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Base.Shovel2
A shovel is a farming tool or long blunt weapon that can move dirt, sand, and gravel. It can also till soil.
Usage
General
Shovels can be used to dig graves to permanently dispose of up to 5 corpses and all the items the corpses are wearing/carrying. It also fulfills the same functions as a trowel or hand fork, in that they can be used to till grass and dirt tiles and to find worms.
Moving tiles
While the player has the shovel and an empty sack in their main inventory, a new contextual option will appear when right-clicking any one of these aforementioned tiles. This new option allows the player to move up to four tiles of dirt, sand, or gravel into a single sack, upon changing the sack to a dirt bag, sandbag or gravel bag, respectively. Each filled sack can then be "spilled" over any other pre-existing tile, changing it to the contents of the sack.
This option only works with the spade variant of the shovel, not the square head.
This mechanic is ideal when a specific location is desired for farming in which doesn't already contain dirt tiles. There generally isn't much use in spreading sand around, but areas that have been covered in gravel will not be overgrown by erosion and saplings cannot grow there, allowing for the creation of artificial driveways. Finally, bags full of sand or gravel can be used to set up sandbag walls and gravel bag walls, which offer some protection from gunfire.
Weapon
The shovel may also be used as a blunt melee weapon with a fast attack speed and intermediate damage. However, it is fairly fragile and caps at around 20-50 zombie kills before breaking, depending on the players' maintenance and long blunt skills, respectively.
Condition
The shovel has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/10 (10%) | 100 |
0 | 4 | 1/12 (8%) | 120 |
0 | 8 | 1/14 (7%) | 140 |
4 | 0 | 1/14 (7%) | 140 |
8 | 0 | 1/18 (6%) | 180 |
4 | 4 | 1/16 (6%) | 160 |
4 | 8 | 1/18 (6%) | 180 |
8 | 8 | 1/22 (5%) | 220 |
10 | 10 | 1/24 (4%) | 240 |
Repairing
Shovel
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
2× Wood Glue | 2 Carpentry | 50% | 95% |
2× Duct Tape | 20% | 95% | |
3× Glue | 10% | 95% | |
4× Adhesive Tape | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Duffel Bag | 2.81% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 10.78% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 10.78% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
ToolsCache1 | ToolsBox | 10.78% |
ToolsCache1 | counter | 10.78% |
all | crate | 0.65% |
all | metal_shelves | 2.57% |
all | toolcabinet | 10.78% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 10.78% |
construction | crate | 10.78% |
drugshack | counter | 10.78% |
drugshack | crate | 10.78% |
factory | crate | 10.78% |
factory | metal_shelves | 10.78% |
farmstorage | crate | 10.78% |
farmstorage | metal_shelves | 10.78% |
firestorage | metal_shelves | 10.78% |
garagestorage | counter | 10.78% |
garagestorage | crate | 0.65% |
garagestorage | crate | 10.78% |
garagestorage | locker | 10.78% |
garagestorage | metal_shelves | 10.78% |
gardenstore | metal_shelves | 10.78% |
gardenstore | shelves | 10.78% |
generalstore | metal_shelves | 10.78% |
generalstore | shelves | 10.78% |
generalstorestorage | metal_shelves | 10.78% |
generalstorestorage | shelves | 10.78% |
gigamart | shelves | 10.78% |
kitchen | crate | 10.78% |
loggingfactory | crate | 10.78% |
loggingfactory | metal_shelves | 10.78% |
pawnshop | counter | 10.78% |
pawnshop | crate | 10.78% |
pawnshop | metal_shelves | 10.78% |
pawnshop | shelves | 10.78% |
pawnshopstorage | crate | 10.78% |
pawnshopstorage | metal_shelves | 10.78% |
producestorage | metal_shelves | 10.78% |
shed | crate | 10.78% |
shed | locker | 10.78% |
shed | metal_shelves | 10.78% |
storageunit | crate | 0.65% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 10.78% |
toolstore | counter | 10.78% |
toolstore | crate | 10.78% |
toolstore | metal_shelves | 10.78% |
toolstore | shelves | 10.78% |
toolstorestorage | crate | 10.78% |
toolstorestorage | metal_shelves | 10.78% |
warehouse | crate | 10.78% |
warehouse | metal_shelves | 10.78% |
Outfit | Days survived | Chance |
---|---|---|
Bandit | 0 | 50 |
