More actions
A hand scythe is a short blade weapon.
Usage
Pros | Cons |
---|---|
|
|
Weapon
The hand scythe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.1.
The hand scythe cannot perform a jaw-stab or back-stab unlike many other short blade weapons. The weapon can be attached to the belt, for quick access and weight reduction.
Condition
The hand scythe has a maximum condition of 5. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Short blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/5 (20%) | 25 |
0 | 4 | 1/7 (14%) | 35 |
0 | 8 | 1/9 (11%) | 45 |
4 | 0 | 1/9 (11%) | 45 |
8 | 0 | 1/13 (8%) | 65 |
4 | 4 | 1/11 (9%) | 55 |
4 | 8 | 1/13 (8%) | 65 |
8 | 8 | 1/17 (6%) | 85 |
10 | 10 | 1/19 (5%) | 95 |
Repairing
Hand Scythe
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
2× Wood Glue | 2 Carpentry | 50% | 95% |
2× Duct Tape | 20% | 95% | |
2× Glue | 10% | 95% | |
4× Adhesive Tape | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.65% |
all | toolcabinet | 4.44% |
bedroom | crate | 0.59% |
closet | crate | 6.74% |
closet | crate | 4.44% |
closet | crate | 0.59% |
construction | crate | 4.44% |
factory | crate | 6.74% |
factory | crate | 4.44% |
factory | metal_shelves | 6.74% |
factory | metal_shelves | 4.44% |
Farmer | crate | 6.74% |
Farmer | metal_shelves | 6.74% |
farmstorage | crate | 6.74% |
farmstorage | crate | 4.44% |
farmstorage | metal_shelves | 6.74% |
farmstorage | metal_shelves | 4.44% |
garagestorage | counter | 6.74% |
garagestorage | crate | 6.74% |
garagestorage | crate | 4.44% |
garagestorage | crate | 0.59% |
garagestorage | locker | 6.74% |
garagestorage | metal_shelves | 6.74% |
gardenstore | metal_shelves | 4.44% |
gardenstore | shelves | 4.44% |
generalstore | metal_shelves | 6.74% |
generalstore | shelves | 6.74% |
generalstorestorage | metal_shelves | 6.74% |
generalstorestorage | shelves | 6.74% |
gigamart | shelves | 6.74% |
kitchen | crate | 4.44% |
loggingfactory | crate | 4.44% |
loggingfactory | metal_shelves | 4.44% |
pawnshop | counter | 6.74% |
pawnshop | crate | 6.74% |
pawnshop | metal_shelves | 6.74% |
pawnshop | shelves | 6.74% |
pawnshopstorage | crate | 6.74% |
pawnshopstorage | metal_shelves | 6.74% |
producestorage | metal_shelves | 4.44% |
SafehouseLoot | crate | 4.44% |
SafehouseLoot | metal_shelves | 4.44% |
shed | crate | 6.74% |
shed | crate | 4.44% |
shed | locker | 6.74% |
shed | metal_shelves | 6.74% |
storageunit | crate | 6.74% |
storageunit | crate | 4.44% |
storageunit | crate | 0.59% |
storageunit | metal_shelves | 6.74% |
storageunit | metal_shelves | 4.44% |
storageunit | metal_shelves | 0.59% |
ToolsCache1 | counter | 4.44% |
toolstore | counter | 6.74% |
toolstore | crate | 6.74% |
toolstore | metal_shelves | 6.74% |
toolstore | shelves | 6.74% |
toolstorestorage | crate | 6.74% |
toolstorestorage | metal_shelves | 6.74% |
warehouse | crate | 6.74% |
warehouse | crate | 4.44% |
warehouse | metal_shelves | 6.74% |
warehouse | metal_shelves | 4.44% |
Amount | Skill level | Biome: chance | Weather modifiers | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 5 Farm: 5 FarmLand: 5 Forest: 5 Nav: 5 TownZone: 5 TrailerPark: 5 Vegitation: 5 |
- | - | - | - | - | - | - |
Buildings
Hand scythes can sometimes be found in sheds and industrial areas.
History
Base.HandScythe
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HandScythe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.1,
WeaponSprite = HandScythe,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 5,
Weight = 0.5,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Hand Scythe,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = HandScythe,
DoorHitSound = HandScytheHit,
HitSound = HandScytheHit,
HitFloorSound = HandScytheHit,
BreakSound = HandScytheBreak,
SwingSound = HandScytheSwing,
TreeDamage = 0,
CriticalChance = 15,
CritDmgMultiplier = 5,
MinDamage = 0.6,
MaxDamage = 1.2,
BaseSpeed = 1.1,
WeaponLength = 0.3,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Hammer,
}