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Poncho (yellow)

From PZwiki
Project ZomboidItemsClothingTopsJacketsPoncho (yellow)
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Poncho
YellowPonchoModel 3D.png
Poncho (yellow, hooded)
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
JacketHat
Properties
Scratch defence
10%
Insulation
15%
Wind resistance
80%
Water resistance
100%
Technical
Item ID
Base.PonchoYellowDOWN
Base.PonchoYellow

A yellow poncho is a clothing item. It fully protects from rain, and looks cool.

Usage

When worn, the poncho provides great water and wind resistance, but barely any protection against anything other than scratches.

Pros and cons

Pros Cons
  • Provides full water resistance.
  • Little insulation may make it great for hot summer rains for character without the outdoorsman trait.
  • No scratch protection and doesn't protect the head when the hood is down, making it worse than the green poncho.
  • Very little insulation for winter.
  • Only offers a little of scratch protection when the hood is up.
  • Can't be repaired.

Body location

Hood down
Protection Jacket.png
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms
Hood up
Protection JacketHat.png
  • Head
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Location

The loot distributions can be found in the table(s) below.

PonchoYellowDOWN distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
armysurplus clothingrack 15.1%
armysurplus metal_shelves 15.1%
armysurplus shelves 15.1%
camping clothingrack 15.1%
campingstorage crate 15.1%
closet crate 15.1%
fishingstorage clothingrack 15.1%
garagestorage crate 15.1%
gardenstore clothingrack 15.1%
hunting clothingrack 15.1%
pawnshop clothingrack 15.1%
pawnshop crate 15.1%
pawnshop metal_shelves 15.1%
pawnshop shelves 15.1%
storageunit crate 15.1%

Ponchos can be found rarely in the Louisville Military checkpoint, Army surplus stores, malls, and pawns shops.

Trivia

  • When hooded, it provides 5% less insulation and wind resistance (10% and 75% respectively). This behavior is similar with other items with a hood.
  • When unhooded, it doesn't offer scratch protection. This is likely an oversight.
  • It uses the same icon as Hoodie.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

HoodieWhite.png Base.PonchoYellowDOWN
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item PonchoYellowDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Poncho,
        ClothingItem = PonchoYellowDOWN,
        BodyLocation = Jacket_Down,
        Icon = HoodieWhite,
        ColorRed = 228,
        ColorGreen = 195,
        ColorBlue = 88,
        BloodLocation = Trousers;Shirt,
        RunSpeedModifier = 0.9,
        ClothingItemExtra = PonchoYellow,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = DownHoodie,
        NeckProtectionModifier = 0.5,
        Insulation = 0.15,
        WindResistance = 0.8,
        WaterResistance = 1.0,
        WorldStaticModel = Poncho_Ground,
    }

HoodieWhite.png Base.PonchoYellow
Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.78.16
item PonchoYellow
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Poncho,
        ClothingItem = PonchoYellow,
        BodyLocation = JacketHat,
        Icon = HoodieWhite,
        ColorRed = 228,
        ColorGreen = 195,
        ColorBlue = 88,
        BloodLocation = Shirt;FullHelmet;Trousers,
        RunSpeedModifier = 0.9,
        ClothingItemExtra = PonchoYellowDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = UpHoodie,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.75,
        WaterResistance = 1.0,
        WorldStaticModel = Poncho_Ground,
    }

See also