Rolling Pin

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Rolling Pin
RollingPin Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Properties
Max condition
8
Performance
Damage
0.4–0.6
Range
0.61–1
Knockback
0.5
Technical
Item ID
Base.RollingPin

A rolling pin is a blunt melee weapon.

Usage

Weapon

The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The plunger has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (14 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance level Short blunt level Condition lower chance Average condition
0 0 1/14 (7%) 112
0 4 1/16 (6%) 128
0 8 1/18 (6%) 144
4 0 1/18 (6%) 144
8 0 1/22 (5%) 176
4 4 1/20 (5%) 160
4 8 1/22 (5%) 176
8 8 1/26 (4%) 208
10 10 1/28 (4%) 224

Repairing

Rolling pins cannot be repaired.

Crafting

The rolling pin can be used to create various recipes if a character picked a chef profession or has learned the correct recipe magazines in relation to cooking.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Dough.png
Bread (dough)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
Each of:
RollingPin.png Rolling Pin ×1
Bowl.png Empty Bowl ×1
WaterDrop.png Water ×1 unit(s)
Salt.png Salt ×1 unit(s)
Yeast.png Yeast ×1 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood2.png
Good Cooking Magazine Vol.2
none 2.5 Cooking
PieWhole.png
Pie Preparation
RollingPin.png Rolling Pin ×1
BakingPan.png Baking Pan ×1
Dough.png Pie Dough ×1
none none none 0.75 Cooking
PizzaWhole.png
Pizza
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Each of:
Bowl.png Empty Bowl ×1
RollingPin.png Rolling Pin ×1
TomatoPaste.png Tomato Paste ×15 unit(s)
Water.png Water ×3 unit(s)
Salt.png Salt ×2 unit(s)
Yeast.png Yeast ×1 unit(s)
Cheese.png Cheese ×15 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood2.png
Good Cooking Magazine Vol.2
none 10 Cooking
BakingTray CookiesBaked.png
Baking Tray with Chocolate Chip Cookie (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margerine.png Margarine ×1
Each of:
Bowl.png Empty Bowl ×1
RollingPin.png Rolling Pin ×1
BakingTray.png Baking Tray ×1
BakingSoda.png Baking Soda ×1
ChocolateChips.png Chocolate Chips ×6
Egg.png Egg (tag) ×2
Flour.png Flour ×1 unit(s)
WaterDrop.png Water ×1 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood.png
Good Cooking Magazine Vol.1
none 0.75 Cooking
BakingTray CookiesBaked.png
Baking Tray with Chocolate Cookie (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margerine.png Margarine ×1
Each of:
Bowl.png Empty Bowl ×1
RollingPin.png Rolling Pin ×1
BakingTray.png Baking Tray ×1
BakingSoda.png Baking Soda ×1
CocoaPowder.png Cocoa Powder ×10 unit(s)
Egg.png Egg (tag) ×2
Flour.png Flour ×1
WaterDrop.png Water ×1 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood.png
Good Cooking Magazine Vol.1
none 0.75 Cooking
BakingTray CookiesBaked.png
Baking Tray with Oatmeal Cookie (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margerine.png Margarine ×1
Each of:
Bowl.png Empty Bowl ×1
RollingPin.png Rolling Pin ×1
BakingTray.png Baking Tray ×1
BakingSoda.png Baking Soda ×1
OatsRaw.png Can of Oats ×10 unit(s)
Egg.png Egg (tag) ×2
Flour.png Flour ×1 unit(s)
WaterDrop.png Water ×1 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood.png
Good Cooking Magazine Vol.1
none 0.75 Cooking
BakingTray CookiesBaked.png
Baking Tray with Shortbread Cookie (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
Each of:
Bowl.png Empty Bowl ×1
RollingPin.png Rolling Pin ×1
BakingTray.png Baking Tray ×1
Butter.png Butter ×4 unit(s)
SugarBrown.png Sugar (tag) ×1
WaterDrop.png Water ×1 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood.png
Good Cooking Magazine Vol.1
none 0.75 Cooking
BakingTray CookiesBaked.png
Baking Tray with Sugar Cookie (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margerine.png Margarine ×1
Each of:
Bowl.png Empty Bowl ×1
RollingPin.png Rolling Pin ×1
BakingTray.png Baking Tray ×1
BakingSoda.png Baking Soda ×1
Egg.png Egg (tag) ×2
Flour.png Flour ×1 unit(s)
WaterDrop.png Water ×1 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood.png
Good Cooking Magazine Vol.1
none 0.75 Cooking
Doughnut Baguette.png
Baguette (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
Each of:
Bowl.png Empty Bowl ×1
RollingPin.png Rolling Pin ×1
WaterDrop.png Water ×1 unit(s)
Flour.png Flour ×1 unit(s)
Salt.png Salt ×1 unit(s)
Yeast.png Yeast ×1 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood2.png
Good Cooking Magazine Vol.2
none 2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

RollingPin distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
bakerykitchen counter 19.27%
burgerkitchen counter 19.27%
cafe metal_shelves 19.27%
cafekitchen counter 19.27%
cafeteriakitchen counter 19.27%
chinesekitchen counter 19.27%
deepfry_kitchen counter 19.27%
dinerkitchen counter 19.27%
donut_kitchen counter 19.27%
fishchipskitchen counter 19.27%
gigamartkitchen counter 19.27%
italiankitchen counter 19.27%
jayschicken_kitchen counter 19.27%
kitchen counter 19.27%
kitchen_crepe counter 19.27%
livingroom counter 19.27%
mexicankitchen counter 19.27%
pizzakitchen counter 19.27%
restaurantkitchen counter 19.27%
seafoodkitchen counter 19.27%
spiffoskitchen counter 19.27%
westernkitchen counter 19.27%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item RollingPin
	{
	    DisplayCategory = Cooking,
		MaxRange	=	1.1,
		WeaponSprite	=	RollingPin,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		Weight	=	1.5,
		ConditionLowerChanceOneIn	=	14,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	8,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
        CriticalChance	=	50,
        CritDmgMultiplier = 2,
		DisplayName	=	Rolling Pin,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	0,
		Icon	=	RollingPin,
		RunAnim	=	Run_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 1.4,
        CriticalChance	=	15,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
	  	WeaponLength = 0.28,
	  	AttachmentType = BigWeapon,
        BreakSound	=	RollingPinBreak,
        DoorHitSound = RollingPinHit,
		HitSound = RollingPinHit,
		HitFloorSound = RollingPinHit,
		SwingSound = RollingPinSwing,
    }

See also