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Wood Axe

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wood Axe
WoodAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Slot attached
Back
Function
Chopping trees
Skill
Axe
Properties
Max condition
15
Performance
Damage type
Slash
Damage
1.3–3
Range
0.61–1.35
Knockback
0.3
Technical
Item ID
Base.WoodAxe

A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.

Usage

Pros Cons
  • High damage average and maximum damage.
  • Highest range and durability of any axe.
  • Highest critical hit chance (50%) of any axe.
  • Highest critical damage multiplier (12x) of any weapon.
  • Effective at chopping down trees and breaking down doors.
  • Extremely slow swing speed.
  • Uses lots of endurance per swing.
  • Can only be held in both hands.

Weapon

The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.

Chopping trees

A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.

Breaking doors

A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.

Condition

The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance level Axe level Condition lower chance Average condition
0 0 1/25 (4%) 375
0 4 1/27 (4%) 405
0 8 1/29 (3%) 435
4 0 1/29 (3%) 435
8 0 1/33 (3%) 495
4 4 1/31 (3%) 465
4 8 1/33 (3%) 495
8 8 1/37 (3%) 555
10 10 1/39 (3%) 585

Location

The loot distributions can be found in the table(s) below.

WoodAxe distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Bag_ToolBag Duffel Bag 0.42%
Carpenter crate 1.69%
Carpenter metal_shelves 1.69%
SafehouseLoot counter 10.78%
SafehouseLoot crate 1.69%
SafehouseLoot crate 10.78%
SafehouseLoot metal_shelves 1.69%
SafehouseLoot metal_shelves 10.78%
SafehouseLoot wardrobe 10.78%
SurvivorCache1 counter 10.78%
SurvivorCache2 counter 10.78%
ToolsCache1 Duffel Bag 3.98%
ToolsCache1 ToolsBox 3.98%
ToolsCache1 counter 3.98%
all crate 0.41%
all toolcabinet 1.69%
bedroom crate 0.42%
closet crate 0.42%
closet crate 1.69%
construction crate 1.69%
factory crate 1.69%
factory metal_shelves 1.69%
farmstorage crate 1.69%
farmstorage metal_shelves 1.69%
firestorage metal_shelves 1.69%
garagestorage counter 1.69%
garagestorage crate 0.42%
garagestorage crate 1.69%
garagestorage locker 1.69%
garagestorage metal_shelves 1.69%
kitchen crate 1.69%
loggingfactory crate 1.69%
loggingfactory metal_shelves 1.69%
pawnshop counter 1.69%
pawnshop crate 1.69%
pawnshop metal_shelves 1.69%
pawnshop shelves 1.69%
pawnshopstorage crate 1.69%
pawnshopstorage metal_shelves 1.69%
shed counter 1.69%
shed crate 1.69%
shed locker 1.69%
shed metal_shelves 1.69%
storageunit crate 0.42%
storageunit crate 1.69%
storageunit metal_shelves 0.42%
storageunit metal_shelves 1.69%
toolstore counter 1.69%
toolstore crate 1.69%
toolstore metal_shelves 1.69%
toolstore shelves 1.69%
toolstorestorage crate 1.69%
toolstorestorage metal_shelves 1.69%
warehouse crate 1.69%
warehouse metal_shelves 1.69%
Vehicles
Type Container Effective chance
Carpenter Trunk 1.69%
McCoy Trunk 6.29%

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item WoodAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	WoodAxe,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	55,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Wood Axe,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	WoodAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = WoodAxeSwing,
        DoorHitSound = WoodAxeHit,
        HitSound = WoodAxeHit,
        HitFloorSound = WoodAxeHit,
        BreakSound = WoodAxeBreak,
        TreeDamage  =   55,
        MetalValue = 120,
        CriticalChance	=	50,
        CritDmgMultiplier = 12,
        MinDamage	=	1.3,
        MaxDamage	=	3,
        BaseSpeed = 1,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Wood Axe
	{
	   Require : WoodAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also