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D-E Magazine

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
D-E Magazine
Gun Magazine Model.png
General
Category
Ammo
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Part type
Magazine
Skill
Ammunition
Base.Bullets44
Magazine size
8

The D-E Magazine stores ammo to feed into a firearm.

Usage

The D-E magazine is a firearm magazine that can hold up to 8 rounds. It is used in the D-E Pistol.

Reloading

A magazine can be reloaded by either:

  • right-clicking the magazine in the player's inventory, then selecting “Insert X Bullets in Magazine”.
  • equipping the firearm and holding R, then selecting “Load Bullets into Spare Magazine”.

Both options will result in the player inserting one round at a time until the magazine is filled, unless interrupted.
Once filled, the magazine can then be inserted into the firearm. This can be done by either:

  • equipping the firearm and tapping R (the fullest magazine will be inserted).
  • equipping the firearm and holding R, then selecting “Insert Magazine”.
  • right-clicking the magazine or firearm in the player's inventory, then selecting “Insert Magazine”.

A magazine can be filled with rounds while walking (upright or crouched), but not running or sprinting.

Location

The loot distributions can be found in the table(s) below.

44Clip distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
druglab cardboardbox 10.38%
druglab crate 10.38%
druglab metal_shelves 10.38%
druglab smallbox 10.38%
gunstore displaycase 41.46%
gunstore displaycase 19.68%
pawnshop displaycase 19.68%
pawnshopoffice cardboardbox 5.33%
pawnshopoffice crate 5.33%
pawnshopoffice metal_shelves 5.33%
pawnshopoffice shelves 5.33%
pawnshopoffice smallbox 5.33%
SafehouseLoot_Late cardboardbox 19.68%
SafehouseLoot_Late counter 19.68%
SafehouseLoot_Late crate 19.68%
SafehouseLoot_Late metal_shelves 19.68%
SafehouseLoot_Late smallbox 19.68%
SafehouseLoot_Late wardrobe 19.68%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-2 4 ForagingNav: 5
TownZone: 5
TrailerPark: 5
Vegitation: 5
- - - - - - -

History

Base.44Clip

Version Description
Build 42.0.0 DisplayName changed from .44 Magazine to D-E Magazine.
Item tag added with value ['HasMetal', 'PistolMagazine', 'IgnoreZombieDensity'].
WorldStaticModel changed from Gun_Magazine_Ground to Gun_Pistol_Magazine.
Build 41.65 DisplayCategory added with value Ammo.
Build 41.54 WorldStaticModel added with value Gun_Magazine_Ground.
Build 41.51 GunType added with value Base.Pistol3.
Build 41.44 DisplayName changed from .44 Magnum Magazine to .44 Magazine.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons_ammunition.txt

Retrieved: Build 42.0.2
item 44Clip
	{
		DisplayName = D-E Magazine,
		DisplayCategory = Ammo,
		Type = Normal,
		Weight = 0.2,
		Icon = BerettaClip,
		AmmoType = Base.Bullets44,
		CanStack = FALSE,
		GunType = Base.Pistol3,
		MaxAmmo = 8,
		StaticModel = GunMagazine,
		/*WorldStaticModel = Gun_Magazine_Ground,*/
		WorldStaticModel = Gun_Pistol_Magazine,
		Tags = HasMetal;PistolMagazine;IgnoreZombieDensity,
	}

See also