Weapons

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Weapons


The player with every possible weapon attached in build 41

Weapons are used to defend the player against zombies and other players.

A lot of items, including regular household items, can be used as a weapon, and they can be found scattered throughout Knox Country in various containers, vehicles, or corpses. There are two main types of weapons: melee and ranged.

Melee weapons

Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: axe, long blunt, short blunt, long blade, short blade, spear, and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently.

Some weapons require one hand to use, requiring to be held in a primary hand, leaving the secondary hand for things like bags or light sources with no drawbacks – these can't be used with two hands to improve their effectiveness further. Other weapons require both hands to be used at 100% effectiveness, but some can be used in a primary hand in a pinch; however, it will reduce the damage by 50% and massively increased endurance costs. Heavy weapons can only be held in two hands.

Some small one-handed weapons can be attached to the belt, in slots 2 and 3, but in some instances, like with the machete, lead pipe and metal bar, as well as most two-handed weapons, they can only be equipped on the back in slot 1.

Attack speed differences

Before judging the weapon's base speed, which determines the attack speed of the weapon, it is important to know that different weapon types have different calculations for the resulting attack speed.

As an example, a base speed 1 spear will swing significantly faster than the base speed 1 hammer due to spears having an incredibly high speed attack animation. Heavy weapons on the other side, with a base speed of 1 will be significantly slower than other normal weapons with the same base speed.

So in summary, it is important to take the base speed stat with a grain of salt and to try to compare it only within weapons of the same attack type.

Legend
Icon Description Effect
Encumbrance Encumbrance The encumbrance (previously weight) of the weapon when stored in inventory, heavier weapons have higher endurance costs.
Equipped Equipped Whether the weapon is equipped in one hand or two hands, some weapons can be used with two hands with limited impact.
Minimum Minimum For damage, the minimal weapon damage, before modifiers, for range, the range below which a weapon attack gets converted to shoving.
Maximum Maximum For damage, the maximum weapon damage, before modifiers, for range, the range at which the weapon gets 100% of its damage.
Door damage Door damage Damage modifier done to doors.
Tree damage Tree damage Damage modifier done to trees.
Attack speed Attack speed Base speed of the weapon.
Crit chance Crit chance Base critical chance value, before modifiers.
Crit multiplier Crit multiplier Critical damage multiplier.
Knockback Knockback The modifier that affects the stagger of targets after being hit.
Max condition Max condition The weapon's maximum condition when fully repaired.
Condition lower chance, 1 in (x + (maintenance × 2 + weapon level)) Condition lower chance Base weapon's chance of lowering the condition.
Av. Average condition at level 0 Average condition Average number of hits for a weapon to break at level 0 maintenance and weapon skill.

Axes

Axe weapons are typically two-handed weapons that can be used to cut down trees for logs effectively. They usually also provide very high base damage numbers, and are therefore also a very effective choice of weapon to fight with, especially with the Axe Man trait from the lumberjack occupation, and a "bruiser" bonus at level 3 and 7, getting a 10% damage increase at and 20% damage increase respectively.

Icon Name Encumbrance Equipped Damage Range Attack speed Crit chance Crit multiplier Knockback Max condition UI DurabilityPercent.png Av. Average condition at level 0 Item ID
Minimum Maximum Door damage Tree damage Minimum Maximum
Axe.png Axe 3.0 2H* 0.8 2 35 35 0.61 1.2 1 20% 5x 0.3 13 35 455 Base.Axe
AxeHand.png Hand Axe 2.0 1H 0.7 1.5 20 15 0.61 1.1 1 15% 5x 0.3 10 15 150 Base.HandAxe
PickAxe.png Pickaxe 3.0 2H* 1 2.2 35 35 0.61 1.6 0.8 25% 9x 0.3 13 20 260 Base.PickAxe
AxeStone.png Stone Axe 1.2 2H* 0.5 1.5 10 15 0.61 1.2 1 15% 5x 0.3 5 5 25 Base.AxeStone
WoodAxe.png Wood Axe 3.0 2H 1.3 3 55 55 0.61 1.35 1 50% 12x 0.3 15 25 375 Base.WoodAxe

*Limited impact when used one-handed.

Long blunts

Long blunt weapons have wider variety than long blade weapons and are easier to find and therefore level up. They receive a "bruiser" bonus at level 3 and 7, getting a 10% damage increase at and 20% damage increase respectively. They also do not damage the clothing of zombies or players on hit, which may be preferable for obtaining rarer clothes.

