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Shovel

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Shovel
Shovel Model.png
Shovel02 Model.png
General
Category
Gardening
Encumbrance
Moodle Icon HeavyLoad.png
2.0
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Max condition
10
Condition lower chance
10
Performance
Damage
0.8–1.9
Door damage
10
Tree damage
1
Range
0.61–1.6
Attack speed
0.8
Knockback
0.5
Crit chance
40%
Technical
Item ID
Base.Shovel
Base.Shovel2

A shovel is a farming tool or long blunt weapon that can move dirt, sand, and gravel. It can also till soil.

Usage

General

Shovels can be used to dig graves to permanently dispose of up to 5 corpses and all the items the corpses are wearing/carrying. It also fulfills the same functions as a trowel or hand fork, in that they can be used to till grass and dirt tiles and to find worms.

Moving tiles

While the player has the shovel and an empty sack in their main inventory, a new contextual option will appear when right-clicking any one of these aforementioned tiles. This new option allows the player to move up to four tiles of dirt, sand, or gravel into a single sack, upon changing the sack to a dirt bag, sandbag or gravel bag, respectively. Each filled sack can then be "spilled" over any other pre-existing tile, changing it to the contents of the sack.

This mechanic is ideal when a specific location is desired for farming in which doesn't already contain dirt tiles. There generally isn't much use in spreading sand around, but areas that have been covered in gravel will not be overgrown by erosion and saplings cannot grow there, allowing for the creation of artificial driveways. Finally, bags full of sand or gravel can be used to set up sandbag walls and gravel bag walls, which offer some protection from gunfire.

Weapon

The shovel may also be used as a blunt melee weapon with a fast attack speed and intermediate damage. However, it is fairly fragile and caps at around 20-50 zombie kills before breaking, depending on the players' maintenance and long blunt skills, respectively.

Condition

The shovel has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.

Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Long blunt level Condition lower chance Average condition
0 0 1/10 (10%) 100
0 4 1/12 (8%) 120
0 8 1/14 (7%) 140
4 0 1/14 (7%) 140
8 0 1/18 (6%) 180
4 4 1/16 (6%) 160
4 8 1/18 (6%) 180
8 8 1/22 (5%) 220
10 10 1/24 (4%) 240

Repairing

Shovel

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 2 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%

Location

The loot distributions can be found in the table(s) below.

Shovel distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 0.77%
all metal_shelves 3.04%
all toolcabinet 11.21%
bedroom crate 0.77%
closet crate 11.21%
closet crate 0.77%
construction crate 11.21%
drugshack counter 11.21%
drugshack crate 11.21%
factory crate 11.21%
factory metal_shelves 11.21%
farmstorage crate 11.21%
farmstorage metal_shelves 11.21%
firestorage metal_shelves 11.21%
garagestorage counter 11.21%
garagestorage crate 11.21%
garagestorage crate 0.77%
garagestorage locker 11.21%
garagestorage metal_shelves 11.21%
gardenstore metal_shelves 11.21%
gardenstore shelves 11.21%
generalstore metal_shelves 11.21%
generalstore shelves 11.21%
generalstorestorage metal_shelves 11.21%
generalstorestorage shelves 11.21%
gigamart shelves 11.21%
kitchen crate 11.21%
loggingfactory crate 11.21%
loggingfactory metal_shelves 11.21%
pawnshop counter 11.21%
pawnshop crate 11.21%
pawnshop metal_shelves 11.21%
pawnshop shelves 11.21%
pawnshopstorage crate 11.21%
pawnshopstorage metal_shelves 11.21%
producestorage metal_shelves 11.21%
SafehouseLoot counter 15.52%
SafehouseLoot crate 15.52%
SafehouseLoot crate 11.21%
SafehouseLoot metal_shelves 15.52%
SafehouseLoot metal_shelves 11.21%
SafehouseLoot wardrobe 15.52%
shed crate 11.21%
shed locker 11.21%
shed metal_shelves 11.21%
storageunit crate 11.21%
storageunit crate 0.77%
storageunit metal_shelves 11.21%
storageunit metal_shelves 0.77%
SurvivorCache1 counter 15.52%
SurvivorCache2 counter 15.52%
ToolsCache1 counter 11.21%
ToolsCache1 ToolsBox 11.21%
toolstore counter 11.21%
toolstore crate 11.21%
toolstore metal_shelves 11.21%
toolstore shelves 11.21%
toolstorestorage crate 11.21%
toolstorestorage metal_shelves 11.21%
warehouse crate 11.21%
warehouse metal_shelves 11.21%
Stories
Story ID Link
RVSConstructionSite Vehicle stories
RVSUtilityVehicle Vehicle stories
RZSBuryingCamp Zone stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 25
Farm: 25
FarmLand: 25
Forest: 25
Nav: 25
TownZone: 25
TrailerPark: 25
Vegitation: 25
- - - - - - -
Shovel2 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all crate 0.77%
all metal_shelves 3.04%
all toolcabinet 11.21%
bedroom crate 0.77%
closet crate 11.21%
closet crate 0.77%
construction crate 11.21%
drugshack counter 11.21%
drugshack crate 11.21%
factory crate 11.21%
factory metal_shelves 11.21%
farmstorage crate 11.21%
farmstorage metal_shelves 11.21%
firestorage metal_shelves 11.21%
garagestorage counter 11.21%
garagestorage crate 11.21%
garagestorage crate 0.77%
garagestorage locker 11.21%
garagestorage metal_shelves 11.21%
gardenstore metal_shelves 11.21%
gardenstore shelves 11.21%
generalstore metal_shelves 11.21%
generalstore shelves 11.21%
generalstorestorage metal_shelves 11.21%
generalstorestorage shelves 11.21%
gigamart shelves 11.21%
kitchen crate 11.21%
loggingfactory crate 11.21%
loggingfactory metal_shelves 11.21%
pawnshop counter 11.21%
pawnshop crate 11.21%
pawnshop metal_shelves 11.21%
pawnshop shelves 11.21%
pawnshopstorage crate 11.21%
pawnshopstorage metal_shelves 11.21%
producestorage metal_shelves 11.21%
SafehouseLoot counter 15.52%
SafehouseLoot crate 15.52%
SafehouseLoot crate 11.21%
SafehouseLoot metal_shelves 15.52%
SafehouseLoot metal_shelves 11.21%
SafehouseLoot wardrobe 15.52%
shed crate 11.21%
shed locker 11.21%
shed metal_shelves 11.21%
storageunit crate 11.21%
storageunit crate 0.77%
storageunit metal_shelves 11.21%
storageunit metal_shelves 0.77%
SurvivorCache1 counter 15.52%
SurvivorCache2 counter 15.52%
ToolsCache1 counter 11.21%
ToolsCache1 ToolsBox 11.21%
toolstore counter 11.21%
toolstore crate 11.21%
toolstore metal_shelves 11.21%
toolstore shelves 11.21%
toolstorestorage crate 11.21%
toolstorestorage metal_shelves 11.21%
warehouse crate 11.21%
warehouse metal_shelves 11.21%
Stories
Story ID Link
RVSConstructionSite Vehicle stories
RVSUtilityVehicle Vehicle stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 25
Farm: 25
FarmLand: 25
Forest: 25
Nav: 25
TownZone: 25
TrailerPark: 25
Vegitation: 25
- - - - - - -

