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Frying Pan
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English • français • русский |
Frying Pan | ||
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General | ||
Category | Cooking | |
Weight | 1 | |
Function | Cooking | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Short Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 3 | |
Range | 0.61–1.1 tiles | |
Damage | 0.3–0.5 | |
Crit chance | 30% | |
Tree damage | 0 | |
Door damage | 3 | |
Knockback | 0.5 | |
Knockdown | 1.3 | |
Technical details | ||
Base ID | Base.Pan | |
A frying pan is a blunt melee weapon used in cooking.
Usage
Weapon
The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 3 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The frying pan is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (12 + maintenance x 2)
Repairing
Materials that can be used to repair the frying pan, based on first time repairing.
Repair Frying Pan | ||||||
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It should be noted that repairing the frying pan makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Cooking
Frying pans can be used to cook a stir fry using ingredients including, but not limited to, bacon, ramen, corn and onions.
Distribution
Frying pans are often found in kitchen counters.
Code
Item
From items.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.78.16 |
item Pan { DisplayCategory = Cooking, MaxRange = 1.1, WeaponSprite = FryingPan, MinAngle = 0.67, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = True, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 12, Weight = 1, SplatNumber = 1, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 3, SwingAnim = Bat, DisplayName = Frying Pan, MinRange = 0.61, SwingTime = 3, KnockdownMod = 1.3, SplatBloodOnNoDeath = FALSE, Icon = Pan, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, EnduranceMod = 1.3, MetalValue = 20, MinDamage = 0.3, MaxDamage = 0.5, CriticalChance = 30, CritDmgMultiplier = 2, BaseSpeed = 1, WeaponLength = 0.21, AttachmentType = Pan, BreakSound = FryingPanBreak, DoorHitSound = FryingPanHit, HitSound = FryingPanHit, HitFloorSound = FryingPanHit, SwingSound = FryingPanSwing, }
Repair
From fixing.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.78.16 |
fixing Fix Pan { Require : Pan, Fixer : DuctTape, Fixer : Glue=2, Fixer : Scotchtape=3, }
See also