Icon Name Encumbrance Equipped Damage Range Attack speed Crit chance Crit multiplier Knockback Max condition UI DurabilityPercent.png Av. Average condition at level 0 Item ID
Minimum Maximum Door damage Tree damage Minimum Maximum
GuitarAcoustic.png Acoustic Guitar 2.3 2H* 0.3 0.8 3 10 0.61 1.3 0.9 20% 2x 0.3 2 3 6 Base.GuitarAcoustic
BadmintonRacket.png Badminton Racket 1.0 1H 0.1 0.2 2 - 0.61 1.25 1.2 - - 0.3 4 3 12 Base.BadmintonRacket
Barbell.png Barbell 6.0 2H 1.8 2.8 35 55 0.61 1.35 0.7 - 2x 0.3 15 25 375 Base.BarBell
BaseballBat.png Baseball Bat 2.0 2H* 0.8 1.1 5 1 0.61 1.25 1 40% 2x 0.5 15 20 300 Base.BaseballBat
Pushbroom.png Broom 1.0 2H* 0.2 0.5 1 - 0.61 1.6 1.2 5% 1x 0.3 3 2 6 Base.Broom
Paddle.png Canoe Paddle 2.0 2H* 0.5 1.3 1 - 0.61 1.6 0.85 40% 2x 0.3 10 10 100 Base.CanoePadel
PaddleDouble.png Canoe Paddle - Double-bladed 2.2 2H* 0.8 1.9 1 - 0.61 1.6 0.8 50% 2x 0.3 10 10 100 Base.CanoePadelX2
Crowbar.png ChainsawFuture 3.0 2H 0.6 1.1 8 - 0.61 1.2 1 35% 6x 0.5 15 70 1050 Base.Chainsaw
Crowbar.png Crowbar 2.0 2H* 0.6 1.15 8 - 0.61 1.25 1 20% 2.5x 0.5 15 70 1050 Base.Crowbar
Black Electric BassBlue Electric BassRed Electric Bass Electric Bass 3.5 2H* 0.9 1.4 10 - 0.61 1.35 1 70% 2x 0.3 12 9 108 Base.GuitarElectricBassBlack
Base.GuitarElectricBassBlue
Base.GuitarElectricBassRed
Black Electric GuitarBlue Electric GuitarRed Electric Guitar Electric Guitar 2.8 2H* 0.8 1.2 10 - 0.61 1.35 1.1 55% 2x 0.3 10 7 70 Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed
FishingRod.png Fishing Rod 0.4 2H* 0.2 0.3 1 - 0.61 1.55 1.3 5% 2x 0.3 3 1 3 Base.FishingRod
Base.FishingRodTwineLine
FishingRod crafted.png Fishing Rod (crafted) 0.4 2H* 0.2 0.3 1 - 0.61 1.55 1.3 5% 2x 0.3 3 1 3 Base.CraftedFishingRod
Base.CraftedFishingRodTwineLine
Fishing Rod without Line Fishing Rod without Line 0.4 2H* 0.2 0.3 1 - 0.61 1.55 1.3 5% 2x 0.3 3 1 3 Base.FishingRodBreak
Hoe.png Garden Hoe 1.5 2H* 0.6 1.7 10 1 0.61 1.6 0.85 35% 2x 0.5 10 10 100 Base.GardenHoe
Golfclub.png Golf Club 2.0 2H* 0.5 1.0 5 - 0.61 1.42 1 25% 2x 0.6 5 15 75 Base.Golfclub
FieldHockeyStick.png Hockey Stick 1.5 2H* 0.3 0.7 1 - 0.61 1.6 0.9 30% 2x 0.3 7 5 35 Base.HockeyStick
HockeyStick.png Ice Hockey Stick 1.5 2H* 0.3 0.7 1 - 0.61 1.6 0.9 30% 2x 0.3 7 5 35 Base.IceHockeyStick
Keytar.png Keytar 2.0 2H* 0.2 0.7 3 10 0.58 1.25 1.2 20% 2x 0.3 2 3 6 Base.Keytar
LacrosseStick.png Lacrosse Stick 0.4 2H* 0.3 0.7 1 - 0.61 1.6 0.9 30% 2x 0.3 10 10 100 Base.LaCrosseStick
LeafRake.png Leaf Rake 1.5 2H* 0.2 0.4 1 0 0.61 1.6 1.2 5% 1x 0.3 4 3 12 Base.LeafRake
Plank.png Plank 3.0 2H* 0.4 0.6 5 - 0.61 1.3 0.9 30% 2x 0.3 10 2 20 Base.Plank
Poolcue.png Pool Cue 1.0 2H* 0.2 0.4 1 - 0.61 1.6 1.2 - - 0.3 10 10 100 Base.Poolcue
Rake.png Rake 1.5 2H* 0.2 0.4 1 - 0.61 1.6 1.2 5% 1x 0.3 4 3 12 Base.Rake
Saxophone.png Saxophone 3.0 1H 0.4 0.8 5 - 0.61 1.2 0.9 70% 2x 0.3 5 2 10 Base.Saxophone
Shovel.pngShovel2.png Shovel 1.5 2H* 0.8 1.9 10 1 0.61 1.6 0.8 40% 2x 0.5 10 10 100 Base.Shovel
Base.Shovel2
Sledgehamer.pngSledgehammer2.png Sledgehammer 6.0 2H 2 3 40 10 0.7 1.35 0.9 - 2x 1 10 40 400 Base.Sledgehammer
Base.Sledgehammer2
SnowShovel.png Snow Shovel 1.5 2H* 0.8 1.9 10 1 0.61 1.6 0.8 40% 2x 0.5 10 10 100 Base.SnowShovel
BaseballBatNails.png Spiked Baseball Bat 2.0 2H* 1 1.5 7 1 0.61 1.28 0.95 30% 5x 0.5 15 10 150 Base.BaseballBatNails
PlankNail.png Spiked Plank 3.1 2H* 0.5 0.8 8 - 0.61 1.32 0.85 25% 5x 0.3 10 2 20 Base.PlankNail
TennisRacket.png Tennis Racket 1.0 1H 0.3 0.5 2 - 0.61 1.25 1.1 5% 1x 0.3 4 6 24 Base.TennisRacket
Trumpet.png Trumpet 1.0 1H 0.4 0.8 5 - 0.61 1.15 1 20% 2x 0.3 5 2 10 Base.Trumpet

