatFat
3
Technical
Item ID
Base.TacoShell

Taco shell is a perishable food item.

Usage

Taco shell can be eaten raw, providing the player with some positive effects. Taco shell is more effective when used as cooking ingredient, as all negative effects are removed.

Consumable properties

Taco shell can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Taco Shell (Fresh) -5 - - -
Stale Taco Shell (Stale) -4 +10 +10 -
Rotten Taco Shell (Rotten) -2 +20 +20 100%

Crafting

Main article: Cooking

What it can make

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
Taco.png
Taco (crafted)
TacoShell.png Taco Shell ×1
Taco ingredients Taco ingredients ×(1−5)
none none none 0.75 Cooking

Location

The loot distributions can be found in the table(s) below.

TacoShell distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
generalstore shelves 23.67%
generalstorestorage cardboardbox 23.67%
generalstorestorage crate 23.67%
generalstorestorage smallbox 23.67%
gigamart cardboardbox 4.44%
gigamart crate 4.44%
gigamart shelves 23.67%
grocery cardboardbox 4.44%
grocery crate 4.44%
grocery shelves 23.67%
grocery smallcrate 4.44%
grocerystorage cardboardbox 4.44%
grocerystorage crate 4.44%
grocerystorage metal_shelves 4.44%
grocerystorage smallcrate 4.44%
kitchen counter 3.43%
kitchen metal_shelves 3.43%
kitchen overhead 3.43%
kitchen shelves 3.43%
livingroom counter 3.43%
livingroom overhead 3.43%
mexicankitchen cardboardbox 76.71%
mexicankitchen cardboardbox 41.46%
mexicankitchen cardboardbox 23.67%
mexicankitchen counter 19.68%
mexicankitchen crate 76.71%
mexicankitchen crate 41.46%
mexicankitchen crate 23.67%
mexicankitchen metal_shelves 76.71%
mexicankitchen metal_shelves 41.46%
mexicankitchen metal_shelves 23.67%
mexicankitchen smallbox 76.71%
mexicankitchen smallbox 41.46%
mexicankitchen smallbox 23.67%
SurvivorCache1 counter 3.43%
SurvivorCache2 counter 3.43%
SurvivorCacheBigBuilding counter 3.43%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - ForagingNav: 1
TownZone: 1
TrailerPark: 1
- - - - - - -

Taco shell can be found in kitchen counters.

History

Base.TacoShell

Version Description
Build 42.0.0 CustomEatSound added with value EatingCrispy.
EatType added with value 2handforced.
StaticModel added with value TacoShell_Ground.
Build 41.69 DisplayCategory added with value Food.
Build 41.65 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food_dry.txt

Retrieved: Build 42.0.2
item TacoShell
	{
		DisplayName = Taco Shell,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = TacoShell,
		DaysFresh = 15,
		DaysTotallyRotten = 20,
		HungerChange = -5,
		Calories = 55,
		Carbohydrates = 8.4,
		Lipids = 3,
		Proteins = 0.8,
		EatType = 2handforced,
		CustomEatSound = EatingCrispy,
		StaticModel = TacoShell_Ground,
		WorldStaticModel = TacoShell_Ground,
	}