Newspaper

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Newspaper
Newspaper Model.png
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Consumed
True
Effect
BoredomMoodle Icon Bored.png
-15
StressMoodle Icon Stressed.png
-15
Technical
Item ID
Base.Newspaper

A newspaper is a literature item.

Usage

A newspaper helps reduce the player's boredom and stress. Once used it is effectively 'consumed' and removed from the inventory.

Fuel

It can be used as a fuel for fires, and lasts for 1 hour if done so.

Crafting

Product Ingredients Tools Requirements Workstation XP
NewspaperHat.png
Newspaper Hat
Newspaper.png Newspaper ×1 none none none none
Smokebomb.png
Smoke Bomb
Coldpack.png Cold Pack ×1
Newspaper.png Newspaper ×2
Rag.png Ripped Sheets ×1
none
Profession engineer.png
Engineer occupation
(or)
MagazineMechanics.png
Engineer Magazine Vol.2
none none

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all desk 4 4
officedrawers 4 1
other 1 1
postbox 4 1
shelves 4 1
shelvesmag 4 1
shelvesmag 4 1
shelvesmag 4 2
shelvesmag 4 2
shelvesmag 4 5
bathroom shelves 4 1
bedroom crate 4 1
crate 4 1
crate 4 2
crate 4 2
crate 4 5
desk 4 1
desk 4 1
sidetable 4 1
breakroom overhead 4 6
cafe shelves 4 1
shelves 4 2
carsupply shelves 4 1
shelves 4 2
closet crate 4 1
crate 4 2
crate 4 1
crate 4 1
crate 4 2
crate 4 2
empty crate 4 1
gasstorage counter 4 1
kitchen shelves 4 1
livingroom shelves 4 1
shelves 4 1
sidetable 4 1
sidetable 4 1
mechanic wardrobe 4 1
office desk 4 4
poststorage metal_shelves 4 1
metal_shelves 4 1
metal_shelves 4 2
metal_shelves 4 2
metal_shelves 4 5
prisoncells wardrobe 4 1

Vehicles

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item Newspaper
    {
        DisplayCategory = Literature,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Newspaper,
        StressChange	=	-15,
        Icon	=	Newspaper,
        BoredomChange	=	-15,
        StaticModel = Newspaper,
        WorldStaticModel = Newspaper_Ground,
    }

See also