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Acoustic Guitar

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Acoustic Guitar
Guitar Acoustic Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
2.3
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Max condition
2
Condition lower chance
3
Performance
Damage type
Blunt
Damage
0.3–0.8
Door damage
3
Tree damage
10
Range
0.61–1.3
Attack speed
0.9
Knockback
0.3
Crit chance
20%
Technical
Item ID
Base.GuitarAcoustic

An acoustic guitar is an improvised blunt weapon.

Usage

An acoustic guitar can be used as an improvised weapon. It has poor durability and damage, but can hit two zombies simultaneously.

It cannot be played as of Build 41.78.16.

Condition

The acoustic guitar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Long blunt level Condition lower chance Average condition
0 0 1/3 (33%) 6
0 4 1/5 (20%) 10
0 8 1/7 (14%) 14
4 0 1/7 (14%) 14
8 0 1/11 (9%) 22
4 4 1/9 (11%) 18
4 8 1/11 (9%) 22
8 8 1/15 (7%) 30
10 10 1/17 (6%) 34

Repairing

Acoustic Guitar

For more information, see Condition
Fixer Skill Repairs Success chance
Duct Tape Duct Tape 50% 95%
Adhesive Tape Adhesive Tape 20% 95%

Location

The loot distributions can be found in the table(s) below.

GuitarAcoustic distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all wardrobe 2.1%
BandPractice crate 6.74%
BandPractice metal_shelves 6.74%
bedroom crate 11.21%
bedroom crate 0.59%
bedroom wardrobe 2.14%
bedroom wardrobe 2.1%
closet crate 11.21%
closet crate 0.59%
closet metal_shelves 11.21%
daycare wardrobe 2.14%
garagestorage crate 11.21%
garagestorage crate 0.59%
livingroom wardrobe 11.21%
pawnshop shelves 23.67%
pawnshopstorage crate 11.21%
pawnshopstorage metal_shelves 11.21%
storageunit crate 11.21%
storageunit crate 0.59%
storageunit metal_shelves 11.21%
storageunit metal_shelves 0.59%
Stories
Story ID Link
RZSMusicFestStage Zone stories

History

Base.GuitarAcoustic

Version Description
Build 41.65 DisplayCategory added with value Instrument.
Build 41.54 BreakSound changed from BreakWoodItem to AcousticGuitarBreak.
DoorHitSound added with value AcousticGuitarHit.
HitFloorSound added with value AcousticGuitarHit.
HitSound added with value AcousticGuitarHit.
SwingSound added with value AcousticGuitarSwing.
Build 41.51 MaxHitCount changed from 2 to 3.
Build 41.32 MaxRange changed from 1.5 to 1.3.
MinAngle changed from 0.65 to 0.8.
Build 41.17 AttachmentType added with value GuitarAcoustic.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GuitarAcoustic
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.3,
		MinAngle	=	0.8,
		WeaponSprite	=	Guitar_Acoustic,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	3,
		Weight	=	2.3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	2,
		MaxHitCount	=	3,
		DoorDamage	=	3,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Acoustic Guitar,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	GuitarAcoustic,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AcousticGuitarHit,
		HitSound = AcousticGuitarHit,
		HitFloorSound = AcousticGuitarHit,
        BreakSound = AcousticGuitarBreak,
		SwingSound = AcousticGuitarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.8,
        BaseSpeed = 0.9,
        AttachmentType = GuitarAcoustic,
    }

See also