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Baseball Bat

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Baseball Bat
BaseballBat Model.png
General
Category
Sports / Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Max condition
15
Condition lower chance
20
Performance
Damage type
Blunt
Damage
0.8–1.1
Door damage
5
Tree damage
1
Range
0.61–1.25
Attack speed
1
Knockback
0.5
Crit chance
40%
Technical
Hell, if you lose your gun then use a bat. Just burst their heads like a fuckin' balloon.

A baseball bat is a blunt melee weapon.

Usage

Weapon

The baseball bat is particularly effective against lone zombies. It usually won't kill a standing zombie in one hit, but it has a high chance to knock them down, allowing players to follow up with a killing blow.

The baseball bat also has a long range (for a melee weapon), and is capable of keeping a small group of zombies at a distance while delivering killing blows. It is capable of hitting up to 2 zombies at once with Multi-Hit enabled. The baseball bat has a decent durability with 15 Max Condition and a low chance to lose durability when used. It's one of the better melee weapons in the game, and a great starter weapon.

Breaking doors

The baseball bat is not too effective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

The baseball bat is not recommended to cut trees, as it will only deal 1 damage to a tree per hit. For comparison, an axe deals 35 damage.

Crafting

The baseball bat can be upgraded to a spiked baseball bat or be used to smash open a watermelon.

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
BaseballBatNails.png
Spiked Baseball Bat
BaseballBat.png Baseball Bat ×1
Nails.png Nails ×5
Ball-peen HammerHammerStone Hammer
Hammer (tag)
none none none
WatermelonSmashed.png
Watermelon Chunks ×5
One of:
BaseballBat.png Baseball Bat ×1
Hammer.png Claw Hammer ×1
Logs.png Log ×1
Plank.png Plank ×1
Sledgehamer.png Sledgehammer ×1
BaseballBatNails.png Spiked Baseball Bat ×1
HammerStone.png Stone Hammer ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Condition

The baseball bat has a maximum condition of 15. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (20 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance level Long blunt level Condition lower chance Average condition
0 0 1/20 (5%) 300
0 4 1/22 (5%) 330
0 8 1/24 (4%) 360
4 0 1/24 (4%) 360
8 0 1/28 (4%) 420
4 4 1/26 (4%) 390
4 8 1/28 (4%) 420
8 8 1/32 (3%) 480
10 10 1/34 (3%) 510

Repairing

Materials that can be used to repair the baseball bat, based on first time repairing.

Baseball Bat

For more information, see Condition
Fixer Skill Repairs Success chance
Wood Glue Wood Glue 2 Carpentry 50% 95%
Duct Tape Duct Tape 20% 95%
Glue Glue 10% 95%
Adhesive Tape Adhesive Tape 10% 95%
  • Each level up to carpentry level 7 will increase the wood glue repair chance up to 75%
  • Each successive repair will reduce the chance of success.
  • It should be noted that upgrading the baseball bat to the spiked baseball bat will reset the repair count to 0.

Location

The loot distributions can be found in the table(s) below.