*Limited impact when used one-handed.

Short blunts

Short blunt weapons are one of the most versatile one-handed weapons, being able to critically hit without the jaw stab bonus, making a good all-rounder weapons. They are also easy to find and do not damage the clothing of zombies or players on hit.

Icon Name Encumbrance Equipped Damage Range Attack speed Crit chance Crit multiplier Knockback Max condition UI DurabilityPercent.png Av. Average condition at level 0 Item ID
Minimum Maximum Door damage Tree damage Minimum Maximum
BallPeenHammer.png Ball-peen Hammer 1.0 1H 0.5 1 9 - 0.61 1 1 20% 3x 0.5 10 30 300 Base.BallPeenHammer
Banjo.png Banjo 3.0 2H* 0.3 0.6 5 - 0.61 1.25 1.1 5% 2x 0.3 3 2 6 Base.Banjo
FurnitureLeg.png Chair Leg 1.0 1H 0.4 0.8 5 - 0.61 1 1.1 5% 2x 0.3 3 2 6 Base.ChairLeg
ClubHammer.png Club Hammer 1.0 1H 0.5 1 9 - 0.61 1 1 20% 2x 0.5 10 25 250 Base.ClubHammer
Drumsticks.png Drumstick 3.0 1H 0.1 0.2 - - 0.61 0.9 1.3 - - 0.3 1 1 1 Base.Drumstick
Dumbbell.png Dumbbell 5.0 1H 0.5 1 9 - 0.61 1 0.9 25% 3x 0.5 10 25 250 Base.DumbBell
Flute.png Flute 3.0 1H 0.1 0.2 - - 0.61 0.9 1.3 - - 0.3 1 1 1 Base.Flute
Pan.png Frying Pan 1.0 1H 0.3 0.5 3 - 0.61 1.1 1 30% 2x 0.5 10 12 120 Base.Pan
Griddle.png Griddle Pan 1.0 1H 0.25 0.45 3 - 0.61 1.1 1 30% 1.7x 0.5 10 12 120 Base.GridlePan
Hammer.png Hammer 1.0 1H 0.5 1 9 - 0.61 1.1 1 20% 3x 0.5 10 30 300 Base.Hammer
Pipe.png Lead Pipe 1.5 1H 0.7 1.2 1 - 0.61 1.15 0.93 30% 2x 0.3 15 20 300 Base.LeadPipe
MetalBar.png Metal Bar 1.5 1H 0.7 1.1 1 - 0.61 1.2 0.95 30% 2x 0.3 8 15 120 Base.MetalBar
MetalTube.png Metal Pipe 1.5 1H 0.6 1 1 - 0.61 1.2 0.95 30% 2x 0.3 8 15 120 Base.MetalPipe
NightStick.png Nightstick 1.5 1H 0.6 1.1 1 - 0.61 1.2 1 25% 2x 0.3 15 20 300 Base.Nightstick
Pickaxe Handle.png Pickaxe Handle 3.0 2H* 0.4 0.8 5 - 0.61 1.05 1.1 10% 2x 0.3 4 3 12 Base.PickAxeHandle
PipeWrench.png Pipe Wrench 1.5 1H 0.5 1 10 - 0.61 1.1 1 25% 2x 0.3 10 25 250 Base.PipeWrench
Plunger.png Plunger 0.5 1H 0.3 0.5 2 - 0.61 1.1 1.2 5% 2x 0.3 3 2 6 Base.Plunger
RollingPin.png Rolling Pin 1.5 1H 0.2 0.5 5 - 0.61 1.1 1.2 15% 2x 0.5 8 14 112 Base.RollingPin
SaucepanEmpty.png Saucepan 0.7 1H 0.2 0.7 1 - 0.61 1 1 30% 2x 0.3 5 10 50 Base.Saucepan
Pickaxe Nails.png Spiked Pickaxe Handle 3.0 2H* 0.7 1 5 - 0.61 1.1 1 10% 5x 0.3 4 2 8 Base.PickAxeHandleSpiked
HammerStone.png Stone Hammer 1.2 1H 0.3 0.7 2 - 0.61 1.05 1 15% 3x 0.5 5 5 25 Base.HammerStone
TableLeg.png Table Leg 1.5 1H 0.5 0.9 5 - 0.61 1 1 10% 2x 0.3 4 3 12 Base.TableLeg
Violin.png Violin 0.7 1H 0.2 0.4 5 - 0.61 1 1.2 5% - 0.3 1 1 1 Base.Violin
WoodMallet.png Wooden Mallet 1.0 1H 0.4 0.9 9 - 0.61 1 1.1 17% 3x 0.5 8 20 160 Base.WoodenMallet
Wrench.png Wrench 1.0 1H 0.5 1 10 - 0.61 1 1 20% 2x 0.3 9 15 135 Base.Wrench

