A hand axe is a one-handed weapon and tool.
Usage
The hand axe can be attached to the left or right slot of a belt for quick access and weight reduction.
Pros | Cons |
---|---|
|
|
Weapon
The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.
Breaking doors
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular axe deals 35.
Chopping trees
A hand axe is a decent choice when chopping trees and collecting logs to turn into planks using a saw. It does 15 damage per swing. For comparison, a regular axe deals 35.
Condition
The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Axe level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/15 (7%) | 150 |
0 | 4 | 1/17 (6%) | 170 |
0 | 8 | 1/19 (5%) | 190 |
4 | 0 | 1/19 (5%) | 190 |
8 | 0 | 1/23 (4%) | 230 |
4 | 4 | 1/21 (5%) | 210 |
4 | 8 | 1/23 (4%) | 230 |
8 | 8 | 1/27 (4%) | 270 |
10 | 10 | 1/29 (3%) | 290 |
Repairing
Hand Axe
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
2× Wood Glue | 2 Carpentry | 50% | 95% |
2× Duct Tape | 20% | 95% | |
2× Glue | 10% | 95% | |
4× Adhesive Tape | 10% | 95% |
It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Duffel Bag | 1.01% |
Carpenter | crate | 3.98% |
Carpenter | metal_shelves | 3.98% |
Farmer | crate | 3.98% |
Farmer | metal_shelves | 3.98% |
SafehouseLoot | counter | 23.28% |
SafehouseLoot | crate | 3.98% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 3.98% |
SafehouseLoot | metal_shelves | 23.28% |
SafehouseLoot | wardrobe | 23.28% |
SurvivorCache1 | counter | 23.28% |
SurvivorCache2 | counter | 23.28% |
ToolsCache1 | Duffel Bag | 3.98% |
ToolsCache1 | ToolsBox | 10.78% |
ToolsCache1 | counter | 3.98% |
all | crate | 0.47% |
all | metal_shelves | 1.87% |
all | toolcabinet | 3.98% |
armysurplus | metal_shelves | 10.78% |
armysurplus | shelves | 10.78% |
closet | crate | 3.98% |
closet | crate | 10.78% |
construction | crate | 3.98% |
drugshack | crate | 23.28% |
factory | crate | 3.98% |
factory | metal_shelves | 3.98% |
farmstorage | crate | 3.98% |
farmstorage | metal_shelves | 3.98% |
firestorage | metal_shelves | 3.98% |
garagestorage | counter | 3.98% |
garagestorage | crate | 3.98% |
garagestorage | crate | 10.78% |
garagestorage | locker | 3.98% |
garagestorage | metal_shelves | 3.98% |
gardenstore | metal_shelves | 3.98% |
gardenstore | shelves | 3.98% |
generalstore | metal_shelves | 3.98% |
generalstore | shelves | 3.98% |
generalstorestorage | metal_shelves | 3.98% |
generalstorestorage | shelves | 3.98% |
gigamart | shelves | 3.98% |
kitchen | crate | 3.98% |
loggingfactory | crate | 3.98% |
loggingfactory | metal_shelves | 3.98% |
pawnshop | counter | 3.98% |
pawnshop | counter | 10.78% |
pawnshop | crate | 3.98% |
pawnshop | metal_shelves | 3.98% |
pawnshop | shelves | 3.98% |
pawnshopoffice | crate | 10.78% |
pawnshopoffice | metal_shelves | 10.78% |
pawnshopstorage | crate | 3.98% |
pawnshopstorage | crate | 10.78% |
pawnshopstorage | metal_shelves | 3.98% |
pawnshopstorage | metal_shelves | 10.78% |
producestorage | metal_shelves | 3.98% |
shed | counter | 3.98% |
shed | crate | 3.98% |
shed | locker | 3.98% |
shed | metal_shelves | 3.98% |
storageunit | crate | 3.98% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 3.98% |
toolstore | counter | 3.98% |
toolstore | crate | 3.98% |
toolstore | metal_shelves | 3.98% |
toolstore | shelves | 3.98% |
toolstorestorage | crate | 3.98% |
toolstorestorage | metal_shelves | 3.98% |
warehouse | crate | 3.98% |
warehouse | metal_shelves | 3.98% |
Outfit | Days survived | Chance |
---|---|---|
All | 0 | 5 |
All | 20 | 1 |
McCoys | 0 | 80 |
Bandit | 0 | 80 |
Crafting
Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Watermelon Slice ×10 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Saw ×1 Axe ×1 Stone Axe ×1 Hand Axe ×1 Wood Axe ×1 Meat Cleaver ×1 Each of: Watermelon ×1 |
none | none | none | 0.75 Cooking |
Gallery
History
Base.HandAxe
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HandAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.1,
WeaponSprite = HandAxe,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Axe,
ConditionLowerChanceOneIn = 15,
Weight = 2,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 20,
SwingAnim = Bat,
DisplayName = Hand Axe,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = AxeHand,
BreakSound = HandAxeBreak,
DoorHitSound = HandAxeHit,
HitSound = HandAxeHit,
HitFloorSound = HandAxeHit,
SwingSound = HandAxeSwing,
TreeDamage = 15,
CriticalChance = 15,
CritDmgMultiplier = 5,
MinDamage = 0.7,
MaxDamage = 1.5,
BaseSpeed = 1,
WeaponLength = 0.35,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Hammer,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Hand Axe
{
Require : HandAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}