Metal Bar

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Metal Bar
Metal Bar
Metal Bar
Category Weapon
Heavy Load
Function Metalworking
Equipped One-Handed
Condition max. 8
Type Small Blunt
Swing time 2
Range 0.61–1.2 tiles
Damage 0.7–1.1
Door damage 1
Knockback 0.3
Technical details
Base ID MetalBar

A metal bar is a material required in metalworking.


Metal bars are required in constructing metal bar barricades and metal wall frames. This barricade provides a strong transparent structure that can be put on windows and doors.


Product XP Gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Barricade (Metal Bars)
Barricade (Metal Bars)
1.5 MW none BlowTorch.png
Propane Torch
(3 units)

Welder Mask
One of:
WoodenDoor Carpentry.gif Door
Window Carpentry.gif Window
Metal Bar x3

Metal Wall Frame
Metal Wall Frame
5 MW MW = 3 The Metalwork Magazine Vol.1 BlowTorch.png
Propane Torch
(8 units)

Welder Mask
Welding Rods
(4 units)

Metal Bar x3



Metal bars can be found in garages, sheds, storage units, tool stores and logging factories.


Metal bars can be found in the trunk of metalworker, or construction worker's vehicles.


From items_weapons.txt (Project Zomboid directory/media/scripts/)

Version 41.53
    item MetalBar
        MaxRange	=	1.2,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	8,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Metal Bar,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	MetalBar,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.1,
        BaseSpeed = 0.95,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,

See also

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