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Electric Bass

From PZwiki
Project ZomboidItemsWeaponsElectric Bass
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This page has been updated to an unstable beta version (42.0.0).
There may be additional features that are not in the stable version (41.78.16).
This version is part of a public beta that must be opted into.
Parts of this page may have been automatically updated to the latest unstable build (42.0.2).
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Electric Bass
Electric Bass
Electric Bass
Electric Bass
General
Category
Musical Instrument / Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3.5
Slot attached
Back
Skill
Properties
Max condition
12
Condition lower chance
9
Performance
Damage
0.9–1.4
Door damage
10
Tree damage
0
Range
0.61–1.35
Attack speed
1
Knockback
0.3
Crit chance
70%
Technical
Item ID
Base.GuitarElectricBass

An electric bass is an item in Project Zomboid.

Usage

Help PZwiki by adding information to this section.

Location

GuitarElectricBass distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all cardboardbox 0.59%
all smallbox 0.59%
all wardrobe 2.1%
BandPractice cardboardbox 19.68%
BandPractice crate 19.68%
BandPractice metal_shelves 19.68%
BandPractice smallbox 19.68%
bedroom cardboardbox 11.21%
bedroom cardboardbox 0.59%
bedroom crate 11.21%
bedroom crate 0.59%
bedroom wardrobe 2.1%
closet cardboardbox 11.21%
closet cardboardbox 6.74%
closet cardboardbox 0.59%
closet metal_shelves 5.77%
closet smallbox 11.21%
closet smallbox 6.74%
daycare wardrobe 2.1%
garagestorage cardboardbox 11.21%
garagestorage cardboardbox 6.74%
garagestorage cardboardbox 0.59%
garagestorage crate 0.59%
garagestorage smallbox 11.21%
garagestorage smallbox 6.74%
kidsbedroom wardrobe 2.1%
livingroom cardboardbox 11.21%
livingroom cardboardbox 6.74%
livingroom crate 11.21%
livingroom crate 6.74%
livingroom smallbox 6.74%
livingroom wardrobe 6.74%
livingroom wardrobe 1.06%
musicstore cardboardbox 76.71%
musicstore cardboardbox 41.46%
musicstore crate 76.71%
musicstore crate 41.46%
musicstore shelves 76.71%
musicstore shelves 41.46%
pawnshop displaycase 6.74%
pawnshop shelves 76.71%
pawnshop shelves 41.46%
pawnshopstorage cardboardbox 11.21%
pawnshopstorage crate 11.21%
pawnshopstorage metal_shelves 11.21%
pawnshopstorage smallbox 11.21%
SafehouseLoot cardboardbox 6.74%
SafehouseLoot crate 6.74%
SafehouseLoot smallbox 6.74%
SafehouseLoot_Late cardboardbox 6.74%
SafehouseLoot_Late crate 6.74%
SafehouseLoot_Late smallbox 6.74%
SafehouseLoot_Mid cardboardbox 6.74%
SafehouseLoot_Mid crate 6.74%
SafehouseLoot_Mid smallbox 6.74%
shed cardboardbox 0.59%
shed smallbox 11.21%
shed smallbox 6.74%
storageunit cardboardbox 11.21%
storageunit cardboardbox 6.74%
storageunit cardboardbox 0.59%
storageunit crate 11.21%
storageunit crate 6.74%
storageunit crate 0.59%
storageunit metal_shelves 11.21%
storageunit metal_shelves 6.74%
storageunit metal_shelves 0.59%
storageunit smallbox 11.21%
storageunit smallbox 6.74%
storageunit smallbox 0.59%
Stories
Story ID Link
RZSMusicFestStage Zone stories

History

Base.GuitarElectricBass

Version Description
Build 42.0.0 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons_heavy.txt

Retrieved: Build 42.0.2
item GuitarElectricBass
	{
		DisplayName = Electric Bass,
		DisplayCategory = InstrumentWeapon,
		Type = Weapon,
		Weight = 3.5,
		IconsForTexture = BassElectricBlack;BassElectricBlue;BassElectricRed,
		AttachmentType = Guitar,
		BaseSpeed = 1,
		BreakSound = ElectricBassBreak,
		Categories = Blunt,
		ConditionLowerChanceOneIn = 9,
		ConditionMax = 12,
		CritDmgMultiplier = 2,
		CriticalChance = 70,
		DoorDamage = 10,
		DoorHitSound = ElectricBassHit,
		DropSound = ElectricBassDrop,
		HitAngleMod = -30,
		HitFloorSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 1.5,
		MaxDamage = 1.4,
		MaxHitCount = 3,
		MaxRange = 1.35,
		MinAngle = 0.8,
		MinDamage = 0.9,
		MinRange = 0.61,
		MinimumSwingTime = 3.0,
		PushBackMod = 0.3,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = TRUE,
		SplatNumber = 1,
		SplatSize = 5,
		SubCategory = Swinging,
		SwingAnim = Heavy,
		SwingSound = ElectricBassSwing,
		SwingTime = 3.0,
		TreeDamage = 0,
		TwoHandWeapon = TRUE,
		WeaponSpritesByIndex = Guitar_ElectricBassBlack;Guitar_ElectricBassBlue;Guitar_ElectricBassRed,
        Tags = HasMetal;RepairWithTape,
		OnBreak = OnBreak.GuitarElectricBass,
	}

See also