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Molotov Cocktail

From PZwiki
Project ZomboidItemsWeaponsExplosivesMolotov Cocktail
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Molotov Cocktail
Molotov Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Secondary
Lighter
Performance
Damage
0–0
Range
0–8
Fire power
90
Fire range
4 tiles
Technical
Item ID
Base.Molotov

A Molotov cocktail is a hand-made incendiary weapon which can be thrown by the player.

Usage

Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in their area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire can spread and even engulf the thrower in flames.

A lighter must be in the secondary slot in order to use it. After throwing, another Molotov will be chosen as the current weapon if the player has one.

It is recommended to read more about the dangers of fire.

Crafting

Molotov cocktails can be crafted from a full bourbon and a ripped sheet, or from a gas can, an empty bottle, and a ripped sheet.

Product Ingredients Tools Requirements Workstation XP
Molotov.png
Molotov Cocktail
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Each of:
WhiskeyFull.png Bourbon ×1
none none none none
Molotov.png
Molotov Cocktail
One of:
WhiskeyEmpty.png Empty Bottle (disambiguation) ×1
WineEmpty.png Empty Bottle (disambiguation) ×1
Wine2Empty.png Empty Bottle (disambiguation) ×1
One of:
Rag.png Ripped Sheets ×1
Dirty Rag Dirty Rag ×1
Petrol.png
Gas Can
none none none

History

Base.Molotov

Version Description
Build 41.69 DisplayCategory changed from Devices to Explosives.
Build 41.65 DisplayCategory added with value Devices.
Build 41.54 EquipSound added with value MolotovCocktailEquip.
ExplosionSound added with value MolotovCocktailExplode.
SwingSound added with value MolotovCocktailThrow.
Build 41.12 SwingAnim changed from Bat to Throw.
WeaponSprite added with value Molotov.
Build 32.14 FirePower added with value 90.
FireRange added with value 4.
Build 23 MinimumSwingTime changed from 3.5 to 1.5.
SwingAnim changed from null to Bat.
SwingTime changed from 3.5 to 1.5.
RC2.9 - Build 0007 MaxDamage changed from 0.0 to 0.
MaxRange changed from 8.0 to 8.
MinDamage changed from 0.0 to 0.
MinimumSwingTime added with value 3.5.
OtherHandUse changed from true to TRUE.
SwingAmountBeforeImpact added with value 0.1.
SwingTime added with value 3.5.
UseSelf changed from true to TRUE.
Weight changed from 3 to 1.5.
0.1.5d Released on or before this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Molotov
    {
        DisplayCategory = Explosives,
        OtherHandUse	=	TRUE,
        MaxRange	=	8,
        WeaponSprite = Molotov,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
        SwingAnim	=	Throw,
        UseSelf	=	TRUE,
        DisplayName	=	Molotov Cocktail,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	MolotovCocktail,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        OtherHandRequire	=	Lighter,
        MaxHitCount	=	0,
        FirePower  =   90,
        FireRange  =   4,
        Icon	=	Molotov,
        EquipSound = MolotovCocktailEquip,
        ExplosionSound = MolotovCocktailExplode,
        SwingSound = MolotovCocktailThrow,
    }

See also