Military Urban Camo Shorts

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Project ZomboidItemsClothingBottomsShortsMilitary Urban Camo Shorts
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Military Urban Camo Shorts
Military Urban Camo Shorts
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Shorts
Properties
Insulation
50%
Wind resistance
30%
Water resistance
30%
Technical
Item ID
Shorts_CamoUrbanLong

The military urban camo shorts are a pair of camouflage shorts. Characters with the veteran occupation can select these shorts in the character creation menu.

Usage

Military camo shorts provide a moderate amount of insulation, wind resistance and a minor amount of water resistance for the wearer's groin and thighs.

Military camo shorts can be repaired or reinforced for extra protection with the use of the tailoring skill.

Military camo shorts can be converted into a sheet rope which can be used for climbing up or safely descending floors or torn for ripped sheets which can be used as makeshift bandages, components in various recipes and material for tailoring.

Distribution

The loot distributions can be found in the table(s) below.

Shorts_CamoUrbanLong distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all locker 4 1.0
all wardrobe 4 0.5
armysurplus clothingrack 4 8.0

Military camo shorts can be found on civilian zombies. The pair of shorts are most commonly found on zombies in the vicinity of trailer parks.

Body location

Protection Shorts.png
  • Groin
  • Thighs

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt

Retrieved: Build 41.78.16
item Shorts_CamoUrbanLong
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Camo Shorts,
        ClothingItem = Shorts_CamoUrbanLong,
        BodyLocation = Pants,
        Icon = TrousersCamoGrey,
        BloodLocation = Trousers,
        Insulation = 0.5,
        WindResistance = 0.3,
        WaterResistance = 0.3,
        FabricType = Cotton,
        WorldStaticModel = LongShorts_Ground,
    }

See also