Metal Bar

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Metal Bar
Metal Bar
Metal Bar
General
Category Weapon
Weight
Heavy Load
1.5
Function Metalworking
Equipped One-Handed
Condition max. 8
Damage
Type Small Blunt
Swing time 2
Range 0.61–1.2 tiles
Damage 0.7–1.1
Door damage 1
Knockback 0.3
Technical details
Base ID MetalBar

A metal bar is a material required in metalworking.

Usage

Metal bars are required in constructing metal bar barricades and metal wall frames. This barricade provides a strong transparent structure that can be put on windows and doors.

Crafting

Product XP Gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Barricade (Metal Bars)
Barricade (Metal Bars)
1.5 MW none BlowTorch.png
Propane Torch
(3 units)

(keep)
WeldingMask.png
Welder Mask
(keep)
One of:
WoodenDoor Carpentry.gif Door
Window Carpentry.gif Window
MetalBar.png
Metal Bar x3
(consumed)


Metal Wall Frame
Metal Wall Frame
5 MW MW = 3 The Metalwork Magazine Vol.1 BlowTorch.png
Propane Torch
(8 units)

(keep)
WeldingMask.png
Welder Mask
(keep)
WeldingRods.png
Welding Rods
(4 units)

(consumed)
MetalBar.png
Metal Bar x3
(consumed)

Distribution

Buildings

Metal bars can be found in garages, sheds, storage units, tool stores and logging factories.

Vehicles

Metal bars can be found in the trunk of metalworker, or construction worker's vehicles.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/)

Retrieved
Version 41.53
    item MetalBar
    {
        MaxRange	=	1.2,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	8,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Metal Bar,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	MetalBar,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.1,
        BaseSpeed = 0.95,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
   }

See also


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