*Limited impact when used one-handed.

Long blades

The katana and machete are the only long blade weapons. These are non-craftable and rarely find, making long blades skill valuable end-game. and non-craftable long blades weapons, the katana and machete, the rest being short blades. They both deal damage to clothing, which can be beneficial in reducing zombie armor, but results in damaged clothing.

Icon Name Encumbrance Equipped Damage Range Attack speed Crit chance Crit multiplier Knockback Max condition UI DurabilityPercent.png Av. Average condition at level 0 Item ID
Minimum Maximum Door damage Tree damage Minimum Maximum
Katana.png Katana 2.0 2H* 8 8 8 1 0.61 1.4 1 30% 6x 0.5 10 15 150 Base.Katana
Machete.png Machete 2.0 1H 2 3 10 10 0.61 1.23 1 20% 5x 0.3 13 25 325 Base.Machete

*Limited impact when used one-handed.

Short blades

Most short blade weapons have a unique instant-kill jaw stab attack, indicated by the raised hand of the player when in aim mode. Performing this action requires the player to be stationary and to have good timing, ideally with a combination of a high short blade skill. A high sneaking and lightfooted skill will help in safely getting close to zombies.

They are an effective tool at dealing with single zombies, due to it being quick, quiet, and low rate of exertion. The player can whittle down a group of zombies, if careful, with a high short blade skill. Still, it does have some caveats, which are listed below.

