Muffin Tray

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Muffin Tray
MuffinTray Model.png
General
Category
Cooking
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Function
Cooking utensil
Technical
Item ID
Base.Muffintray

A Muffin tray is a tool used in cooking.

Usage

Muffin trays are an item used exclusively to make muffins and biscuits. They are considered “metal” by the game’s code, and will cause a fire if placed in the microwave.

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Muffintray Batter.png
Tray of Biscuits (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margarine.png Margarine ×1
Each of:
Bowl.png Empty Bowl ×1
Muffintray.png Muffin Tray ×1
Water.png Water ×1 unit(s)
Flour.png Flour ×1 unit(s)
Salt.png Salt ×1 unit(s)
BakingSoda.png Baking Soda ×1 unit(s)
none
Profession chef2.png
Chef occupation
(or)
Trait cook.png
Cook trait
(or)
MagazineFood2.png
Good Cooking Magazine Vol.2
none 0.75 Cooking
Muffintray Batter.png
Muffin Baking Tray (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margarine.png Margarine ×1
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
Each of:
Muffintray.png Muffin Tray ×1
Bowl.png Empty Bowl ×1
Egg.png Egg (tag) ×2
SugarBrown.png Sugar (tag) ×1
none none none 0.75 Cooking

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bakerykitchen counter 4 8
counter 4 1
burgerkitchen counter 4 1
departmentstorage metal_shelves 4 8
dinerbackroom counter 4 1

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item MuffinTray
    {
        DisplayCategory = Cooking,
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=   Muffin Tray,
        Icon	=	Muffintray,
        MetalValue = 60,
		WorldStaticModel = MuffinTray,
    }

See also