BaseballBat distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all cardboardbox 0.65%
all dresser 2.34%
all smallbox 0.65%
all wardrobe 3.28%
all wardrobe 2.34%
bar counter 19.68%
barcounter counter 19.68%
barcountertwiggy counter 19.68%
barkitchen counter 19.68%
barstorage counter 19.68%
baseballgiftstorage metal_shelves 11.21%
baseballstorage cardboardbox 41.46%
baseballstorage cardboardbox 23.67%
baseballstorage crate 41.46%
baseballstorage crate 23.67%
baseballstorage metal_shelves 41.46%
baseballstorage metal_shelves 23.67%
baseballstorage smallbox 41.46%
baseballstorage smallbox 23.67%
baseballstore shelves 11.21%
batfactory cardboardbox 76.71%
batfactory cardboardbox 41.46%
batfactory cardboardbox 23.67%
batfactory crate 76.71%
batfactory crate 41.46%
batfactory crate 23.67%
batfactory metal_shelves 76.71%
batfactory metal_shelves 41.46%
batfactory metal_shelves 23.67%
batstorage cardboardbox 76.71%
batstorage cardboardbox 41.46%
batstorage cardboardbox 23.67%
batstorage crate 76.71%
batstorage crate 41.46%
batstorage crate 23.67%
batstorage metal_shelves 76.71%
batstorage metal_shelves 41.46%
batstorage metal_shelves 23.67%
bedroom cardboardbox 0.65%
bedroom crate 0.65%
bedroom wardrobe 3.28%
bedroom wardrobe 2.34%
closet cardboardbox 19.68%
closet cardboardbox 15.52%
closet cardboardbox 4.44%
closet cardboardbox 0.65%
closet metal_shelves 8.09%
closet metal_shelves 2.25%
closet smallbox 19.68%
closet smallbox 4.44%
derelict other 0.65%
druglab counter 19.68%
druglab overhead 19.68%
drugshack cardboardbox 19.68%
drugshack crate 19.68%
drugshack smallbox 19.68%
evidenceroom cardboardbox 5.33%
evidenceroom metal_shelves 5.33%
garagestorage cardboardbox 19.68%
garagestorage cardboardbox 15.52%
garagestorage cardboardbox 4.44%
garagestorage cardboardbox 0.65%
garagestorage crate 0.65%
garagestorage smallbox 19.68%
garagestorage smallbox 4.44%
gymstorage cardboardbox 41.46%
gymstorage cardboardbox 23.67%
gymstorage crate 41.46%
gymstorage crate 23.67%
gymstorage metal_shelves 41.46%
gymstorage metal_shelves 23.67%
livingroom cardboardbox 19.68%
livingroom cardboardbox 4.44%
livingroom crate 19.68%
livingroom crate 4.44%
livingroom smallbox 19.68%
livingroom smallbox 4.44%
livingroom wardrobe 4.44%
livingroom wardrobe 2.22%
livingroom wardrobe 1.18%
pawnshop cardboardbox 15.52%
pawnshop crate 15.52%
pawnshop displaycase 4.44%
pawnshop metal_shelves 15.52%
pawnshop shelves 15.52%
pawnshop smallbox 15.52%
SafehouseLoot cardboardbox 6.74%
SafehouseLoot cardboardbox 4.44%
SafehouseLoot counter 6.74%
SafehouseLoot crate 6.74%