Trivia

  • Shovel were originally added as a part of the RobertJohnson's and Thuztor's Farming Mod, with the old icon still being shipped with the game, although unused.
  • weight value is defined twice for both shovels, first for 2.0 and then for 1.5 with the latter (1.5) taking effect for encumbrance.

Gallery

History

Base.Shovel

Version Description
Build 41.65 DisplayCategory added with value Gardening.
Build 41.54 BreakSound changed from BreakWoodItem to ShovelBreak.
DoorHitSound added with value ShovelHit.
HitFloorSound added with value ShovelHit.
HitSound added with value ShovelHit.
SwingSound added with value ShovelSwing.
Build 41.51 MaxHitCount changed from 1 to 3.
Build 41.42 Item tag added with value ['ClearAshes', 'DigGrave', 'DigPlow', 'TakeDirt'].
Build 41.32 MaxRange changed from 1.7 to 1.6.
MinAngle changed from 0 to 0.85.
Build 41.17 AttachmentType added with value Shovel.
Build 41.12 Released on this version.

Base.Shovel2

Version Description
Build 41.65 DisplayCategory added with value Gardening.
Build 41.54 BreakSound changed from BreakWoodItem to ShovelBreak.
DoorHitSound added with value ShovelHit.
HitFloorSound added with value ShovelHit.
HitSound added with value ShovelHit.
SwingSound added with value ShovelSwing.
Build 41.51 MaxHitCount changed from 1 to 3.
Build 41.42 Item tag added with value ['ClearAshes', 'DigGrave', 'DigPlow', 'TakeDirt'].
Build 41.32 MaxRange changed from 1.7 to 1.6.
MinAngle changed from 0 to 0.85.
Build 41.17 AttachmentType added with value Shovel.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Shovel.png Base.Shovel
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Shovel
    {
        DisplayCategory = Gardening,
        Type				=			Weapon,
        DisplayName			=		Shovel,
        Icon				=		Shovel,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	Shovel,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   ShovelBreak,
        DoorHitSound = ShovelHit,
		HitSound = ShovelHit,
		HitFloorSound = ShovelHit,
		SwingSound = ShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.9,
        MinDamage			=			0.8,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

Shovel2.png Base.Shovel2
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Shovel2
    {
        DisplayCategory = Gardening,
        Type				=			Weapon,
        DisplayName			=		Shovel,
        Icon				=		Shovel2,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			3,
        WeaponSprite	=	Shovel02,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			5,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   ShovelBreak,
        DoorHitSound = ShovelHit,
        HitSound = ShovelHit,
        HitFloorSound = ShovelHit,
        SwingSound = ShovelSwing,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MinDamage			=			0.8,
        MaxDamage			=			1.9,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

See also