More actions
English • Deutsch • español • français • italiano • 日本語 • 한국어 • polski • português do Brasil • русский • ไทย • Türkçe • українська • 中文(简体)
A bread knife is a short blade melee weapon and cooking utensil.
Usage
Pros | Cons |
---|---|
|
|
Weapon
The bread knife can hit 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.4 damage to enemies (unless a critical hit or execution) from up to 1 tile away at an attack speed of 2. It can be attached to the character's belt for quick access and weight reduction.
Special abilities: back-stab and jaw-stab
- Most knives have the ability to silently back-stab an unsuspecting zombie. First, you must sneak up behind the zombie by crouching, aim and attack. If a zombie has detected you and turns their head around to look behind, you can still back-stab them. Back-stabbing can be risky due to it requiring you to get up close to a zombie and the zombie could turn around at any time and ruin the back-stab attempt. Back-stabs can cause the knife to get stuck inside of the zombie, resulting in you having to loot the knife off of it's corpse. Carrying a knife is recommended for players focusing on stealth.
- Most knives have the ability to jaw-stab a zombie, which results in a one-hit kill. Jaw-stabs are very risky to attempt due to it being quite random and requiring you to let an attacking zombie get very close to your character. Jaw-stabs result in your character performing the jaw-stab animation which can leave your character vulnerable to other threats. Jaw-stabs can also cause the knife to get stuck inside of the zombie.
Crafting
Survivalist
The bread knife can be attached to a spear.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Notched Wooden Plank |
One of: Screwdriver ×1 Kitchen Knife ×1 Butter Knife ×1 Bread Knife ×1 Hunting Knife ×1 Chipped Stone ×1 Stone Knife ×1 One of: Plank ×1 Log ×1 |
none | none | none | none |
Spear with Bread Knife |
Crafted Spear ×1 Bread Knife ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Bread Knife |
Spear with Bread Knife ×1 | none | none | none | none |
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Bread Slices ×3 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Butter Knife ×1 Bread Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 One of: Bread ×1 Bread ×1 |
none | none | none | 0.75 Cooking |
Jack-o'-lantern |
One of: Kitchen Knife ×1 Butter Knife ×1 Bread Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Each of: Pumpkin ×1 |
none | none | none | 0.75 Cooking |
Cake Slice ×5 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Butter Knife ×1 Bread Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Each of: Cake (Cooked) ×1 |
none | none | none | 0.75 Cooking |
Pie Slice ×5 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Butter Knife ×1 Bread Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Each of: Pie (Cooked) ×1 |
none | none | none | 0.75 Cooking |
Condition
The bread knife has a maximum condition of 5. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (5 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance level | Short blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/5 (20%) | 25 |
0 | 4 | 1/7 (14%) | 35 |
0 | 8 | 1/9 (11%) | 45 |
4 | 0 | 1/9 (11%) | 45 |
8 | 0 | 1/13 (8%) | 65 |
4 | 4 | 1/11 (9%) | 55 |
4 | 8 | 1/13 (8%) | 65 |
8 | 8 | 1/17 (6%) | 85 |
10 | 10 | 1/19 (5%) | 95 |
Repairing
The bread knife cannot be repaired.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 19.68% |
bakerykitchen | counter | 15.52% |
burgerkitchen | counter | 19.68% |
cafe | metal_shelves | 15.52% |
cafekitchen | counter | 19.68% |
cafekitchen | counter | 15.52% |
cafeteria | counter | 19.68% |
cafeteriakitchen | counter | 19.68% |
chinesekitchen | counter | 19.68% |
deepfry_kitchen | counter | 19.68% |
departmentstorage | metal_shelves | 19.68% |
dinerbackroom | counter | 19.68% |
dinerkitchen | counter | 19.68% |
donut_kitchen | counter | 19.68% |
donut_kitchen | counter | 15.52% |
fishchipskitchen | counter | 19.68% |
generalstore | shelves | 19.68% |
generalstorestorage | shelves | 19.68% |
gigamart | shelves | 19.68% |
housewarestore | shelves | 19.68% |
italiankitchen | counter | 19.68% |
jayschicken_kitchen | counter | 19.68% |
kitchen | counter | 19.68% |
kitchen | overhead | 19.68% |
kitchen | shelves | 19.68% |
kitchen_crepe | counter | 19.68% |
kitchenwares | shelves | 19.68% |
knifefactory | crate | 41.46% |
knifefactory | crate | 23.67% |
knifeshipping | crate | 41.46% |
knifeshipping | crate | 23.67% |
knifestore | shelves | 41.46% |
knifestore | shelves | 23.67% |
livingroom | counter | 19.68% |
livingroom | overhead | 19.68% |
mexicankitchen | counter | 19.68% |
pizzakitchen | counter | 19.68% |
restaurantkitchen | counter | 19.68% |
seafoodkitchen | counter | 19.68% |
westernkitchen | counter | 19.68% |
Outfit | Days survived | Chance |
---|---|---|
Any | 10 | 10 |
Any | 10 | 10 |
Any | 10 | 10 |
Any | 10 | 10 |
Any | 10 | 10 |
Story ID | Link |
---|---|
RBTSSandwich | Table stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 50 Farm: 50 FarmLand: 50 Forest: 50 Nav: 50 TownZone: 50 TrailerPark: 50 Vegitation: 50 |
- | - | - | - | - | - | - |
Buildings
Bread knives can be found in kitchen counters inside of houses, restaurants etc.
Zombies
Bread knives can sometimes be found impaled in zombies.
Gallery
History
Base.BreadKnife
Version | Description |
---|---|
Build 41.69 | Item tag added with value DullKnife . |
Build 41.65 | DisplayCategory added with value Cooking . |
Build 41.54 | BreakSound changed from BreakMetalItem to BreadKnifeBreak .DoorHitSound added with value BreadKnifeHit .HitFloorSound changed from BladeHit to BreadKnifeHit .HitSound changed from BladeHit to BreadKnifeHit .ImpactSound changed from BladeHit to BreadKnifeHit .SwingSound added with value BreadKnifeSwing . |
Build 41.42 | CriticalChance changed from 20 to 15 . |
Build 41.40 | MinRange changed from 0.68 to 0.61 . |
Build 41.33 | MinRange changed from 0.61 to 0.68 . |
Build 41.32 | MaxRange changed from 0.9 to 1 .MinAngle changed from 0 to 0.65 . |
Build 41.17 | AttachmentType added with value Knife . |
Build 41.12 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item BreadKnife
{
DisplayCategory = Cooking,
MaxRange = 1,
WeaponSprite = BreadKnife,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 5,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Bread Knife,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = KnifeButter,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = BreadKnifeBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
CriticalChance = 15,
CritDmgMultiplier = 10,
MinDamage = 0.1,
MaxDamage = 0.4,
WeaponLength = 0.17,
HitFloorSound = BreadKnifeHit,
ImpactSound = BreadKnifeHit,
DoorHitSound = BreadKnifeHit,
HitSound = BreadKnifeHit,
SwingSound = BreadKnifeSwing,
AttachmentType = Knife,
Tags = DullKnife,
}