A hand fork is a one-handed, short blade melee weapon. It can be attached to a spear.
Usage
Farming
The hand fork can be used similar to a shovel or trowel as a way of tilling grass for farming.
Weapon
Pros | Cons |
---|---|
|
|
Condition
The hand fork has a maximum condition of 6. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Short blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/9 (11%) | 54 |
0 | 4 | 1/11 (9%) | 66 |
0 | 8 | 1/13 (8%) | 78 |
4 | 0 | 1/13 (8%) | 78 |
8 | 0 | 1/17 (6%) | 102 |
4 | 4 | 1/15 (7%) | 90 |
4 | 8 | 1/17 (6%) | 102 |
8 | 8 | 1/21 (5%) | 126 |
10 | 10 | 1/23 (4%) | 138 |
Repairing
Materials that can be used to repair the hand fork, based on first time repairing.
Repair Hand Fork |
---|
Potentially repairs: 50%
Chance of success: 100% Needs:
Duct Tape (1 units) |
Potentially repairs: 20%
Chance of success: 100% Needs:
Glue (1 units) |
Potentially repairs: 10%
Chance of success: 100% Needs:
Adhesive Tape (2 units) |
Crafting
The hand fork can be attached to the end of a spear. The condition of the hand fork will be carried over to the spear.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spear with Hand Fork |
Crafted Spear ×1 Hand Fork ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Hand Fork |
Spear with Hand Fork ×1 | none | none | none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Duffel Bag | 1.01% |
Farmer | crate | 6.29% |
Farmer | metal_shelves | 6.29% |
SafehouseLoot | crate | 3.98% |
SafehouseLoot | metal_shelves | 3.98% |
ToolsCache1 | counter | 3.98% |
all | crate | 0.53% |
all | toolcabinet | 3.98% |
bedroom | crate | 0.47% |
closet | crate | 0.47% |
closet | crate | 3.98% |
closet | crate | 6.29% |
construction | crate | 3.98% |
factory | crate | 3.98% |
factory | crate | 6.29% |
factory | metal_shelves | 3.98% |
factory | metal_shelves | 6.29% |
farmstorage | crate | 3.98% |
farmstorage | crate | 6.29% |
farmstorage | metal_shelves | 3.98% |
farmstorage | metal_shelves | 6.29% |
garagestorage | counter | 6.29% |
garagestorage | crate | 0.47% |
garagestorage | crate | 3.98% |
garagestorage | crate | 6.29% |
garagestorage | locker | 6.29% |
garagestorage | metal_shelves | 6.29% |
gardenstore | metal_shelves | 3.98% |
gardenstore | shelves | 3.98% |
generalstore | metal_shelves | 6.29% |
generalstore | shelves | 6.29% |
generalstorestorage | metal_shelves | 6.29% |
generalstorestorage | shelves | 6.29% |
gigamart | shelves | 6.29% |
kitchen | crate | 3.98% |
loggingfactory | crate | 3.98% |
loggingfactory | metal_shelves | 3.98% |
pawnshop | counter | 6.29% |
pawnshop | crate | 6.29% |
pawnshop | metal_shelves | 6.29% |
pawnshop | shelves | 6.29% |
pawnshopstorage | crate | 6.29% |
pawnshopstorage | metal_shelves | 6.29% |
producestorage | metal_shelves | 3.98% |
shed | crate | 3.98% |
shed | crate | 6.29% |
shed | locker | 6.29% |
shed | metal_shelves | 6.29% |
storageunit | crate | 0.47% |
storageunit | crate | 3.98% |
storageunit | crate | 6.29% |
storageunit | metal_shelves | 0.47% |
storageunit | metal_shelves | 3.98% |
storageunit | metal_shelves | 6.29% |
toolstore | counter | 6.29% |
toolstore | crate | 6.29% |
toolstore | metal_shelves | 6.29% |
toolstore | shelves | 6.29% |
toolstorestorage | crate | 6.29% |
toolstorestorage | metal_shelves | 6.29% |
warehouse | crate | 3.98% |
warehouse | crate | 6.29% |
warehouse | metal_shelves | 3.98% |
warehouse | metal_shelves | 6.29% |
Outfit | Days survived | Chance |
---|---|---|
All | 0 | 30 |
All | 0 | 30 |
All | 0 | 30 |
All | 0 | 30 |
All | 0 | 30 |
NPCs
Zombies
There is a chance zombies have a hand fork stuck into their body.
Trivia
- The hand fork was added to the game in build 41, also known as animation build.
Gallery
History
Base.HandFork
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HandFork
{
DisplayCategory = ToolWeapon,
MaxRange = 0.9,
WeaponSprite = HandFork,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 9,
Weight = 0.5,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
CloseKillMove = Jaw_Stab,
ConditionMax = 6,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Stab,
DisplayName = Hand Fork,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = GardeningFork,
BreakSound = HandForkBreak,
TreeDamage = 0,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.2,
MaxDamage = 0.4,
WeaponLength = 0.2,
DamageCategory = Slash,
DamageMakeHole = TRUE,
HitFloorSound = HandForkHit,
ImpactSound = HandForkHit,
DoorHitSound = HandForkHit,
HitSound = HandForkHit,
SwingSound = HandForkSwing,
AttachmentType = Knife,
Tags = DigPlow,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Hand Fork
{
Require : HandFork,
Fixer : DuctTape,
Fixer : Glue,
Fixer : Scotchtape=2,
}