A metal bar is a material required in metalworking and an improvised short blunt weapon.
Usage
Metal bars are required in constructing metal bar barricades and metal wall frames. This barricade provides a strong transparent structure that can be put on windows and doors.
Weapon
Metal bars can make for decent early game weapons, as they do damage comparable to most other Short Blunt weapons, while being relatively easy to find early on. They are also capable of hitting two zombies at once if multihit is enabled. Combined with their good durability, metal pipes can be surprisingly effective at clearing small groups of zombies. Due to it be attached to the back, it can also save space on the character's belt for other weapons until a better back-attached weapon is found.
Condition
The metal bar has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Short blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/15 (7%) | 120 |
0 | 4 | 1/17 (6%) | 136 |
0 | 8 | 1/19 (5%) | 152 |
4 | 0 | 1/19 (5%) | 152 |
8 | 0 | 1/23 (4%) | 184 |
4 | 4 | 1/21 (5%) | 168 |
4 | 8 | 1/23 (4%) | 184 |
8 | 8 | 1/27 (4%) | 216 |
10 | 10 | 1/29 (3%) | 232 |
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Barricade (Metal Bars) |
One of: Door ×1 Window ×1 Metal Bar ×3 |
Propane Torch 1 unit(s)
Welder Mask |
none | none | 1.5 Metalworking |
Metal Wall Frame |
Metal Bar ×3 | Propane Torch 2 unit(s)
Welder Mask (and) Welding Rods 1 unit(s)
|
Metalworking 3 (and) The Metalwork Magazine Vol. 1 |
none | 5 Metalworking |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
SafehouseLoot | counter | 23.28% |
SafehouseLoot | crate | 23.28% |
SafehouseLoot | metal_shelves | 23.28% |
SafehouseLoot | wardrobe | 23.28% |
SurvivorCache1 | counter | 23.28% |
SurvivorCache2 | counter | 23.28% |
all | crate | 1.13% |
all | metal_shelves | 4.44% |
bedroom | crate | 0.77% |
closet | crate | 0.77% |
factory | crate | 23.28% |
factory | crate | 41.14% |
factory | metal_shelves | 23.28% |
factory | metal_shelves | 41.14% |
garagestorage | counter | 23.28% |
garagestorage | counter | 41.14% |
garagestorage | crate | 0.77% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
garagestorage | metal_shelves | 23.28% |
garagestorage | metal_shelves | 41.14% |
shed | counter | 23.28% |
shed | counter | 41.14% |
shed | crate | 23.28% |
shed | crate | 41.14% |
shed | metal_shelves | 23.28% |
shed | metal_shelves | 41.14% |
storageunit | crate | 0.77% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | metal_shelves | 0.77% |
storageunit | metal_shelves | 23.28% |
storageunit | metal_shelves | 41.14% |
toolstore | metal_shelves | 15.1% |
toolstore | shelves | 15.1% |
toolstorestorage | metal_shelves | 15.1% |
warehouse | crate | 23.28% |
warehouse | crate | 41.14% |
warehouse | metal_shelves | 23.28% |
warehouse | metal_shelves | 41.14% |
Type | Container | Effective chance |
---|---|---|
Construction Worker | Trunk | 23.28% |
Mass Gen Fac | Trunk | 23.28% |
Mass Gen Fac | Trunk | 41.14% |
Metal Welder | Trunk | 23.28% |
Metal Welder | Trunk | 41.14% |
Outfit | Days survived | Chance |
---|---|---|
All | 10 | 3 |
Bandit | 0 | 60 |
Buildings
Metal bars can be found in garages, sheds, storage units, tool stores and logging factories.
Vehicles
Metal bars can be found in the trunk of metalworker, or construction worker's vehicles.
Trivia
- The metal bar and metal pipe are very similar combat-wise, although the metal bar deals 0.1 more damage than the metal pipe.
- They also share the same model in-game.
- Even though in real life a metal bar is typically more resistant than a metal pipe, it is used in-game in many more recipes than its counterpart. The metal pipe is only used to build barricades and metal wall frames.
History
Base.MetalBar
Version | Description |
---|---|
38.30 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item MetalBar
{
DisplayCategory = Weapon,
MaxRange = 1.2,
WeaponSprite = LeadPipe,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 15,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Metal Bar,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = MetalBar,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = MetalBarBreak,
DoorHitSound = MetalBarHit,
HitSound = MetalBarHit,
HitFloorSound = MetalBarHit,
SwingSound = MetalBarSwing,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.7,
MaxDamage = 1.1,
BaseSpeed = 0.95,
WeaponLength = 0.35,
AttachmentType = BigWeapon,
}