A spoon is a blade melee weapon and a tool.
Usage
The fork, similar to the fork and spatula, can be used to mix various foods. It can also be attached to crafted spear with a duct tape for a minor stat increases. However, there are better choices to upgrade it.
If a fork is in the player's inventory while eating certain foods, the spoon will be used to eat. There are currently no benefits to eating with a fork or a spoon this way.
Weapon
The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, unlike most one-handed blade weapons. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and has very low knockback.
The spoon has a very short range, making it difficult to use when fighting zombies. However, it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should not be equipped in an emergency, unless smashing a window.
Breaking doors
It is ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Spear with Spoon |
Crafted Spear ×1 Spoon ×1 Duct Tape ×2 unit(s) |
none | none | none | none |
Spoon |
Spear with Spoon ×1 | none | none | none | none |
Condition
The spoon has a maximum condition of 3. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing condition can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Short blade level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/1 (100%) | 3 |
0 | 4 | 1/3 (33%) | 9 |
0 | 8 | 1/5 (20%) | 15 |
4 | 0 | 1/5 (20%) | 15 |
8 | 0 | 1/9 (11%) | 27 |
4 | 4 | 1/7 (14%) | 21 |
4 | 8 | 1/9 (11%) | 27 |
8 | 8 | 1/13 (8%) | 39 |
10 | 10 | 1/15 (7%) | 45 |
Repairing
A spoon cannot be repaired.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
bakerykitchen | counter | 23.28% |
bakerykitchen | counter | 41.14% |
breakroom | counter | 23.28% |
burgerkitchen | counter | 23.28% |
burgerkitchen | counter | 41.14% |
cafekitchen | counter | 23.28% |
cafekitchen | counter | 41.14% |
cafeteria | counter | 23.28% |
cafeteria | counter | 41.14% |
cafeteriakitchen | counter | 23.28% |
cafeteriakitchen | counter | 41.14% |
chinesekitchen | counter | 23.28% |
chinesekitchen | counter | 41.14% |
deepfry_kitchen | counter | 23.28% |
deepfry_kitchen | counter | 41.14% |
departmentstorage | metal_shelves | 23.28% |
dinerbackroom | counter | 23.28% |
dinerkitchen | counter | 23.28% |
dinerkitchen | counter | 41.14% |
donut_kitchen | counter | 23.28% |
donut_kitchen | counter | 41.14% |
drugshack | counter | 23.28% |
drugshack | counter | 41.14% |
fishchipskitchen | counter | 23.28% |
fishchipskitchen | counter | 41.14% |
generalstore | shelves | 23.28% |
generalstorestorage | shelves | 23.28% |
gigamart | shelves | 23.28% |
housewarestore | shelves | 23.28% |
italiankitchen | counter | 23.28% |
italiankitchen | counter | 41.14% |
kitchen | counter | 23.28% |
kitchen | overhead | 23.28% |
kitchen | shelves | 23.28% |
kitchen_crepe | counter | 23.28% |
kitchen_crepe | counter | 41.14% |
kitchenwares | shelves | 23.28% |
knifefactory | crate | 23.28% |
knifefactory | crate | 41.14% |
knifeshipping | crate | 23.28% |
knifeshipping | crate | 41.14% |
knifestore | shelves | 23.28% |
knifestore | shelves | 41.14% |
livingroom | counter | 23.28% |
livingroom | overhead | 23.28% |
prisoncells | wardrobe | 41.14% |
restaurantkitchen | counter | 23.28% |
restaurantkitchen | counter | 41.14% |
westernkitchen | counter | 23.28% |
westernkitchen | counter | 41.14% |
Spoons are an incredibly common household item found in kitchen counters.
History
Base.Spoon
Version | Description |
---|---|
0.2.0r_RC2.5 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Spoon
{
DisplayCategory = Cooking,
MaxRange = 0.8,
WeaponSprite = Spoon,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
Weight = 0.3,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 3,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Spoon,
MinRange = 0.2,
SwingTime = 2,
KnockdownMod = 0,
Icon = Spoon,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 5,
CriticalChance = 0,
MinDamage = 0.1,
MaxDamage = 0.1,
WeaponLength = 0.17,
AttachmentType = Screwdriver,
BreakSound = SpoonBreak,
DoorHitSound = SpoonHit,
HitSound = SpoonHit,
HitFloorSound = SpoonHit,
SwingSound = SpoonSwing,
Tags = Spoon,
}