More actions
English • Deutsch • español • français • italiano • 日本語 • 한국어 • polski • português do Brasil • русский • ไทย • Türkçe • українська • 中文(简体)
For the build 41.78.16 article, please see the old revision.
A baseball bat is a blunt melee weapon.
Usage
Weapon
The baseball bat is particularly effective against lone zombies. It usually won't kill a standing zombie in one hit, but it has a high chance to knock them down, allowing players to follow up with a killing blow.
The baseball bat also has a long range (for a melee weapon), and is capable of keeping a small group of zombies at a distance while delivering killing blows. It is capable of hitting up to 2 zombies at once with Multi-Hit enabled. The baseball bat has a decent durability with 15 Max Condition and a low chance to lose durability when used. It's one of the better melee weapons in the game, and a great starter weapon.
Breaking doors
The baseball bat is not too effective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
The baseball bat is not recommended to cut trees, as it will only deal 1 damage to a tree per hit. For comparison, an axe deals 35 damage.
Crafting
The baseball bat can be upgraded to a spiked baseball bat or be used to smash open a watermelon.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spiked Baseball Bat |
Baseball Bat ×1 Nails ×5 |
Hammer (tag) |
none | none | none |
Watermelon Chunks ×5 |
One of: Baseball Bat ×1 Claw Hammer ×1 Log ×1 Plank ×1 Sledgehammer ×1 Spiked Baseball Bat ×1 Stone Hammer ×1 Each of: Watermelon ×1 |
none | none | none | 0.75 Cooking |
Condition
The baseball bat has a maximum condition of 15. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (20 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance level | Long blunt level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/20 (5%) | 300 |
0 | 4 | 1/22 (5%) | 330 |
0 | 8 | 1/24 (4%) | 360 |
4 | 0 | 1/24 (4%) | 360 |
8 | 0 | 1/28 (4%) | 420 |
4 | 4 | 1/26 (4%) | 390 |
4 | 8 | 1/28 (4%) | 420 |
8 | 8 | 1/32 (3%) | 480 |
10 | 10 | 1/34 (3%) | 510 |
Repairing
Materials that can be used to repair the baseball bat, based on first time repairing.
Baseball Bat
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
2× Wood Glue | 2 Carpentry | 50% | 95% |
2× Duct Tape | 20% | 95% | |
2× Glue | 10% | 95% | |
4× Adhesive Tape | 10% | 95% |
- Each level up to carpentry level 7 will increase the wood glue repair chance up to 75%
- Each successive repair will reduce the chance of success.
- It should be noted that upgrading the baseball bat to the spiked baseball bat will reset the repair count to 0.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | cardboardbox | 0.65% |
all | dresser | 2.34% |
all | smallbox | 0.65% |
all | wardrobe | 3.28% |
all | wardrobe | 2.34% |
bar | counter | 19.68% |
barcounter | counter | 19.68% |
barcountertwiggy | counter | 19.68% |
barkitchen | counter | 19.68% |
barstorage | counter | 19.68% |
baseballgiftstorage | metal_shelves | 11.21% |