SafehouseLoot crate 4.44%
SafehouseLoot metal_shelves 6.74%
SafehouseLoot smallbox 6.74%
SafehouseLoot smallbox 4.44%
SafehouseLoot wardrobe 6.74%
SafehouseLoot_Late cardboardbox 6.74%
SafehouseLoot_Late cardboardbox 4.44%
SafehouseLoot_Late counter 6.74%
SafehouseLoot_Late crate 6.74%
SafehouseLoot_Late crate 4.44%
SafehouseLoot_Late metal_shelves 6.74%
SafehouseLoot_Late smallbox 6.74%
SafehouseLoot_Late smallbox 4.44%
SafehouseLoot_Late wardrobe 6.74%
SafehouseLoot_Mid cardboardbox 6.74%
SafehouseLoot_Mid cardboardbox 4.44%
SafehouseLoot_Mid counter 6.74%
SafehouseLoot_Mid crate 6.74%
SafehouseLoot_Mid crate 4.44%
SafehouseLoot_Mid metal_shelves 6.74%
SafehouseLoot_Mid smallbox 6.74%
SafehouseLoot_Mid smallbox 4.44%
SafehouseLoot_Mid wardrobe 6.74%
schoolgymstorage cardboardbox 15.52%
schoolgymstorage crate 15.52%
schoolgymstorage metal_shelves 15.52%
schoolstorage cardboardbox 15.52%
schoolstorage crate 15.52%
shed cardboardbox 0.65%
shed smallbox 19.68%
shed smallbox 4.44%
sportstorage cardboardbox 41.46%
sportstorage cardboardbox 23.67%
sportstorage crate 41.46%
sportstorage crate 23.67%
sportstorage metal_shelves 41.46%
sportstorage metal_shelves 23.67%
sportstorage shelves 41.46%
sportstorage shelves 23.67%
sportstore cardboardbox 41.46%
sportstore cardboardbox 23.67%
sportstore crate 41.46%
sportstore crate 23.67%
sportstore shelves 41.46%
storageunit cardboardbox 19.68%
storageunit cardboardbox 15.52%
storageunit cardboardbox 4.44%
storageunit cardboardbox 0.65%
storageunit crate 19.68%
storageunit crate 15.52%
storageunit crate 4.44%
storageunit crate 0.65%
storageunit metal_shelves 19.68%
storageunit metal_shelves 15.52%
storageunit metal_shelves 4.44%
storageunit metal_shelves 0.65%
storageunit smallbox 19.68%
storageunit smallbox 15.52%
storageunit smallbox 4.44%
storageunit smallbox 0.65%
SurvivorCache1 counter 6.74%
SurvivorCache2 counter 6.74%
SurvivorCacheBigBuilding counter 6.74%
Vehicle
Type Container Effective chance
Bad Teens Seat Front 6.53%
Bad Teens Seat Rear 6.53%
Bad Teens Truck Bed 23.67%
Survivalist Trunk 23.67%
Embedded in zombie
Outfit Days survived Chance
Bandit 0 60
Bandit_Early 0 60
Bandit_Mid 0 60
Survivalist 0 60
Survivalist02 0 60
Survivalist02_Mid 0 60
Survivalist03 0 60
Survivalist03_Mid 0 60
Survivalist04 0 60
Survivalist04_Mid 0 60
Survivalist05 0 60
Survivalist05_Mid 0 60
Survivalist_Mid 0 60
Stories
Story ID Link
RZSBaseball Zone stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 5
Farm: 5
FarmLand: 5
ForagingNav: 5
Forest: 5
TownZone: 5
TrailerPark: 5
Vegitation: 5
- - - - - - -

