Shovel
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English • русский • 日本語 |
Shovel | ||
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General | ||
Category | Weapon | |
Weight | 1.5 | |
Function | Farming | |
Equipped | Two-handed | |
Condition max. | 10 | |
Damage | ||
Type | Blunt | |
Swing time | 2.1 | |
Range | 0.61–1.5 tiles | |
Damage | 0.8–1.9 | |
Knockback | 0.5 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.Hammer |
A shovel is a farming tool primarily used to move dirt, sand, and gravel. Additionally, it can be used to dig graves (a way to permanently dispose of up to 5 corpses and all the items the corpses are wearing/carrying). It also fulfills the same functions as a trowel and can be used to till grass and dirt tiles and to find worms.
While the player has the shovel and an empty sack in their main inventory, a new contextual option will appear when right-clicking any one of these aforementioned tiles. This new option allows the player to move up to four tiles of dirt, sand or gravel into a single sack, upon changing the sack to a dirt bag, sandbag or gravel bag, respectively. Each filled sack can then be "spilled" over any other pre-existing tile, changing it to the contents of the sack. This mechanic is ideal when a specific location is desired for farming in which doesn't already contain dirt tiles. Doing so with sand or gravel bags is trivial, and should only be done for aesthetic purposes. However, the sand and gravel bags themselves are required in crafting the bulletproof defenses, sandbag wall and gravel bag wall.
The shovel may also be used as a blunt melee weapon with a fast attack speed and intermediate damage, however it is fairly fragile and caps at around 20 zombie kills before breaking. It can commonly be found inside crates, sheds, and work shelves.
Code
From farming.txt (Project Zomboid directory/media/scripts/)
item Shovel Type = Weapon, DisplayName = Shovel, Icon = TZ_Shovel, Weight = 2.0, SubCategory = Swinging, MinAngle = 0, MaxDamage = 1.9, MinDamage = 0.8, MaxRange = 1.5, MinRange = 0.61, CriticalChance = 10, PushBackMod = 0.5, HitAngleMod = -30.0, SwingAnim = Bat, MaxHitCount = 1, WeaponSprite = Shovel, IdleAnim = Idle_Weapon2, RunAnim = Run_Weapon2, Weight = 1.5, DoorDamage = 5, MinimumSwingTime = 2.1, SwingTime = 2.1, SwingAmountBeforeImpact = 0.02, ConditionLowerChanceOneIn = 10, ConditionMax = 10, Categories = Blunt, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, KnockdownMod = 2, KnockBackOnNoDeath = TRUE, MetalValue = 70,
See also
Weapons v • d • e | |
Blunt | Bare Hands • Baseball Bat • Crowbar • Fishing Rod • Fishing Rod Without Line • Fishing Rod (crafted) • Frying Pan • Golfclub • Hammer • Hockey Stick • Plank • Poolcue • Rolling Pin • Sledgehammer • Shovel • Spiked Baseball Bat • Spiked Plank • Stone Hammer • Wooden Spear |
Bladed | Butter Knife • Fork • Hunting Knife • Ice Pick • Kitchen Knife • Letter Opener • Pen • Pencil • Scissors • Screwdriver • Spoon |
Axes | Axe • Raw Axe |
Firearms | Hunting Rifle • Pistol • Sawn Off Shotgun • Shotgun • Varmint Rifle |
Throwables | Aerosol Bomb • Alarm Clock • Flame Trap • Molotov Cocktail • Noise Maker • Pipe Bomb • Smoke Bomb |
Ammo | Shotgun Shells • 9mm Rounds • .223 Ammo • .308 Ammo |
Weapon Parts | Items • Ammo Straps • Choke Tube Improved • Choke Tube Full • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot • Sling • x2 Scope • x4 Scope • x8 Scope |