baseballstorage | cardboardbox | 41.46% |
baseballstorage | cardboardbox | 23.67% |
baseballstorage | crate | 41.46% |
baseballstorage | crate | 23.67% |
baseballstorage | metal_shelves | 41.46% |
baseballstorage | metal_shelves | 23.67% |
baseballstorage | smallbox | 41.46% |
baseballstorage | smallbox | 23.67% |
baseballstore | shelves | 11.21% |
batfactory | cardboardbox | 76.71% |
batfactory | cardboardbox | 41.46% |
batfactory | cardboardbox | 23.67% |
batfactory | crate | 76.71% |
batfactory | crate | 41.46% |
batfactory | crate | 23.67% |
batfactory | metal_shelves | 76.71% |
batfactory | metal_shelves | 41.46% |
batfactory | metal_shelves | 23.67% |
batstorage | cardboardbox | 76.71% |
batstorage | cardboardbox | 41.46% |
batstorage | cardboardbox | 23.67% |
batstorage | crate | 76.71% |
batstorage | crate | 41.46% |
batstorage | crate | 23.67% |
batstorage | metal_shelves | 76.71% |
batstorage | metal_shelves | 41.46% |
batstorage | metal_shelves | 23.67% |
bedroom | cardboardbox | 0.65% |
bedroom | crate | 0.65% |
bedroom | wardrobe | 3.28% |
bedroom | wardrobe | 2.34% |
closet | cardboardbox | 19.68% |
closet | cardboardbox | 15.52% |
closet | cardboardbox | 4.44% |
closet | cardboardbox | 0.65% |
closet | metal_shelves | 8.09% |
closet | metal_shelves | 2.25% |
closet | smallbox | 19.68% |
closet | smallbox | 4.44% |
derelict | other | 0.65% |
druglab | counter | 19.68% |
druglab | overhead | 19.68% |
drugshack | cardboardbox | 19.68% |
drugshack | crate | 19.68% |
drugshack | smallbox | 19.68% |
evidenceroom | cardboardbox | 5.33% |
evidenceroom | metal_shelves | 5.33% |
garagestorage | cardboardbox | 19.68% |
garagestorage | cardboardbox | 15.52% |
garagestorage | cardboardbox | 4.44% |
garagestorage | cardboardbox | 0.65% |
garagestorage | crate | 0.65% |
garagestorage | smallbox | 19.68% |
garagestorage | smallbox | 4.44% |
gymstorage | cardboardbox | 41.46% |
gymstorage | cardboardbox | 23.67% |
gymstorage | crate | 41.46% |
gymstorage | crate | 23.67% |
gymstorage | metal_shelves | 41.46% |
gymstorage | metal_shelves | 23.67% |
livingroom | cardboardbox | 19.68% |
livingroom | cardboardbox | 4.44% |
livingroom | crate | 19.68% |
livingroom | crate | 4.44% |
livingroom | smallbox | 19.68% |
livingroom | smallbox | 4.44% |
livingroom | wardrobe | 4.44% |
livingroom | wardrobe | 2.22% |
livingroom | wardrobe | 1.18% |
pawnshop | cardboardbox | 15.52% |
pawnshop | crate | 15.52% |
pawnshop | displaycase | 4.44% |
pawnshop | metal_shelves | 15.52% |
pawnshop | shelves | 15.52% |
pawnshop | smallbox | 15.52% |
SafehouseLoot | cardboardbox | 6.74% |
SafehouseLoot | cardboardbox | 4.44% |
SafehouseLoot | counter | 6.74% |
SafehouseLoot | crate | 6.74% |
SafehouseLoot | crate | 4.44% |
SafehouseLoot | metal_shelves | 6.74% |
SafehouseLoot | smallbox | 6.74% |
SafehouseLoot | smallbox | 4.44% |
SafehouseLoot | wardrobe | 6.74% |
SafehouseLoot_Late | cardboardbox | 6.74% |
SafehouseLoot_Late | cardboardbox | 4.44% |
