Dandelions

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Dandelions
Dandelion Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
3 days
Days until rotten
5 days
Nutrition
HungerUI Hunger.png
-5
CaloriesCalories
25
CarbohydratesCarbohydrates
5
ProteinsProteins
1.5
FatFat
0.5
Cooking
Custom recipe
Dandelion
Technical
Item ID
Base.Dandelions

Dandelions are a wild plant which can be used as a perishable food item.

Usage

Dandelions can be eaten, providing the player with some positive effects, however these will become negative the longer they're left to perish.

Consumable properties

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Dandelions (Fresh) -5 - - -
Stale Dandelions (Stale) -4 +10 +10 -
Rotten Dandelions (Rotten) -2 +20 +20 100%

Location

Dandelions will spawn naturally in stacks of 3-6 randomly throughout the world over time.

Foraging

Main article: Foraging

Dandelions are only available March through November. They are is scarce in March and April, and abundant in May, June, and July, like other Wild plants.

Crafting

Evolved recipes

Dandelions are a cooking ingredient

Product Nutrition
Soup
Soup
5
Salad
Salad
5
Sandwich
Sandwich
5
Burger
Burger
5
Omelette
Omelette
5
Pizza
Pizza
5
Beverage
Beverage
2

History

Base.Dandelions

Version Description
41.78.16 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Dandelions
	{
		DisplayName = Dandelions,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = Dandelions,
		EvolvedRecipe = Pizza:5;HotDrink:2;HotDrinkRed:2;HotDrinkWhite:2;HotDrinkSpiffo:2;HotDrinkTea:2;Omelette:5;Sandwich:5;Salad:5;Sandwich Baguette:5;Soup:5;Burger:5,
		FoodType = Greens,
		DaysFresh = 3,
		DaysTotallyRotten = 5,
		HungerChange = -5,
		Calories = 25,
		Carbohydrates = 5,
		Lipids = 0.5,
		Proteins = 1.5,
		WorldStaticModel = Dandelion_Ground,
		EvolvedRecipeName = Dandelion,
	}

See also