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A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Weapon
The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
Chopping trees
A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.
Breaking doors
A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.
Condition
The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance level | Axe level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/25 (4%) | 375 |
0 | 4 | 1/27 (4%) | 405 |
0 | 8 | 1/29 (3%) | 435 |
4 | 0 | 1/29 (3%) | 435 |
8 | 0 | 1/33 (3%) | 495 |
4 | 4 | 1/31 (3%) | 465 |
4 | 8 | 1/33 (3%) | 495 |
8 | 8 | 1/37 (3%) | 555 |
10 | 10 | 1/39 (3%) | 585 |
Repairing
Wood Axe
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
2× Wood Glue | 2 Carpentry | 50% | 95% |
2× Duct Tape | 20% | 95% | |
2× Glue | 10% | 95% | |
4× Adhesive Tape | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | crate | 0.53% |
all | toolcabinet | 2.14% |
bedroom | crate | 0.54% |
Carpenter | crate | 2.14% |
Carpenter | metal_shelves | 2.14% |
closet | crate | 2.14% |
closet | crate | 0.54% |
construction | crate | 2.14% |
factory | crate | 2.14% |
factory | metal_shelves | 2.14% |
farmstorage | crate | 2.14% |
farmstorage | metal_shelves | 2.14% |
firestorage | metal_shelves | 2.14% |
garagestorage | counter | 2.14% |
garagestorage | crate | 2.14% |
garagestorage | crate | 0.54% |
garagestorage | locker | 2.14% |
garagestorage | metal_shelves | 2.14% |
kitchen | crate | 2.14% |
loggingfactory | crate | 2.14% |
loggingfactory | metal_shelves | 2.14% |
pawnshop | counter | 2.14% |
pawnshop | crate | 2.14% |
pawnshop | metal_shelves | 2.14% |
pawnshop | shelves | 2.14% |
pawnshopstorage | crate | 2.14% |
pawnshopstorage | metal_shelves | 2.14% |
SafehouseLoot | counter | 11.21% |
SafehouseLoot | crate | 11.21% |
SafehouseLoot | crate | 2.14% |
SafehouseLoot | metal_shelves | 11.21% |
SafehouseLoot | metal_shelves | 2.14% |
SafehouseLoot | wardrobe | 11.21% |
shed | counter | 2.14% |
shed | crate | 2.14% |
shed | locker | 2.14% |
shed | metal_shelves | 2.14% |
storageunit | crate | 2.14% |
storageunit | crate | 0.54% |
storageunit | metal_shelves | 2.14% |
storageunit | metal_shelves | 0.54% |
SurvivorCache1 | counter | 11.21% |
SurvivorCache2 | counter | 11.21% |
ToolsCache1 | Duffel Bag | 4.44% |
ToolsCache1 | counter | 4.44% |
ToolsCache1 | ToolsBox | 4.44% |
toolstore | counter | 2.14% |
toolstore | crate | 2.14% |
toolstore | metal_shelves | 2.14% |
toolstore | shelves | 2.14% |
toolstorestorage | crate | 2.14% |
toolstorestorage | metal_shelves | 2.14% |
warehouse | crate | 2.14% |
warehouse | metal_shelves | 2.14% |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 1 Farm: 1 FarmLand: 1 Forest: 1 Nav: 1 TownZone: 1 TrailerPark: 1 Vegitation: 1 |
- | - | - | - | - | - | - |
Gallery
History
Base.WoodAxe
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value ToolWeapon . |
Build 41.54 | BreakSound changed from BreakWoodItem to WoodAxeBreak .DoorHitSound added with value WoodAxeHit .HitFloorSound added with value WoodAxeHit .HitSound added with value WoodAxeHit .SwingSound added with value WoodAxeSwing . |
Build 41.51 | MaxHitCount changed from 2 to 3 . |
Build 41.42 | Item tag added with value ['ChopTree', 'CutPlant'] . |
Build 41.41 | MaxDamage changed from 4.6 to 3 .MinDamage changed from 3.6 to 1.3 . |
Build 41.32 | MaxRange changed from 1.8 to 1.35 .MinAngle changed from 0.65 to 0.8 . |
Build 41.17 | AttachmentType added with value BigBlade .CritDmgMultiplier changed from 7 to 12 .CriticalChance changed from 20 to 50 .DoorDamage changed from 35 to 55 .KnockdownMod changed from 2 to 3 .MaxDamage changed from 2.6 to 4.6 .MaxRange changed from 1.7 to 1.8 .MinDamage changed from 1.6 to 3.6 .MinimumSwingTime changed from 3.0 to 0.5 .SwingTime changed from 2 to 0.5 . |
Build 41.12 | Released on this version. |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item WoodAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.35,
WeaponSprite = WoodAxe,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 0.5,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 25,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
EnduranceMod = 3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 3,
DoorDamage = 55,
IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
DisplayName = Wood Axe,
MinRange = 0.61,
SwingTime = 0.5,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 3,
SplatBloodOnNoDeath = TRUE,
Icon = WoodAxe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
SwingSound = WoodAxeSwing,
DoorHitSound = WoodAxeHit,
HitSound = WoodAxeHit,
HitFloorSound = WoodAxeHit,
BreakSound = WoodAxeBreak,
TreeDamage = 55,
MetalValue = 120,
CriticalChance = 50,
CritDmgMultiplier = 12,
MinDamage = 1.3,
MaxDamage = 3,
BaseSpeed = 1,
WeaponLength = 0.5,
RequiresEquippedBothHands = TRUE,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigBlade,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Wood Axe
{
Require : WoodAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}