SafehouseLoot_Late | counter | 6.74% |
SafehouseLoot_Late | crate | 6.74% |
SafehouseLoot_Late | crate | 4.44% |
SafehouseLoot_Late | metal_shelves | 6.74% |
SafehouseLoot_Late | smallbox | 6.74% |
SafehouseLoot_Late | smallbox | 4.44% |
SafehouseLoot_Late | wardrobe | 6.74% |
SafehouseLoot_Mid | cardboardbox | 6.74% |
SafehouseLoot_Mid | cardboardbox | 4.44% |
SafehouseLoot_Mid | counter | 6.74% |
SafehouseLoot_Mid | crate | 6.74% |
SafehouseLoot_Mid | crate | 4.44% |
SafehouseLoot_Mid | metal_shelves | 6.74% |
SafehouseLoot_Mid | smallbox | 6.74% |
SafehouseLoot_Mid | smallbox | 4.44% |
SafehouseLoot_Mid | wardrobe | 6.74% |
schoolgymstorage | cardboardbox | 15.52% |
schoolgymstorage | crate | 15.52% |
schoolgymstorage | metal_shelves | 15.52% |
schoolstorage | cardboardbox | 15.52% |
schoolstorage | crate | 15.52% |
shed | cardboardbox | 0.65% |
shed | smallbox | 19.68% |
shed | smallbox | 4.44% |
sportstorage | cardboardbox | 41.46% |
sportstorage | cardboardbox | 23.67% |
sportstorage | crate | 41.46% |
sportstorage | crate | 23.67% |
sportstorage | metal_shelves | 41.46% |
sportstorage | metal_shelves | 23.67% |
sportstorage | shelves | 41.46% |
sportstorage | shelves | 23.67% |
sportstore | cardboardbox | 41.46% |
sportstore | cardboardbox | 23.67% |
sportstore | crate | 41.46% |
sportstore | crate | 23.67% |
sportstore | shelves | 41.46% |
storageunit | cardboardbox | 19.68% |
storageunit | cardboardbox | 15.52% |
storageunit | cardboardbox | 4.44% |
storageunit | cardboardbox | 0.65% |
storageunit | crate | 19.68% |
storageunit | crate | 15.52% |
storageunit | crate | 4.44% |
storageunit | crate | 0.65% |
storageunit | metal_shelves | 19.68% |
storageunit | metal_shelves | 15.52% |
storageunit | metal_shelves | 4.44% |
storageunit | metal_shelves | 0.65% |
storageunit | smallbox | 19.68% |
storageunit | smallbox | 15.52% |
storageunit | smallbox | 4.44% |
storageunit | smallbox | 0.65% |
SurvivorCache1 | counter | 6.74% |
SurvivorCache2 | counter | 6.74% |
SurvivorCacheBigBuilding | counter | 6.74% |
Type | Container | Effective chance |
---|---|---|
Bad | Teens Seat Front | 6.53% |
Bad | Teens Seat Rear | 6.53% |
Bad | Teens Truck Bed | 23.67% |
Survivalist | Trunk | 23.67% |
Outfit | Days survived | Chance |
---|---|---|
Bandit | 0 | 60 |
Bandit_Early | 0 | 60 |
Bandit_Mid | 0 | 60 |
Survivalist | 0 | 60 |
Survivalist02 | 0 | 60 |
Survivalist02_Mid | 0 | 60 |
Survivalist03 | 0 | 60 |
Survivalist03_Mid | 0 | 60 |
Survivalist04 | 0 | 60 |
Survivalist04_Mid | 0 | 60 |
Survivalist05 | 0 | 60 |
Survivalist05_Mid | 0 | 60 |
Survivalist_Mid | 0 | 60 |
Story ID | Link |
---|---|
RZSBaseball | Zone stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | DeepForest: 5 Farm: 5 FarmLand: 5 ForagingNav: 5 Forest: 5 TownZone: 5 TrailerPark: 5 Vegitation: 5 |
- | - | - | - | - | - | - |
Variants
Trivia
- The baseball bat is a popular weapon used in various zombie apocalypse material, including: The Walking Dead, Zombieland, DayZ and 28 Days Later.