  • Timing: striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt.
  • Modest recovery: if facing a group, it is recommended to isolate one for by at least a few feet before striking to prevent getting flanked.
  • Low condition: Most of the weapons break easily, with common cutlery breaking especially fast.
  • Weapons can get stuck in a zombie when performing the instant-kill jaw stab, and need to be recovered (which can be a problem if there are still zombies remaining).
  • The jaw stab attack can't be used against players.
Icon Name Encumbrance Equipped Damage Range Attack speed Crit chance Crit multiplier Knockback Max condition UI DurabilityPercent.png Av. Average condition at level 0 Item ID
Minimum Maximum Door damage Tree damage Minimum Maximum
KnifeButter.png Bread Knife 0.3 1H* 0.1 0.4 1 - 0.61 1 1 15% 10x 0.3 5 5 25 Base.BreadKnife
KnifeButter.png Butter Knife 0.3 1H* 0.1 0.4 1 - 0.61 0.8 1 7% 10x 0.3 3 1 3 Base.ButterKnife
Fork.png Fork 0.3 1H 0.1 0.1 1 - 0.2 0.8 1 5% 10x 0.3 3 1 3 Base.Fork
GardeningFork.png Hand Fork 0.5 1H* 0.2 0.4 5 - 0.61 0.9 1 10% 10x 0.3 6 9 54 Base.HandFork
HandScythe.png Hand Scythe 0.5 1H 0.6 1.2 5 - 0.61 1.1 1.1 15% 5x 0.3 5 5 25 Base.HandScythe
HuntingKnife.png Hunting Knife 0.5 1H* 0.6 1.2 1 2 0.61 0.9 1 50% 3x 0.3 10 15 150 Base.HuntingKnife
IcePick.png Ice Pick 0.3 1H* 0.6 0.9 1 2 0.61 0.9 1 10% 5x 0.3 10 7 70 Base.IcePick
KnifeChopping.png Kitchen Knife 0.3 1H* 0.3 0.7 1 1 0.61 0.9 1 25% 4x 0.3 10 2 20 Base.KitchenKnife
LetterOpener.png Letter Opener 0.3 1H* 0.1 0.1 1 2 0.61 0.9 1 5% 10x 0.3 5 1 5 Base.LetterOpener
Cleaver.png Meat Cleaver 1.0 1H 0.4 0.8 20 15 0.61 1 1.2 15% 5x 0.3 10 15 150 Base.MeatCleaver
Scalpel.png Scalpel 0.3 1H* 0.1 0.4 1 - 0.61 0.8 1 10% 10x 0.3 5 1 5 Base.Scalpel
Scissors.png Scissors 0.4 1H* 0.1 0.1 1 - 0.61 0.9 1 5% - 0.3 10 1 10 Base.Scissors
Screwdriver.png Screwdriver 0.4 1H* 0.3 0.7 1 1 0.61 0.85 1 10% 10x 0.3 10 6 60 Base.Screwdriver
BrokenBottle.png Smashed Bottle 1.0 1H* 0.2 0.5 - - 0.61 0.8 1.4 5% 5x 0.3 3 1 3 Base.SmashedBottle
Spoon.png Spoon 0.3 1H 0.1 0.1 1 - 0.2 0.8 - - - 0.3 3 1 3 Base.Spoon
Stake.png Stake 0.3 1H* 0.25 0.53 1 - 0.61 0.85 1 10% 10x 0.3 5 1 5 Base.Stake
KnifeFlint.png Stone Knife 0.75 1H* 0.4 0.6 1 2 0.61 0.85 1 20% 2x 0.3 6 7 42 Base.FlintKnife
Trowel.png Trowel 0.5 1H* 0.2 0.4 5 - 0.61 0.9 1 30% 10x 0.3 6 9 54 farming.HandShovel

*Has jaw stab attack.

Spears

Spear weapons are two-handed. They receive a "bruiser" bonus at level 3 and 7, getting a 10% damage increase at and 20% damage increase respectively.

They have two different special insta-kill attacks when held in both hands:

  • When zombies are 1.7 tiles or more away from any other zombie, requiring player timing and ideally a high spear skill.
  • When springing, which results in a charge attack. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior attack.
Icon Name Encumbrance Equipped Damage Range Attack speed Crit chance Crit multiplier Knockback Max condition UI DurabilityPercent.png Av. Average condition at level 0 Item ID
Minimum Maximum Door damage Tree damage Minimum Maximum
Closed UmbrellaClosed UmbrellaClosed UmbrellaClosed Umbrella Closed Umbrella 1.0 2H* 0.5 0.7 1 - 0.61 1.1 0.9 10% 1x 0.3 7 3 21 Base.ClosedUmbrellaBlue
Base.ClosedUmbrellaRed
Base.ClosedUmbrellaBlack
Base.ClosedUmbrellaWhite
SpearStick.png Crafted Spear 1.7 2H* 1 1.5 5 - 0.98 1.4 1 30% 10x 0.3 5 2 10 Base.SpearCrafted
Pitchfork.png Garden Fork 1.5 2H* 1 1.5 7 - 0.61 1.37 0.9 30% 10x 0.3 10 15 150 Base.GardenFork
SpearButterKnife.png Spear with Bread Knife 2.0 2H* 1 1.6 5 - 0.98 1.55 1 30% 10x 0.3 6 3 18 Base.SpearBreadKnife
SpearButterKnife.png Spear with Butter Knife 2.0 2H* 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 6 3 18 Base.SpearButterKnife
SpearFork.png Spear with Fork 2.0 2H* 1 1.6 5 - 0.98 1.42 0.95 30% 10x 0.3 6 3 18 Base.SpearFork
SpearGardeningFork.png Spear with Hand Fork 2.2 2H* 1.1 1.6 6 - 0.98 1.45 0.95 30% 10x 0.3 7 4 28 Base.SpearHandFork
SpearHuntingKnife.png Spear with Hunting Knife 2.2 2H* 1.2 1.7 7 - 0.98 1.48 1 30% 10x 0.3 9 8 72 Base.SpearHuntingKnife
SpearIcePick.png Spear with Ice Pick 2.0 2H* 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 6 3 18 Base.SpearIcePick
SpearKnife.png Spear with Knife 2.0 2H* 1 1.6 5 - 0.98 1.45 1 30% 10x 0.3 7 4 28 Base.SpearKnife
SpearKnife.png Spear with Letter Opener 2.0 2H* 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 6 3 18 Base.SpearLetterOpener
SpearMachete.png Spear with Machete 3.7 2H* 1.3 2 10 - 0.98 1.55 0.9 30% 10x 0.3 12 10 120 Base.SpearMachete
SpearScalpel.png Spear with Scalpel 2.0 2H* 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 6 3 18 Base.SpearScalpel
SpearScissors.png Spear with Scissors 2.1 2H* 1 1.6 5 - 0.98 1.42 1 30% 10x 0.3 6 3 18 Base.SpearScissors
SpearScrewdriver.png Spear with Screwdriver 2.1 2H* 1.2 1.6 7 - 0.98 1.45 1 30% 10x 0.3 7 4 28 Base.SpearScrewdriver
SpearSpoon.png Spear with Spoon 2.0 2H* 1 1.6 5 - 0.98 1.4 1 30% 10x 0.3 6 3 18 Base.SpearSpoon
StickSharpened.png Wooden Spear 1.7 2H* 1 1.4 5 - 0.61 1.4 1 30% 10x 0.3 7 4 28 Base.WoodenLance

