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Hand Scythe

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Hand Scythe
HandScythe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
5
Condition lower chance
5
Performance
Damage
0.6–1.2
Door damage
5
Tree damage
0
Range
0.61–1.1
Attack speed
1.1
Knockback
0.3
Crit chance
15%
Technical
Item ID
Base.HandScythe

A hand scythe is a short blade weapon.

Usage

Pros Cons
  • Faster swing speed than most melee weapons(same speed as the Hand Axe)
  • Decent range, especially for a short blade weapon.
  • Terrible durability.
  • Mediocre damage.

Weapon

The hand scythe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.1.

The hand scythe cannot perform a jaw-stab or back-stab unlike many other short blade weapons. The weapon can be attached to the belt, for quick access and weight reduction.

Condition

The hand scythe has a maximum condition of 5. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Short blade level Condition lower chance Average condition
0 0 1/5 (20%) 25
0 4 1/7 (14%) 35
0 8 1/9 (11%) 45
4 0 1/9 (11%) 45
8 0 1/13 (8%) 65
4 4 1/11 (9%) 55
4 8 1/13 (8%) 65
8 8 1/17 (6%) 85
10 10 1/19 (5%) 95

Repairing

Hand Scythe

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 2 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%

Location

The loot distributions can be found in the table(s) below.

HandScythe distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 0.65%
all toolcabinet 4.44%
bedroom crate 0.59%
closet crate 6.74%
closet crate 4.44%
closet crate 0.59%
construction crate 4.44%
factory crate 6.74%
factory crate 4.44%
factory metal_shelves 6.74%
factory metal_shelves 4.44%
Farmer crate 6.74%
Farmer metal_shelves 6.74%
farmstorage crate 6.74%
farmstorage crate 4.44%
farmstorage metal_shelves 6.74%
farmstorage metal_shelves 4.44%
garagestorage counter 6.74%
garagestorage crate 6.74%
garagestorage crate 4.44%
garagestorage crate 0.59%
garagestorage locker 6.74%
garagestorage metal_shelves 6.74%
gardenstore metal_shelves 4.44%
gardenstore shelves 4.44%
generalstore metal_shelves 6.74%
generalstore shelves 6.74%
generalstorestorage metal_shelves 6.74%
generalstorestorage shelves 6.74%
gigamart shelves 6.74%
kitchen crate 4.44%
loggingfactory crate 4.44%
loggingfactory metal_shelves 4.44%
pawnshop counter 6.74%
pawnshop crate 6.74%
pawnshop metal_shelves 6.74%
pawnshop shelves 6.74%
pawnshopstorage crate 6.74%
pawnshopstorage metal_shelves 6.74%
producestorage metal_shelves 4.44%
SafehouseLoot crate 4.44%
SafehouseLoot metal_shelves 4.44%
shed crate 6.74%
shed crate 4.44%
shed locker 6.74%
shed metal_shelves 6.74%
storageunit crate 6.74%
storageunit crate 4.44%
storageunit crate 0.59%
storageunit metal_shelves 6.74%
storageunit metal_shelves 4.44%
storageunit metal_shelves 0.59%
ToolsCache1 counter 4.44%
toolstore counter 6.74%
toolstore crate 6.74%
toolstore metal_shelves 6.74%
toolstore shelves 6.74%
toolstorestorage crate 6.74%
toolstorestorage metal_shelves 6.74%
warehouse crate 6.74%
warehouse crate 4.44%
warehouse metal_shelves 6.74%
warehouse metal_shelves 4.44%
Vehicle
Type Container Effective chance
Farmer Trunk 1.73%
Foraging
Amount Skill level Biome: chance Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 5
Farm: 5
FarmLand: 5
Forest: 5
Nav: 5
TownZone: 5
TrailerPark: 5
Vegitation: 5
- - - - - - -

Buildings

Hand scythes can sometimes be found in sheds and industrial areas.

History

Base.HandScythe

Version Description
41.21 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HandScythe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.1,
        WeaponSprite	=	HandScythe,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlade,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	0.5,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Hand Scythe,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	HandScythe,
        DoorHitSound = HandScytheHit,
		HitSound = HandScytheHit,
		HitFloorSound = HandScytheHit,
        BreakSound  =   HandScytheBreak,
		SwingSound = HandScytheSwing,
        TreeDamage  =   0,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.6,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
     }

See also