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Wood Axe

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Wood Axe
WoodAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Metal quantity
120
Max condition
15
Condition lower chance
25
Performance
Damage type
Slash
Damage
1.3–3
Door damage
55
Tree damage
55
Range
0.61–1.35
Attack speed
1
Knockback
0.3
Crit chance
50%
Technical
Item ID
Base.WoodAxe

A wood axe is a two-handed weapon and tool. The weapon can be attached to the character's back for quick access and weight reduction.

Usage

Pros Cons
  • High damage average and maximum damage.
  • Highest range and durability of any axe.
  • Highest critical hit chance (50%) of any axe.
  • Highest critical damage multiplier (12x) of any weapon.
  • Effective at chopping down trees and breaking down doors.
  • Extremely slow swing speed.
  • Uses lots of endurance per swing.
  • Can only be held in both hands.

Weapon

The wood axe can hit up to 3 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.

Chopping trees

A wood axe is the best choice when chopping trees. It does 55 damage per swing. For comparison, a regular axe deals 35.

Breaking doors

A wood axe is the best choice when breaking down doors. It does 55 damage per swing. For comparison, a regular axe deals 35.

Condition

The wood axe has a maximum condition of 15. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Condition
Maintenance level Axe level Condition lower chance Average condition
0 0 1/25 (4%) 375
0 4 1/27 (4%) 405
0 8 1/29 (3%) 435
4 0 1/29 (3%) 435
8 0 1/33 (3%) 495
4 4 1/31 (3%) 465
4 8 1/33 (3%) 495
8 8 1/37 (3%) 555
10 10 1/39 (3%) 585

Repairing

Wood Axe

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 2 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%

Location

The loot distributions can be found in the table(s) below.

WoodAxe distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 0.53%
all toolcabinet 2.14%
bedroom crate 0.54%
Carpenter crate 2.14%
Carpenter metal_shelves 2.14%
closet crate 2.14%
closet crate 0.54%
construction crate 2.14%
factory crate 2.14%
factory metal_shelves 2.14%
farmstorage crate 2.14%
farmstorage metal_shelves 2.14%
firestorage metal_shelves 2.14%
garagestorage counter 2.14%
garagestorage crate 2.14%
garagestorage crate 0.54%
garagestorage locker 2.14%
garagestorage metal_shelves 2.14%
kitchen crate 2.14%
loggingfactory crate 2.14%
loggingfactory metal_shelves 2.14%
pawnshop counter 2.14%
pawnshop crate 2.14%
pawnshop metal_shelves 2.14%
pawnshop shelves 2.14%
pawnshopstorage crate 2.14%
pawnshopstorage metal_shelves 2.14%
SafehouseLoot counter 11.21%
SafehouseLoot crate 11.21%
SafehouseLoot crate 2.14%
SafehouseLoot metal_shelves 11.21%
SafehouseLoot metal_shelves 2.14%
SafehouseLoot wardrobe 11.21%
shed counter 2.14%
shed crate 2.14%
shed locker 2.14%
shed metal_shelves 2.14%
storageunit crate 2.14%
storageunit crate 0.54%
storageunit metal_shelves 2.14%
storageunit metal_shelves 0.54%
SurvivorCache1 counter 11.21%
SurvivorCache2 counter 11.21%
ToolsCache1 Duffel Bag 4.44%
ToolsCache1 counter 4.44%
ToolsCache1 ToolsBox 4.44%
toolstore counter 2.14%
toolstore crate 2.14%
toolstore metal_shelves 2.14%
toolstore shelves 2.14%
toolstorestorage crate 2.14%
toolstorestorage metal_shelves 2.14%
warehouse crate 2.14%
warehouse metal_shelves 2.14%
Vehicle
Type Container Effective chance
Carpenter Trunk 0.54%
McCoy Trunk 1.73%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 1
Farm: 1
FarmLand: 1
Forest: 1
Nav: 1
TownZone: 1
TrailerPark: 1
Vegitation: 1
- - - - - - -

Gallery

History

Base.WoodAxe

Version Description
Build 41.65 DisplayCategory added with value ToolWeapon.
Build 41.54 BreakSound changed from BreakWoodItem to WoodAxeBreak.
DoorHitSound added with value WoodAxeHit.
HitFloorSound added with value WoodAxeHit.
HitSound added with value WoodAxeHit.
SwingSound added with value WoodAxeSwing.
Build 41.51 MaxHitCount changed from 2 to 3.
Build 41.42 Item tag added with value ['ChopTree', 'CutPlant'].
Build 41.41 MaxDamage changed from 4.6 to 3.
MinDamage changed from 3.6 to 1.3.
Build 41.32 MaxRange changed from 1.8 to 1.35.
MinAngle changed from 0.65 to 0.8.
Build 41.17 AttachmentType added with value BigBlade.
CritDmgMultiplier changed from 7 to 12.
CriticalChance changed from 20 to 50.
DoorDamage changed from 35 to 55.
KnockdownMod changed from 2 to 3.
MaxDamage changed from 2.6 to 4.6.
MaxRange changed from 1.7 to 1.8.
MinDamage changed from 1.6 to 3.6.
MinimumSwingTime changed from 3.0 to 0.5.
SwingTime changed from 2 to 0.5.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item WoodAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	WoodAxe,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	55,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Wood Axe,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	WoodAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = WoodAxeSwing,
        DoorHitSound = WoodAxeHit,
        HitSound = WoodAxeHit,
        HitFloorSound = WoodAxeHit,
        BreakSound = WoodAxeBreak,
        TreeDamage  =   55,
        MetalValue = 120,
        CriticalChance	=	50,
        CritDmgMultiplier = 12,
        MinDamage	=	1.3,
        MaxDamage	=	3,
        BaseSpeed = 1,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Wood Axe
	{
	   Require : WoodAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also