Gallery
WIP Baseball Bat swing animation, teased before build 41
History
Base.BaseballBat
Version | Description |
---|---|
Build 42.0.0 | CritDmgMultiplier added with value 2 .DisplayCategory changed from Sports to SportsWeapon .DropSound added with value BaseballBatDrop .OnBreak added with value OnBreak.BaseballBat .Item tag added with value ['IsFireFuel', 'RepairWithGlue', 'RepairWithTape'] .critDmgMultiplier removed. |
Build 41.65 | DisplayCategory added with value Sports . |
Build 41.54 | BreakSound changed from BreakWoodItem to BaseballBatBreak .DoorHitSound added with value BaseballBatHit .HitFloorSound added with value BaseballBatHit .HitSound added with value BaseballBatHit .SwingSound added with value BaseballBatSwing . |
Build 41.32 | MaxRange changed from 1.4 to 1.25 .MinAngle changed from 0.65 to 0.75 . |
Build 41.17 | AttachmentType added with value Shovel . |
Build 41.12 | BaseSpeed added with value 1 .CriticalChance changed from 10 to 40 .DoorDamage changed from 7 to 5 .MaxDamage changed from 1.2 to 1.1 .MaxRange changed from 1.5 to 1.4 .MinAngle changed from 0.2 to 0.65 .WeaponLength added with value 0.5 .WeaponSprite changed from Baseballbat to BaseballBat .WeaponWeight removed.critDmgMultiplier added with value 2 . |
Build 40.9 | BreakSound changed from PZ_WoodSnap to BreakWoodItem . |
Build 29.3 | BreakSound added with value PZ_WoodSnap .KnockdownMod changed from 0 to 2 .TreeDamage added with value 1 . |
RC2.9.9.17 - Build 0009 | ConditionLowerChanceOneIn changed from 30 to 20 .ConditionMax changed from 10 to 15 .TwoHandWeapon added with value TRUE . |
RC2.9 - Build 0008 | ConditionLowerChanceOneIn changed from 10 to 30 .ConditionMax changed from 200 to 10 .DoorDamage changed from 6 to 7 .KnockBackOnNoDeath added with value TRUE .KnockdownMod added with value 0 .MaxDamage changed from 1.9 to 1.2 .MaxHitCount changed from 1 to 2 .MaxRange changed from 1.1 to 1.5 .MinAngle changed from 0 to 0.2 .MinimumSwingTime changed from 2.1 to 3 .SplatBloodOnNoDeath added with value FALSE .SplatNumber added with value 1 .SwingTime changed from 2.1 to 3 .WeaponWeight added with value 2 .Weight changed from 1.5 to 2 . |
RC2.9 - Build 0007 | CriticalChance added with value 10 .DoorDamage changed from 5 to 6 .HitAngleMod changed from -30.0 to -30 .MaxHitCount added with value 1 .MaxRange changed from 1.5 to 1.1 .SubCategory added with value Swinging .Weight changed from 10 to 1.5 . |
0.2.0r RC2 | HitAngleMod added with value -30.0 .IdleAnim added with value Idle_Weapon2 .MaxDamage changed from 1.0 to 1.9 .MinDamage changed from 0.7 to 0.8 .MinRange added with value 0.61 .MinimumSwingTime changed from 15 to 2.1 .PushBackMod added with value 0.5 .RunAnim added with value Run_Weapon2 .SwingAmountBeforeImpact changed from 0.2 to 0.02 .SwingTime changed from 26 to 2.1 .WeaponSprite changed from baseballbat to Baseballbat . |
0.2.0a | Categories added with value Blunt .ConditionLowerChanceOneIn added with value 10 .ConditionMax added with value 200 . |
0.1.5d | Released on or before this version. |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons_2handed.txt
item BaseballBat
{
DisplayName = Baseball Bat,
DisplayCategory = SportsWeapon,
Type = Weapon,
Weight = 2,
Icon = BaseballBat,
AttachmentType = Shovel,
BaseSpeed = 1,
BreakSound = BaseballBatBreak,
Categories = Blunt,
ConditionLowerChanceOneIn = 20,
ConditionMax = 15,
CriticalChance = 40,
CritDmgMultiplier = 2,
DoorDamage = 5,
DoorHitSound = BaseballBatHit,
DropSound = BaseballBatDrop,
HitAngleMod = -30,
HitFloorSound = BaseballBatHit,
HitSound = BaseballBatHit,
IdleAnim = Idle_Weapon2,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 2,
MaxDamage = 1.1,
MaxHitCount = 2,
MaxRange = 1.25,
MinAngle = 0.75,
MinDamage = 0.8,
MinRange = 0.61,
MinimumSwingTime = 3,
PushBackMod = 0.5,
RunAnim = Run_Weapon2,
SplatBloodOnNoDeath = FALSE,
SplatNumber = 1,
SubCategory = Swinging,
SwingAmountBeforeImpact = 0.02,
SwingAnim = Bat,
SwingSound = BaseballBatSwing,
SwingTime = 3,
TreeDamage = 1,
TwoHandWeapon = TRUE,
WeaponLength = 0.5,
WeaponSprite = BaseballBat,
OnBreak = OnBreak.BaseballBat,
Tags = IsFireFuel;RepairWithGlue;RepairWithTape,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Baseball Bat
{
Require : BaseballBat,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}