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Duffel Bag | 2.81% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 10.78% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 10.78% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
ToolsCache1 | ToolsBox | 10.78% |
ToolsCache1 | counter | 10.78% |
all | crate | 0.65% |
all | metal_shelves | 2.57% |
all | toolcabinet | 10.78% |
bedroom | crate | 0.65% |
closet | crate | 0.65% |
closet | crate | 10.78% |
construction | crate | 10.78% |
drugshack | counter | 10.78% |
drugshack | crate | 10.78% |
factory | crate | 10.78% |
factory | metal_shelves | 10.78% |
farmstorage | crate | 10.78% |
farmstorage | metal_shelves | 10.78% |
firestorage | metal_shelves | 10.78% |
garagestorage | counter | 10.78% |
garagestorage | crate | 0.65% |
garagestorage | crate | 10.78% |
garagestorage | locker | 10.78% |
garagestorage | metal_shelves | 10.78% |
gardenstore | metal_shelves | 10.78% |
gardenstore | shelves | 10.78% |
generalstore | metal_shelves | 10.78% |
generalstore | shelves | 10.78% |
generalstorestorage | metal_shelves | 10.78% |
generalstorestorage | shelves | 10.78% |
gigamart | shelves | 10.78% |
kitchen | crate | 10.78% |
loggingfactory | crate | 10.78% |
loggingfactory | metal_shelves | 10.78% |
pawnshop | counter | 10.78% |
pawnshop | crate | 10.78% |
pawnshop | metal_shelves | 10.78% |
pawnshop | shelves | 10.78% |
pawnshopstorage | crate | 10.78% |
pawnshopstorage | metal_shelves | 10.78% |
producestorage | metal_shelves | 10.78% |
shed | crate | 10.78% |
shed | locker | 10.78% |
shed | metal_shelves | 10.78% |
storageunit | crate | 0.65% |
storageunit | crate | 10.78% |
storageunit | metal_shelves | 0.65% |
storageunit | metal_shelves | 10.78% |
toolstore | counter | 10.78% |
toolstore | crate | 10.78% |
toolstore | metal_shelves | 10.78% |
toolstore | shelves | 10.78% |
toolstorestorage | crate | 10.78% |
toolstorestorage | metal_shelves | 10.78% |
warehouse | crate | 10.78% |
warehouse | metal_shelves | 10.78% |
Gallery
Trivia
- Shovel were originally added as a part of the RobertJohnson's and Thuztor's Farming Mod, with the old icon still being shipped with the game, although unused.
weight
value is defined twice for both shovels, first for 2.0 and then for 1.5 with the latter (1.5) taking effect for encumbrance.
History
Base.Shovel
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Base.Shovel2
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Base.Shovel
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Shovel
{
DisplayCategory = Gardening,
Type = Weapon,
DisplayName = Shovel,
Icon = Shovel,
Weight = 2.0,
SubCategory = Swinging,
MinAngle = 0.85,
MaxRange = 1.6,
MinRange = 0.61,
PushBackMod = 0.5,
HitAngleMod = -30.0,
SwingAnim = Bat,
MaxHitCount = 3,
WeaponSprite = Shovel,
IdleAnim = Idle_Weapon2,
RunAnim = Run_Weapon2,
Weight = 1.5,
DoorDamage = 10,
MinimumSwingTime = 2.1,
SwingTime = 2.1,
SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 10,
ConditionMax = 10,
Categories = Blunt,
TwoHandWeapon = TRUE,
BreakSound = ShovelBreak,
DoorHitSound = ShovelHit,
HitSound = ShovelHit,
HitFloorSound = ShovelHit,
SwingSound = ShovelSwing,
KnockdownMod = 2,
KnockBackOnNoDeath = TRUE,
MetalValue = 70,
TreeDamage = 1,
CriticalChance = 40,
CritDmgMultiplier = 2,
MaxDamage = 1.9,
MinDamage = 0.8,
BaseSpeed = 0.8,
WeaponLength = 0.55,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
}
Base.Shovel2
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Shovel2
{
DisplayCategory = Gardening,
Type = Weapon,
DisplayName = Shovel,
Icon = Shovel2,
Weight = 2.0,
SubCategory = Swinging,
MinAngle = 0.85,
MaxRange = 1.6,
MinRange = 0.61,
PushBackMod = 0.5,
HitAngleMod = -30.0,
SwingAnim = Bat,
MaxHitCount = 3,
WeaponSprite = Shovel02,
IdleAnim = Idle_Weapon2,
RunAnim = Run_Weapon2,
Weight = 1.5,
DoorDamage = 5,
MinimumSwingTime = 2.1,
SwingTime = 2.1,
SwingAmountBeforeImpact = 0.02,
ConditionLowerChanceOneIn = 10,
ConditionMax = 10,
Categories = Blunt,
TwoHandWeapon = TRUE,
BreakSound = ShovelBreak,
DoorHitSound = ShovelHit,
HitSound = ShovelHit,
HitFloorSound = ShovelHit,
SwingSound = ShovelSwing,
KnockdownMod = 2,
KnockBackOnNoDeath = TRUE,
MetalValue = 70,
TreeDamage = 1,
CriticalChance = 40,
CritDmgMultiplier = 2,
MinDamage = 0.8,
MaxDamage = 1.9,
BaseSpeed = 0.8,
WeaponLength = 0.55,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
}