Rolling Pin

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Rolling Pin
RollingPin Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Properties
Max condition
8
Performance
Damage
0.4–0.6
Range
0.61–1
Knockback
0.5
Knockdown
0
Technical
Item ID
Base.RollingPin

A rolling pin is a blunt melee weapon.

Usage

Weapon

The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The rolling pin is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (14 + maintenance x 2)

Repairing

Rolling pins cannot be repaired.

Crafting

The rolling pin can be used to create various recipes if a character picked a chef profession or has learned the correct recipe magazines in relation to cooking.

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5
Dough.png
Bread Dough
2.5 Cooking none Chef
OR
Cook (trait)
OR
Good Cooking Magazine Vol. 2
RollingPin.png
Rolling Pin
(keep)
Bowl.png
Empty Bowl
(keep)

(keep)
WaterDrop.png
Water
(1 unit)

(consumed)

(1 unit)

(consumed)
Pie Preparation
Pie Preparation
0.75 Cooking none RollingPin.png
Rolling Pin
(keep)
BakingPan.png
Baking Pan
(consumed)
Dough.png
Pie Dough
(consumed)


PizzaWhole.png
Pizza
10 Cooking none Chef
OR
Cook (trait)
OR
Good Cooking Magazine Vol. 2
Bowl.png
Empty Bowl
(keep)
RollingPin.png
Rolling Pin
(keep)

(keep)
TomatoPaste.png
Tomato Paste
(15 units)

(consumed)
Water.png
Water
(3 units)

(consumed)
BakingTray CookiesBaked.png
Baking Tray with Chocolate Chip Cookie (Uncooked)
0.75 Cooking none Chef
OR
Cook (trait)
OR
Good Cooking Magazine Vol. 1
Bowl.png
Empty Bowl
(keep)
RollingPin.png
Rolling Pin
(keep)

(keep)
Flour.png
Flour
(1 unit)

(consumed)
BakingTray.png
Baking Tray
(consumed)
BakingTray CookiesBaked.png
Baking Tray with Chocolate Cookie (Uncooked)
0.75 Cooking none Chef
OR
Cook (trait)
OR
Good Cooking Magazine Vol. 1
Bowl.png
Empty Bowl
(keep)
RollingPin.png
Rolling Pin
(keep)

(keep)
Flour.png
Flour
(1 unit)

(consumed)
BakingTray.png
Baking Tray
(consumed)
BakingTray CookiesBaked.png
Baking Tray with Oatmeal Cookie (Uncooked)
0.75 Cooking none Chef
OR
Cook (trait)
OR
Good Cooking Magazine Vol. 1
Bowl.png
Empty Bowl
(keep)
RollingPin.png
Rolling Pin
(keep)

(keep)
Flour.png
Flour
(1 unit)

(consumed)
BakingTray.png
Baking Tray
(consumed)
BakingTray CookiesBaked.png
Baking Tray with Shortbread Cookie (Uncooked)
0.75 Cooking none Chef
OR
Cook (trait)
OR
Good Cooking Magazine Vol. 1
Bowl.png
Empty Bowl
(keep)
RollingPin.png
Rolling Pin
(keep)

(keep)
Flour.png
Flour
(1 unit)

(consumed)
BakingTray.png
Baking Tray
(consumed)
BakingTray CookiesBaked.png
Baking Tray with Sugar Cookie (Uncooked)
0.75 Cooking none Chef
OR
Cook (trait)
OR
Good Cooking Magazine Vol. 1
Flour.png
Flour
(1 unit)

(consumed)
Bowl.png
Empty Bowl
(keep)

(keep)
RollingPin.png
Rolling Pin
(keep)
BakingTray.png
Baking Tray
(consumed)
Baguette (Uncooked)
Baguette (Uncooked)
2.5 Cooking none Chef
OR
Cook (trait)
OR
Good Cooking Magazine Vol. 2
Bowl.png
Empty Bowl
(keep)

(keep)
RollingPin.png
Rolling Pin
(keep)
WaterDrop.png
Water
(1 unit)

(consumed)
Flour.png
Flour
(1 unit)

(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bakerykitchen counter 4 8
burgerkitchen counter 4 8
chinesekitchen counter 4 8
deepfry_kitchen counter 4 8
italiankitchen counter 4 8
kitchen_crepe counter 4 8
mexicankitchen counter 4 8
pizzakitchen counter 4 8
westernkitchen counter 4 8

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item RollingPin
	{
	    DisplayCategory = Cooking,
		MaxRange	=	1.1,
		WeaponSprite	=	RollingPin,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		Weight	=	1.5,
		ConditionLowerChanceOneIn	=	14,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	8,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
        CriticalChance	=	50,
        CritDmgMultiplier = 2,
		DisplayName	=	Rolling Pin,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	0,
		Icon	=	RollingPin,
		RunAnim	=	Run_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 1.4,
        CriticalChance	=	15,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
	  	WeaponLength = 0.28,
	  	AttachmentType = BigWeapon,
        BreakSound	=	RollingPinBreak,
        DoorHitSound = RollingPinHit,
		HitSound = RollingPinHit,
		HitFloorSound = RollingPinHit,
		SwingSound = RollingPinSwing,
    }

See also