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A rolling pin is a blunt melee weapon.
Usage
Weapon
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Crafting
The rolling pin can be used to create various recipes if a character picked a chef profession or has learned the correct recipe magazines in relation to cooking.
Cooking
- Main article: Cooking
Condition
The plunger has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (14 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Short blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/14 (7%) | 112 |
0 | 4 | 1/16 (6%) | 128 |
0 | 8 | 1/18 (6%) | 144 |
4 | 0 | 1/18 (6%) | 144 |
8 | 0 | 1/22 (5%) | 176 |
4 | 4 | 1/20 (5%) | 160 |
4 | 8 | 1/22 (5%) | 176 |
8 | 8 | 1/26 (4%) | 208 |
10 | 10 | 1/28 (4%) | 224 |
Repairing
Rolling Pin
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
1× Wood Glue | 1 Carpentry | 50% | 95% |
1× Duct Tape | 20% | 95% | |
2× Glue | 10% | 95% | |
3× Adhesive Tape | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 19.68% |
burgerkitchen | counter | 19.68% |
cafe | metal_shelves | 19.68% |
cafekitchen | counter | 19.68% |
cafeteriakitchen | counter | 19.68% |
chinesekitchen | counter | 19.68% |
deepfry_kitchen | counter | 19.68% |
dinerkitchen | counter | 19.68% |
donut_kitchen | counter | 19.68% |
fishchipskitchen | counter | 19.68% |
gigamartkitchen | counter | 19.68% |
italiankitchen | counter | 19.68% |
jayschicken_kitchen | counter | 19.68% |
kitchen | counter | 19.68% |
kitchen_crepe | counter | 19.68% |
livingroom | counter | 19.68% |
mexicankitchen | counter | 19.68% |
pizzakitchen | counter | 19.68% |
restaurantkitchen | counter | 19.68% |
seafoodkitchen | counter | 19.68% |
spiffoskitchen | counter | 19.68% |
westernkitchen | counter | 19.68% |
Amount | Skill level | Biome: chance | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 25 Farm: 25 FarmLand: 25 Forest: 25 Nav: 25 TownZone: 25 TrailerPark: 25 Vegitation: 25 |
- | - | - | - | - | - | - |
History
Base.RollingPin
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item RollingPin
{
DisplayCategory = Cooking,
MaxRange = 1.1,
WeaponSprite = RollingPin,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
Weight = 1.5,
ConditionLowerChanceOneIn = 14,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 5,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
CriticalChance = 50,
CritDmgMultiplier = 2,
DisplayName = Rolling Pin,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
KnockdownMod = 0,
Icon = RollingPin,
RunAnim = Run_Weapon2,
TreeDamage = 0,
EnduranceMod = 1.4,
CriticalChance = 15,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.5,
BaseSpeed = 1.2,
WeaponLength = 0.28,
AttachmentType = BigWeapon,
BreakSound = RollingPinBreak,
DoorHitSound = RollingPinHit,
HitSound = RollingPinHit,
HitFloorSound = RollingPinHit,
SwingSound = RollingPinSwing,
}