Variants

Trivia

  • The baseball bat is a popular weapon used in various zombie apocalypse material, including: The Walking Dead, Zombieland, DayZ and 28 Days Later.

Gallery

History

Base.BaseballBat

Version Description
Build 42.0.0 CritDmgMultiplier added with value 2.
DisplayCategory changed from Sports to SportsWeapon.
DropSound added with value BaseballBatDrop.
OnBreak added with value OnBreak.BaseballBat.
Item tag added with value ['IsFireFuel', 'RepairWithGlue', 'RepairWithTape'].
critDmgMultiplier removed.
Build 41.65 DisplayCategory added with value Sports.
Build 41.54 BreakSound changed from BreakWoodItem to BaseballBatBreak.
DoorHitSound added with value BaseballBatHit.
HitFloorSound added with value BaseballBatHit.
HitSound added with value BaseballBatHit.
SwingSound added with value BaseballBatSwing.
Build 41.32 MaxRange changed from 1.4 to 1.25.
MinAngle changed from 0.65 to 0.75.
Build 41.17 AttachmentType added with value Shovel.
Build 41.12 BaseSpeed added with value 1.
CriticalChance changed from 10 to 40.
DoorDamage changed from 7 to 5.
MaxDamage changed from 1.2 to 1.1.
MaxRange changed from 1.5 to 1.4.
MinAngle changed from 0.2 to 0.65.
WeaponLength added with value 0.5.
WeaponSprite changed from Baseballbat to BaseballBat.
WeaponWeight removed.
critDmgMultiplier added with value 2.
Build 40.9 BreakSound changed from PZ_WoodSnap to BreakWoodItem.
Build 29.3 BreakSound added with value PZ_WoodSnap.
KnockdownMod changed from 0 to 2.
TreeDamage added with value 1.
RC2.9.9.17 - Build 0009 ConditionLowerChanceOneIn changed from 30 to 20.
ConditionMax changed from 10 to 15.
TwoHandWeapon added with value TRUE.
RC2.9 - Build 0008 ConditionLowerChanceOneIn changed from 10 to 30.
ConditionMax changed from 200 to 10.
DoorDamage changed from 6 to 7.
KnockBackOnNoDeath added with value TRUE.
KnockdownMod added with value 0.
MaxDamage changed from 1.9 to 1.2.
MaxHitCount changed from 1 to 2.
MaxRange changed from 1.1 to 1.5.
MinAngle changed from 0 to 0.2.
MinimumSwingTime changed from 2.1 to 3.
SplatBloodOnNoDeath added with value FALSE.
SplatNumber added with value 1.
SwingTime changed from 2.1 to 3.
WeaponWeight added with value 2.
Weight changed from 1.5 to 2.
RC2.9 - Build 0007 CriticalChance added with value 10.
DoorDamage changed from 5 to 6.
HitAngleMod changed from -30.0 to -30.
MaxHitCount added with value 1.
MaxRange changed from 1.5 to 1.1.
SubCategory added with value Swinging.
Weight changed from 10 to 1.5.
0.2.0r RC2 HitAngleMod added with value -30.0.
IdleAnim added with value Idle_Weapon2.
MaxDamage changed from 1.0 to 1.9.
MinDamage changed from 0.7 to 0.8.
MinRange added with value 0.61.
MinimumSwingTime changed from 15 to 2.1.
PushBackMod added with value 0.5.
RunAnim added with value Run_Weapon2.
SwingAmountBeforeImpact changed from 0.2 to 0.02.
SwingTime changed from 26 to 2.1.
WeaponSprite changed from baseballbat to Baseballbat.
0.2.0a Categories added with value Blunt.
ConditionLowerChanceOneIn added with value 10.
ConditionMax added with value 200.
0.1.5d Released on or before this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons_2handed.txt

Retrieved: Build 42.0.2
item BaseballBat
	{
		DisplayName = Baseball Bat,
		DisplayCategory = SportsWeapon,
		Type = Weapon,
		Weight = 2,
		Icon = BaseballBat,
		AttachmentType = Shovel,
		BaseSpeed = 1,
		BreakSound = BaseballBatBreak,
		Categories = Blunt,
		ConditionLowerChanceOneIn = 20,
		ConditionMax = 15,
		CriticalChance = 40,
		CritDmgMultiplier = 2,
		DoorDamage = 5,
		DoorHitSound = BaseballBatHit,
		DropSound = BaseballBatDrop,
		HitAngleMod = -30,
		HitFloorSound = BaseballBatHit,
		HitSound = BaseballBatHit,
		IdleAnim = Idle_Weapon2,
		KnockBackOnNoDeath = TRUE,
		KnockdownMod = 2,
		MaxDamage = 1.1,
		MaxHitCount = 2,
		MaxRange = 1.25,
		MinAngle = 0.75,
		MinDamage = 0.8,
		MinRange = 0.61,
		MinimumSwingTime = 3,
		PushBackMod = 0.5,
		RunAnim = Run_Weapon2,
		SplatBloodOnNoDeath = FALSE,
		SplatNumber = 1,
		SubCategory = Swinging,
		SwingAmountBeforeImpact = 0.02,
		SwingAnim = Bat,
		SwingSound = BaseballBatSwing,
		SwingTime = 3,
		TreeDamage = 1,
		TwoHandWeapon = TRUE,
		WeaponLength = 0.5,
		WeaponSprite = BaseballBat,

		OnBreak = OnBreak.BaseballBat,
		Tags = IsFireFuel;RepairWithGlue;RepairWithTape,
	}

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Baseball Bat
    {
       Require : BaseballBat,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }

See also