*Limited impact when used one-handed.

Improvised

Improvised weapons behave similar to short blade weapons, but they lack jaw stab attack and do not have a corresponding skill. Therefore, their damage cannot be improved and condition lower chance only takes maintenance skill into effect. They cannot knockback, and while they don't have any crit chance and crit multiplier defined, they can still crit, due to the default values being assigned.

Icon Name Encumbrance Equipped Damage Range Attack speed Knockback Max condition UI DurabilityPercent.png Av. Average condition at level 0 Item ID
Minimum Maximum Door damage Tree damage Minimum Maximum
Pen.pngRed PenBlue Pen Pen 0.1 1H 0.1 0.1 - - 0.61 0.8 1 0.3 1 2 2 Base.Pen
Base.RedPen
Base.BluePen
Pencil.png Pencil 0.1 1H 0.1 0.1 - - 0.61 0.8 1 0.3 1 2 2 Base.Pencil

Firearms

Legend
Icon Description
Encumbrance Encumbrance
Equipped Equipped
Ammunition Ammunition type
Magazine size Magazine size
Minimum Minimum
Maximum Maximum
Accuracy Accuracy
Crit chance Critical hit chance
Noise radius Noise radius
Knockback Knockback

Handguns

Icon Name Encumbrance Equipped Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Item ID
Minimum Maximum Minimum Maximum
HandGun.png D-E Pistol 1.5 1H 40calAmmoBox.png 8 1 1.9 0.61 10 20 +12 20% +10% 70 0.3 Base.Pistol3
HandGun2.png M1911 Pistol 1.5 1H 40calAmmoBox.png 7 1 1.4 0.61 8 40 +10 20% +10% 50 0.3 Base.Pistol2
RevolverShort.png M36 Revolver 1.5 1H 40calAmmoBox.png 5 0.7 1.2 0.61 6 65 +8 20% +10% 30 0.3 Base.Revolver_Short
Revolver.png M625 Revolver 1.75 1H 40calAmmoBox.png 6 1 1.6 0.61 9 30 +10 20% +10% 50 0.3 Base.Revolver
HandGun3.png M9 Pistol 1.5 1H 40calAmmoBox.png 15 0.6 1 0.61 7 50 +8 20% +10% 40 0.3 Base.Pistol
RevolverLong.png Magnum 2.0 1H 40calAmmoBox.png 6 1.2 1.9 0.61 11 20 +12 20% +10% 80 0.3 Base.Revolver_Long

Shotguns

Icon Name Encumbrance Equipped Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Item ID
Minimum Maximum Minimum Maximum
ShotgunDoublebarrel.png Double Barrel Shotgun 4.0 2H ShotgunAmmo.png 2 2 2.7 0.67 9 80 +5 80% +4% 100 0.8 Base.DoubleBarrelShotgun
ShotgunDoublebarrel.png Sawed-off Double Barrel Shotgun 3.5 2H ShotgunAmmo.png 2 2 2.7 0.67 8 80 +5 80% +4% 100 0.8 Base.DoubleBarrelShotgunSawnoff
Shotgun2.png JS-2000 Shotgun 4.0 2H ShotgunAmmo.png 6 1.5 2.2 0.61 7 70 +5 60% +4% 100 0.8 Base.Shotgun
Shotgun.png Sawed-off JS-2000 Shotgun 3.5 2H ShotgunAmmo.png 6 1.5 2.2 0.61 6 100 +0 60% +4% 100 0.9 Base.ShotgunSawnoff

