Steak

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Steak
Steak Model.png
Steak (Rotten)
SteakCooked Model.png
SteakBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-40
CaloriesCalories
220
CarbohydratesCarbohydrates
0
ProteinsProteins
31.62
FatFat
9.35
Cooking
Time until cooked
50 minutes
Time until burned
20 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Steak

Steak is a perishable food item used in cooking.

Usage

Consumable properties

Steak can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

Steak.png
Hunger: -40


Dangerous uncooked, may cause sickness.

Steak.png
Hunger: -30
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

SteakRotten.png

Hunger: -18
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Cooked

SteakCooked.png
Hunger: -52

SteakCooked.png
Hunger: -30
Boredom: +10
Unhappiness: +10

SteakCooked.png
Hunger: -18
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Burned

SteakOverdone.png
Hunger: -13
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
SteakCooked.png
Steak (Cooked)
Steak.png Steak (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Evolved recipes

Steak is a cooking ingredient.

Product Nutrition
Stew
Stew
20
Salad
Salad
10
Stir Fry
Stir Fry
20
Roasted Vegetables
Roasted Vegetables
20
Sandwich
Sandwich
5
Rice Pot/Saucepan
Rice Pot/Saucepan
20
Pasta Pot/Saucepan
Pasta Pot/Saucepan
20
Taco
Taco
20
Burrito
Burrito
20
Pizza
Pizza
20

Distribution

The loot distributions can be found in the table(s) below.

Steak distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 Plastic Bag 0.71%
GroceryBag5 Plastic Bag 12.41%
GroceryBag5 Plastic Bag 30.41%
all fridge 1.87%
all fridge 2.81%
all fridge 3.51%
butcher displaycasebutcher 23.28%
butcher displaycasebutcher 41.14%
butcher freezer 15.1%
butcher fridge 15.1%
cafeteriakitchen counter 15.1%
chinesekitchen counter 15.1%
chinesekitchen freezer 15.1%
chinesekitchen fridge 15.1%
dinerkitchen counter 15.1%
dinerkitchen freezer 10.78%
dinerkitchen fridge 10.78%
gigamart displaycasebutcher 23.28%
gigamart displaycasebutcher 41.14%
gigamartkitchen counter 15.1%
gigamartkitchen displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 41.14%
grocery displaycasebutcher 23.28%
grocery displaycasebutcher 41.14%
italiankitchen freezer 23.28%
italiankitchen fridge 23.28%
kitchen freezer 6.29%
kitchen freezer 15.1%
kitchen freezer 19.27%
livingroom freezer 6.29%
livingroom freezer 15.1%
livingroom freezer 19.27%
mexicankitchen counter 15.1%
mexicankitchen freezer 23.28%
mexicankitchen fridge 23.28%
restaurantkitchen counter 15.1%
restaurantkitchen freezer 10.78%
restaurantkitchen fridge 10.78%
westernkitchen counter 15.1%
westernkitchen freezer 15.1%
westernkitchen fridge 15.1%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Steak
	{
		DisplayName = Steak,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = Steak,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Pizza:20;Stew:20;Stir fry Griddle Pan:20;Stir fry:20;Sandwich:5

See also