Metal Bar

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Metal Bar
LeadPipe Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-Handed
Slot attached
Back
Skill
Properties
Max condition
8
Condition lower chance
15
Performance
Damage
0.7–1.1
Door damage
1
Tree damage
0
Range
0.61–1.2
Attack speed
0.95
Knockback
0.3
Crit chance
30%
Technical
Item ID
Base.MetalBar

A metal bar is a material required in metalworking and an improvised short blunt weapon.

Usage

Metal bars are required in constructing metal bar barricades and metal wall frames. This barricade provides a strong transparent structure that can be put on windows and doors.

Weapon

Metal bars can make for decent early game weapons, as they do damage comparable to most other Short Blunt weapons, while being relatively easy to find early on. They are also capable of hitting two zombies at once if multihit is enabled. Combined with their good durability, metal pipes can be surprisingly effective at clearing small groups of zombies. Due to it be attached to the back, it can also save space on the character's belt for other weapons until a better back-attached weapon is found.

Condition

The metal bar has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Short blunt level Condition lower chance Average condition
0 0 1/15 (7%) 120
0 4 1/17 (6%) 136
0 8 1/19 (5%) 152
4 0 1/19 (5%) 152
8 0 1/23 (4%) 184
4 4 1/21 (5%) 168
4 8 1/23 (4%) 184
8 8 1/27 (4%) 216
10 10 1/29 (3%) 232

Crafting

Product Ingredients Tools Requirements Workstation XP
MetalBarBarricade Metalwork.png
Barricade (Metal Bars)
One of:
WoodenDoor Carpentry.gif Door ×1
Window Carpentry.gif Window ×1
MetalBar.png Metal Bar ×3
BlowTorch.png
Propane Torch
1 unit(s)
  
(and)
WeldingMask.png
Welder Mask
none none 1.5 Metalworking
MetalWallFrame Metalwork.png
Metal Wall Frame
MetalBar.png Metal Bar ×3 BlowTorch.png
Propane Torch
2 unit(s)
  
(and)
WeldingMask.png
Welder Mask
(and)
WeldingRods.png
Welding Rods
1 unit(s)
  
Metalworking 3
(and)
MagazineWelding1.png
The Metalwork Magazine Vol. 1
none 5 Metalworking

Location

The loot distributions can be found in the table(s) below.

MetalBar distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
SafehouseLoot counter 23.28%
SafehouseLoot crate 23.28%
SafehouseLoot metal_shelves 23.28%
SafehouseLoot wardrobe 23.28%
SurvivorCache1 counter 23.28%
SurvivorCache2 counter 23.28%
all crate 1.13%
all metal_shelves 4.44%
bedroom crate 0.77%
closet crate 0.77%
factory crate 23.28%
factory crate 41.14%
factory metal_shelves 23.28%
factory metal_shelves 41.14%
garagestorage counter 23.28%
garagestorage counter 41.14%
garagestorage crate 0.77%
garagestorage crate 23.28%
garagestorage crate 41.14%
garagestorage metal_shelves 23.28%
garagestorage metal_shelves 41.14%
shed counter 23.28%
shed counter 41.14%
shed crate 23.28%
shed crate 41.14%
shed metal_shelves 23.28%
shed metal_shelves 41.14%
storageunit crate 0.77%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit metal_shelves 0.77%
storageunit metal_shelves 23.28%
storageunit metal_shelves 41.14%
toolstore metal_shelves 15.1%
toolstore shelves 15.1%
toolstorestorage metal_shelves 15.1%
warehouse crate 23.28%
warehouse crate 41.14%
warehouse metal_shelves 23.28%
warehouse metal_shelves 41.14%
Vehicles
Type Container Effective chance
Construction Worker Trunk 23.28%
Mass Gen Fac Trunk 23.28%
Mass Gen Fac Trunk 41.14%
Metal Welder Trunk 23.28%
Metal Welder Trunk 41.14%
Zombie
Outfit Days survived Chance
All 10 3
Bandit 0 60

Buildings

Metal bars can be found in garages, sheds, storage units, tool stores and logging factories.

Vehicles

Metal bars can be found in the trunk of metalworker, or construction worker's vehicles.

Trivia

  • The metal bar and metal pipe are very similar combat-wise, although the metal bar deals 0.1 more damage than the metal pipe.
  • They also share the same model in-game.
  • Even though in real life a metal bar is typically more resistant than a metal pipe, it is used in-game in many more recipes than its counterpart. The metal pipe is only used to build barricades and metal wall frames.

History

Base.MetalBar

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item MetalBar
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.2,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	8,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Metal Bar,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	MetalBar,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   MetalBarBreak,
        DoorHitSound = MetalBarHit,
		HitSound = MetalBarHit,
		HitFloorSound = MetalBarHit,
		SwingSound = MetalBarSwing,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.1,
        BaseSpeed = 0.95,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
   }

See also