Rifles

Icon Name Encumbrance Equipped Ammunition Magazine size Damage Range Accuracy +Accuracy × Aiming level Crit chance +Additional crit chance × Aiming level Noise radius Knockback Item ID
Minimum damage Maximum damage Minimum range Maximum range
AssaultRifle2.png M14 Rifle 4.0 2H RifleAmmo308loose.png 20 1.2 2.0 0.61 10 50 +5 30% +15% 70 0.3 Base.AssaultRifle2
AssaultRifle.png M16 Assault Rifle 4.0 2H RifleAmmo308loose.png 30 0.8 1.4 0.61 11 20 +7 25% +12% 70 0.3 Base.AssaultRifle
LeverActionRifle.png MSR700 Rifle 4.0 2H RifleAmmo223loose.png 3 0.6 1.3 0.61 10 27 +17 25% +12% 70 0.3 Base.VarmintRifle
RifleHunting.png MSR788 Rifle 4.0 2H RifleAmmo308loose.png 3 1.2 2.0 0.61 10 25 +15 30% +15% 70 0.3 Base.HuntingRifle

Ammo

Rounds

Icon Name Encumbrance Item ID
RifleAmmo223loose.png .223 Round 0.02 Base.223Bullets
RifleAmmo308loose.png .308 Round 0.02 Base.308Bullets
40calAmmoBox.png .38 Special Round 0.02 Base.Bullets38
40calAmmoBox.png .44 Magnum Round 0.04 Base.Bullets44
40calAmmoBox.png .45 Auto Round 0.04 Base.Bullets45
RifleAmmo308loose.png 5.56mm Round 0.03 Base.556Bullets
40calAmmoBox.png 9mm Round 0.01 Base.Bullets9mm
ShotgunAmmo.png Shotgun Shells 0.05 Base.ShotgunShells

Boxes

Icon Name Encumbrance Item ID
RifleAmmo223.png Box of .223 Rounds 0.6 Base.223Box
RifleAmmo308.png Box of .308 Rounds 0.6 Base.308Box
HandgunAmmoBox.png Box of .38 Special Rounds 0.35 Base.Bullets38Box
HandgunAmmoBox.png Box of .44 Magnum Rounds 0.38 Base.Bullets44Box
HandgunAmmoBox.png Box of .45 Auto Rounds 1 Base.Bullets45Box
RifleAmmo308.png Box of 5.56mm Rounds 1.2 Base.556Box
HandgunAmmoBox.png Box of 9mm Rounds 0.2 Base.Bullets9mmBox
ShotgunAmmoBox.png Box of Shotgun Shells 0.9 Base.ShotgunShellsBox

Magazines

Icon Name Encumbrance Weapon Ammo Capacity Item ID
BerettaClip.png M9 Magazine 0.2 HandGun3.png 40calAmmoBox.png 15 Base.9mmClip
BerettaClip.png M1911 Auto Magazine 0.2 HandGun2.png 40calAmmoBox.png 7 Base.45Clip
BerettaClip.png D-E Magazine 0.2 HandGun.png 40calAmmoBox.png 8 Base.44Clip
BerettaClip.png MSR700 Magazine 0.2 LeverActionRifle.png RifleAmmo223loose.png 3 Base.223Clip
BerettaClip.png MSR788 Magazine 0.2 RifleHunting.png RifleAmmo308loose.png 3 Base.308Clip
BerettaClip.png M16 Magazine 0.2 AssaultRifle.png RifleAmmo308loose.png 30 Base.556Clip
BerettaClip.png M14 Magazine 0.2 AssaultRifle2.png RifleAmmo308loose.png 20 Base.M14Clip

Molds

Icon Name Encumbrance Item ID
BulletMold.png .223 Bullet MoldFuture 0.5 Base.223BulletsMold
BulletMold.png .308 Bullet MoldFuture 0.5 Base.308BulletsMold
BulletMold.png 9mm Bullet MoldFuture 0.5 Base.9mmBulletsMold
BulletMold.png Shotgun Shells MoldFuture 0.5 Base.ShotgunShellsMold

Weapon parts

Canon

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
HuntingKnife.png BayonetFuture 0.2 0.2 Currently not functional LeverActionRifle.pngRifleHunting.png Base.Bayonnet
ShotgunChoke.png Choke Tube - Full 0.1 0.1 Increases damage by 0.5 and reduces spread by 0.1 Shotgun2.png Base.ChokeTubeFull
ShotgunChoke.png Choke Tube - Improved 0.1 0.1 Increases spread by 0.1 and reduces damage by 0.5 Shotgun2.png Base.ChokeTubeImproved
RedDot.png Gun LightFuture 0.2 0.2 Currently not functional HandGun3.pngHandGun2.pngHandGun.png Base.GunLight
HandgunLaser.png Laser 0.2 0.2 Increases hit chance by 5 HandGun3.pngHandGun2.pngHandGun.pngAssaultRifle.pngAssaultRifle2.png Base.Laser

