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A spoon is a blade melee weapon.
The spoon can used to mix pancakes. If a spoon is in the player's inventory while eating certain foods, the spoon will be used to eat. There is currently no benefit to eating with a spoon.
The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, unlike most one-handed blade weapons. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and has very low knockback.
The spoon has a very short range, making it difficult to use when fighting zombies, however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should not be equipped in an emergency, unless smashing a window.
It is ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
The condition of the spoon is influenced by the maintenance skill. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is:
1 in (1 + maintenance x 2).
A spoon cannot be repaired.
|Product||XP Gained||Skill(s)||Recipe||Ingredient 1||Ingredient 2||Ingredient 3|
Spear with Spoon
Duct Tape (2 units)
Spear with Spoon
Spoons are an incredibly common household item found in kitchen counters.
From items_weapons.txt (Project Zomboid directory/media/scripts/)
item Spoon MaxRange = 0.8, WeaponSprite = Spoon, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, Weight = 0.3, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 3, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Spoon, MinRange = 0.2, SwingTime = 2, KnockdownMod = 0, Icon = Spoon, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 5, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.17, AttachmentType = Screwdriver, BreakSound = BreakMetalItem,