Recoil Pad

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleRecoilPad.png Recoil Pad 0.1 0.1 Reduces recoil by 5 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.RecoilPad

Scope

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
Scope2x.png x2 Scope 0.3 0.3 Increases min. range by 6 and max. range by 7 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x2Scope
Scope4x.png x4 Scope 0.4 0.4 Increases min. range by 8 and max. range by 13 RifleHunting.pngLeverActionRifle.pngAssaultRifle.pngAssaultRifle2.png Base.x4Scope
Scope8x.png x8 Scope 0.8 0.8 Increases min. range by 10 and max. range by 20 LeverActionRifle.pngRifleHunting.pngAssaultRifle2.pngAssaultRifle.png Base.x8Scope
ScopeIronSight.png Iron Sight 0.1 0.1 Increases max. range by 3 RifleHunting.pngLeverActionRifle.pngHandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.png Base.IronSight
RedDot.png Red Dot 0.2 0.2 Increases aiming speed. HandGun3.pngHandGun2.pngHandGun.pngRevolver.pngRevolverLong.pngAssaultRifle.pngAssaultRifle2.pngRifleHunting.pngLeverActionRifle.png Base.RedDot

Sling

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
AmmoStrap.png Ammo Straps 0.5 0.5 Reduces reload time by 5 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.AmmoStraps
GunSling.png Sling 0.5 - 0.3 Reduces encumbrance by 0.3 RifleHunting.pngLeverActionRifle.pngShotgun2.png Base.Sling

Stock

Icon Name Encumbrance Encumbrance added to weapon+ Function Weapons Item ID
RifleFibreglassStock.png Fiberglass Stock 0.1 - 0.5 Reduces the encumbrance by 0.5 and increases hit chance by 8 RifleHunting.pngLeverActionRifle.png Base.FiberglassStock

Explosives

Icon Name Encumbrance Max
range
Effect Effect
power
Effect
range
Timer Sensor range Item ID
V1 V2 V3
Molotov.png Molotov Cocktail 1.5 8 Fire 90 4 - - Base.Molotov
Aerosolbomb.png Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.Aerosolbomb
AerosolbombTimer.png Aerosol Bomb with Timer 1.5 10 Explosion 70 6 10 - Base.AerosolbombTriggered
AerosolbombTimer.png Aerosol Bomb with Sensor 1.5 10 Explosion 70 6 5 3 4 6 Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
AerosolbombTimer.png Remote Aerosol Bomb 1.5 10 Explosion 70 6 - - Base.AerosolbombRemote
BottleWithGas.png Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrap
FireBomb.png Fire Bomb with Timer 1.5 10 Fire 97 6 10 - Base.FlameTrapTriggered
FireBomb.png Fire Bomb with Sensor 1.5 10 Fire 97 6 5 3 4 5 Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
FireBomb.png Remote Fire Bomb 1.5 10 Fire 97 6 - - Base.FlameTrapRemote
PipeBomb.png Pipe Bomb 1.5 10 Explosion 90 7 - - Base.PipeBomb
PipeBomb.png Pipe Bomb with Sensor 1.5 10 Explosion 90 7 5 3 4 6 Base.PipeBombSensorV1
Base.PipeBombSensorV2
Base.PipeBombSensorV3
PipeBomb.png Remote Pipe Bomb 1.5 10 Explosion 90 7 - - Base.PipeBombRemote
Smokebomb.png Smoke Bomb 1.5 10 Smoke - 5 50 - Base.SmokeBomb
SmokebombTimer.png Smoke Bomb with Timer 1.5 10 Smoke - 5 10 - Base.SmokeBombTriggered
SmokebombTimer.png Smoke Bomb with Sensor 1.5 10 Smoke - 5 - 3 4 5 Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
SmokebombTimer.png Remote Smoke Bomb 1.5 10 Smoke - 5 - - Base.SmokeBombRemote
NoiseMaker.png Noise Maker 1.5 10 Noise - 17 50 - Base.NoiseTrap
NoiseMaker.png Noise Generator with Timer 1.5 10 Noise - 17 10 - Base.NoiseTrapTriggered
NoiseMaker.png Noise Generator with Sensor 1.5 10 Noise - 17 - 3 4 6 Base.NoiseTrapSensorV1
Base.NoiseTrapSensorV2
Base.NoiseTrapSensorV3
NoiseMaker.png Remote Noise Generator 1.5 10 Noise - 17 10 - Base.NoiseTrapRemote

See also